Dynamic / Actor Crash

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  • Dynamic / Actor Crash

    // bitte nur die neuen posts beachten

    pastebin.com/f1WBjXfd

    > pastebin.com/CqtQ297J


    Server crasht nach /createactor, beim laden scheint es auch irgendein problem zu geben (also an sich wird der actor geladen und alles mögliche geht auch)

    Das seltsame dabei ist halt, dass der server erst nach GMX crasht, bei OnGameModeExit oder onplayerdisconnect steht nichts was mit dem shopsystem

    in irgendeiner form zutun hat
    Programmieren: 1% Programmieren, 99% Bugs Fixen

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von JacLos ()

  • okay folgendes hier:


    Actor[id][actorid] =
    CreateDynamicActor(Actor[id][actorid], Actor[id][actorx],Actor[id][actory],Actor[id][actorz],Actor[id][actora], true, 100.0, -1, -1, -1, 7.0, -1, 0);


    wenn ich es so beim laden & erstellen schreibe = crash

    CreateDynamicActor(Actor[id][actorid], Actor[id][actorx],Actor[id][actory],Actor[id][actorz],Actor[id][actora], true, 100.0, -1, -1, -1, 7.0, -1, 0);

    wenn ich es nur so schreibe bleibt natürlich das Problem, dass der Actor keine ID bekommt(wird beim start auf-1 gesetzt)


    Wie könnte ich das Problem nun lösen>
    Programmieren: 1% Programmieren, 99% Bugs Fixen

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von JacLos ()

  • jo

    [21:15:41] INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes) VALUES ('2100.321533', '2092.513916', '11.515981','174.778762' ,'221', '1')
    [21:15:41] PlayerID 0 erstellte actor ID -1
    [21:29:38] [connection] 127.0.0.1:50628 requests connection cookie.
    [21:29:39] [connection] incoming connection: 127.0.0.1:50628 id: 1
    Console input: gmx
    [21:39:51] [debug] Run time error 19: "File or function is not found"
    [21:39:51] [debug] SSCANF_Init
    [21:39:51] [debug] SSCANF_IsConnected
    [21:39:51] [debug] SSCANF_Join
    [21:39:51] [debug] SSCANF_Leave
    [21:39:51] [debug] sscanf
    [21:39:51] [debug] Run time error 19: "File or function is not found"
    [21:39:51] [debug] SSCANF_Init
    [21:39:51] [debug] SSCANF_IsConnected
    [21:39:51] [debug] SSCANF_Join
    [21:39:51] [debug] SSCANF_Leave
    [21:39:51] [debug] sscanf
    [21:39:54] [debug] Server crashed due to an unknown error
    [21:39:56] [debug] Native backtrace:
    [21:39:56] [debug] #0 004792fa in ?? () from samp-server.exe
    [21:39:56] [debug] #1 5d5a6f17 in ?? () from plugins\streamer.DLL
    [21:39:56] [debug] #2 00469a66 in ?? () from samp-server.exe
    [21:39:56] [debug] #3 0048d4db in ?? () from samp-server.exe
    [21:39:56] [debug] #4 0049b4a1 in ?? () from samp-server.exe
    [21:39:56] [debug] #5 0049b4b1 in ?? () from samp-server.exe
    Programmieren: 1% Programmieren, 99% Bugs Fixen
  • SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team


    Server Plugins
    --------------
    Loading plugin: crashdetect
    CrashDetect plugin 4.19.1
    Loaded.
    Loading plugin: mysql
    >> plugin.mysql: R41-4 successfully loaded.
    Loaded.
    Loading plugin: streamer


    *** Streamer Plugin v2.9.3 by Incognito loaded ***

    Loaded.
    Loaded 3 plugins.


    Started server on port: 7777, with maxplayers: 50 lanmode is OFF.


    Filterscripts
    ---------------
    Loading filterscript 'xVehicleV2.amx'...
    [debug] Run time error 19: "File or function is not found"
    [debug] SSCANF_Init
    [debug] SSCANF_IsConnected
    [debug] SSCANF_Join
    [debug] SSCANF_Leave
    [debug] sscanf
    Loaded 1 filterscripts.

    [MySQL] Verbindungsaufbau...
    [MySQL] Die Verbindung zur Datenbank wurde erfolgreich hergestellt! Handle: 1
    [debug] Run time error 19: "File or function is not found"
    [debug] SSCANF_Init
    [debug] SSCANF_IsConnected
    [debug] SSCANF_Join
    [debug] SSCANF_Leave
    [debug] sscanf

    ----------------------------------
    Blank Gamemode by your name here
    ----------------------------------

    Number of vehicle models: 5
    OnNormalCarsLoad wurde aufgerufen





    Habe ich auch erst jetzt seitdem das crashdetect plugin drinne is.


    Benutze den sscanf stock, kann ja mal ausprobieren wie es mit dem aktuellstem include läuft
    Programmieren: 1% Programmieren, 99% Bugs Fixen
  • JacLos schrieb:

    Benutze den sscanf stock, kann ja mal ausprobieren wie es mit dem aktuellstem include läuft
    1. Offensichtlich benutzt du nicht nur die sscanf Funktion, sondern hast das Include inkludiert, welches ein Plugin benötigt.

    2. Also pack das Plugin mit rein, lösche deinen "sscanf stock" und verwende das Include.

    3. Hast du a_npc inkludiert, lösche dies.


    Leute, lernt scripten und versucht mal lieber etwas selber zu schreiben, als es aus einem GF zu kopieren. X/
  • Schau mal hier,

    PAWN-Quellcode

    1. ShopInfo[id][actorid] = CreateDynamicActor(ShopInfo[id][actorid], ShopInfo[id][actorx],ShopInfo[id][actory],ShopInfo[id][actorz],ShopInfo[id][actora], true, 100.0, ShopInfo[id][shopid], -1, -1, 7.0, -1, 0);

    muss da nicht ein skin gesetzt werden, du nutzt 2x [actorid]?

    aslo so

    PAWN-Quellcode

    1. ShopInfo[id][actorid] = CreateDynamicActor(ShopInfo[id][actorskin], ShopInfo[id][actorx],ShopInfo[id][actory],ShopInfo[id][actorz],ShopInfo[id][actora], true, 100.0, ShopInfo[id][shopid], -1, -1, 7.0, -1, 0);
    MFG. Mogly1


    Du willst scripten Lernen hier...
    TuTorial

    (vom Register und Login bis zum eigenen Multichar-system)

  • aber natürlich

    Quellcode

    1. [15:50:31] Number of vehicle models: 5
    2. [15:50:31] OnNormalCarsLoad wurde aufgerufen
    3. [15:50:50] [connection] 127.0.0.1:58417 requests connection cookie.
    4. [15:50:51] [connection] incoming connection: 127.0.0.1:58417 id: 0
    5. [15:51:01] [connection] incoming connection: 127.0.0.1:58423 id: 0
    6. [15:51:11] [connection] incoming connection: 127.0.0.1:58424 id: 0
    7. [15:51:28] [connection] incoming connection: 127.0.0.1:58252 id: 0
    8. [15:51:28] [join] Owens has joined the server (0:127.0.0.1)
    9. [15:51:28] ADMIN: Admin Owens(0) logged in (level 12)
    10. [15:51:29] OnPlayerCarsLoad wurde aufgerufen
    11. [15:51:53] INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes,actorvworld) VALUES ('317.400726', '-1645.307861', '33.140674','221.022567' ,'15', '1','0')
    12. [15:51:54] PlayerID 0 erstellte actor ID 29
    13. Console input: gmx
    14. [15:54:49] [debug] Server crashed due to an unknown error
    15. [15:54:50] [debug] Native backtrace:
    16. [15:54:50] [debug] #0 004792fa in ?? () from samp-server.exe
    17. [15:54:50] [debug] #1 71fa6f17 in ?? () from plugins\streamer.DLL
    18. [15:54:50] [debug] #2 00469a66 in ?? () from samp-server.exe
    19. [15:54:50] [debug] #3 0048d4db in ?? () from samp-server.exe
    20. [15:54:50] [debug] #4 0049b4a1 in ?? () from samp-server.exe
    21. [15:54:50] [debug] #5 0049b4b1 in ?? () from samp-server.exe
    22. [15:54:50] [debug] Registers:
    23. [15:54:50] [debug] EAX: 04530003 EBX: 026454a4 ECX: 00000000 EDX: 00000003
    24. [15:54:50] [debug] ESI: 004792e0 EDI: 00000003 EBP: 0049b4a1 ESP: 0019fe98
    25. [15:54:50] [debug] EIP: 0049b4b1 EFLAGS: 00010297
    26. [15:54:50] [debug] Stack:
    27. [15:54:50] [debug] ESP+00000000: 004ab4a0 0019ff70 004ab0e1 ffffffff
    28. [15:54:50] [debug] ESP+00000020: 00000094 00000006 00000002 000023f0
    29. [15:54:50] [debug] ESP+00000040: 00000000 00000000 00000000 00000000
    30. [15:54:50] [debug] ESP+00000060: 00000000 00000000 00000000 00000000
    31. [15:54:50] [debug] ESP+00000080: 00000000 00000000 00000000 00000000
    32. [15:54:50] [debug] ESP+000000a0: 00000000 00000000 00000000 00000000
    33. [15:54:50] [debug] ESP+000000c0: 00000000 00000000 c0000005 00000000
    34. [15:54:50] [debug] ESP+000000e0: 004ba530 00000000 0019ff94 76328674
    35. [15:54:50] [debug] ESP+00000100: 76fa5d87 00313000 d6559e86 00000000
    36. [15:54:50] [debug] ESP+00000120: 00000000 00000000 d6559e86 0019ffa0
    37. [15:54:50] [debug] ESP+00000140: 00000000 0019ffec 76fa5d57 ffffffff
    38. [15:54:50] [debug] ESP+00000160: 00313000 00000000 78746341 00000020
    39. [15:54:50] [debug] ESP+00000180: 00000020 00000000 00000014 00000001
    40. [15:54:50] [debug] ESP+000001a0: 00000000 00000000 00000000 00000000
    41. [15:54:50] [debug] ESP+000001c0: 00000044 000002e0 0000025c 00000000
    42. [15:54:50] [debug] ESP+000001e0: 00000342 00000000 2d59495b 000008cc
    43. [15:54:50] [debug] ESP+00000200: 32ceeacd 00000bfc 00000042 00000c40
    44. [15:54:50] [debug] ESP+00000220: 0000005e 00000fd0 00000362 00000000
    45. [15:54:50] [debug] ESP+00000240: 00000392 00000010 00000009 000000ec
    46. [15:54:50] [debug] ESP+00000260: 00000001 00000002 00001758 000007a0
    47. [15:54:50] [debug] ESP+00000280: 00000001 00000004 00002d84 00000314
    48. [15:54:50] [debug] ESP+000002a0: 00000002 00000006 00003130 000000cc
    49. [15:54:50] [debug] ESP+000002c0: 00000001 00000009 000032ec 00000028
    50. [15:54:50] [debug] ESP+000002e0: 00000001 64487353 0000002c 00000001
    51. [15:54:50] [debug] ESP+00000300: 00000001 000015a4 0000002c 0000005e
    52. [15:54:50] [debug] ESP+00000320: 00000000 00000000 00000000 00000000
    53. [15:54:50] [debug] ESP+00000340: 00000038 00000000 003a0043 0057005c
    54. [15:54:50] [debug] ESP+00000360: 006e0069 00780053 005c0073 00000000
    55. [15:54:50] [debug] ESP+00000380: 0000025c 00000001 f33271ba 000003c0
    56. [15:54:50] [debug] ESP+000003a0: 2d59495b 00000750 00000032 00000784
    57. [15:54:50] [debug] ESP+000003c0: 00000042 00000ac4 00000330 00000004
    58. [15:54:50] [debug] ESP+000003e0: 00000362 00000005 b1280544 000011b8
    59. [15:54:50] [debug] Loaded modules:
    60. [15:54:50] [debug] 00400000 - 00519000 samp-server.exe
    61. [15:54:50] [debug] 76f40000 - 770cc000 ntdll.dll
    62. [15:54:50] [debug] 76310000 - 763e0000 KERNEL32.DLL
    63. [15:54:50] [debug] 756a0000 - 75878000 KERNELBASE.dll
    64. [15:54:50] [debug] 73a10000 - 74d44000 SHELL32.dll
    65. [15:54:50] [debug] 769e0000 - 76a9d000 msvcrt.dll
    66. [15:54:50] [debug] 76220000 - 76258000 cfgmgr32.dll
    67. [15:54:50] [debug] 754a0000 - 755b7000 ucrtbase.dll
    68. [15:54:50] [debug] 768e0000 - 76968000 shcore.dll
    69. [15:54:50] [debug] 76e80000 - 76f3e000 RPCRT4.dll
    70. [15:54:50] [debug] 73960000 - 73980000 SspiCli.dll
    71. [15:54:50] [debug] 73950000 - 7395a000 CRYPTBASE.dll
    72. [15:54:50] [debug] 762b0000 - 76307000 bcryptPrimitives.dll
    73. [15:54:50] [debug] 75a80000 - 75ac3000 sechost.dll
    74. [15:54:50] [debug] 76c30000 - 76e76000 combase.dll
    75. [15:54:50] [debug] 74ed0000 - 75494000 windows.storage.dll
    76. [15:54:50] [debug] 765e0000 - 76658000 advapi32.dll
    77. [15:54:50] [debug] 76570000 - 765b5000 shlwapi.dll
    78. [15:54:50] [debug] 74e30000 - 74e52000 GDI32.dll
    79. [15:54:50] [debug] 76ad0000 - 76c2f000 gdi32full.dll
    80. [15:54:50] [debug] 75880000 - 758fc000 msvcp_win.dll
    81. [15:54:50] [debug] 75900000 - 75a75000 USER32.dll
    82. [15:54:50] [debug] 769c0000 - 769d6000 win32u.dll
    83. [15:54:50] [debug] 75ae0000 - 75aee000 kernel.appcore.dll
    84. [15:54:50] [debug] 76260000 - 762a5000 powrprof.dll
    85. [15:54:50] [debug] 765c0000 - 765d4000 profapi.dll
    86. [15:54:50] [debug] 723d0000 - 723f4000 WINMM.dll
    87. [15:54:50] [debug] 73680000 - 73688000 WSOCK32.dll
    88. [15:54:50] [debug] 74e60000 - 74ec6000 WS2_32.dll
    89. [15:54:50] [debug] 6f8c0000 - 6f8e3000 winmmbase.dll
    90. [15:54:50] [debug] 76aa0000 - 76ac5000 IMM32.DLL
    91. [15:54:50] [debug] 73620000 - 73671000 crashdetect.DLL
    92. [15:54:50] [debug] 735b0000 - 73619000 MSVCP100.dll
    93. [15:54:50] [debug] 73400000 - 734bf000 MSVCR100.dll
    94. [15:54:50] [debug] 73560000 - 735ae000 mysql.DLL
    95. [15:54:50] [debug] 732c0000 - 7332c000 MSVCP140.dll
    96. [15:54:50] [debug] 73330000 - 733fd000 libmariadb.dll
    97. [15:54:50] [debug] 73520000 - 73534000 VCRUNTIME140.dll
    98. [15:54:50] [debug] 73540000 - 7355a000 log-core.dll
    99. [15:54:50] [debug] 75c40000 - 75dc2000 CRYPT32.dll
    100. [15:54:50] [debug] 75dd0000 - 75dde000 MSASN1.dll
    101. [15:54:50] [debug] 731e0000 - 731ea000 Secur32.dll
    102. [15:54:50] [debug] 732a0000 - 732b1000 napinsp.dll
    103. [15:54:50] [debug] 73280000 - 73296000 pnrpnsp.dll
    104. [15:54:50] [debug] 73260000 - 73273000 NLAapi.dll
    105. [15:54:50] [debug] 72f30000 - 72f85000 mswsock.dll
    106. [15:54:50] [debug] 6f800000 - 6f894000 DNSAPI.dll
    107. [15:54:50] [debug] 75ad0000 - 75ad7000 NSI.dll
    108. [15:54:50] [debug] 70f60000 - 70f90000 IPHLPAPI.DLL
    109. [15:54:50] [debug] 73250000 - 7325c000 winrnr.dll
    110. [15:54:50] [debug] 6e950000 - 6e958000 rasadhlp.dll
    111. [15:54:50] [debug] 71f60000 - 71fc7000 streamer.DLL
    112. [15:54:50] [debug] 10000000 - 1000f000 sscanf.DLL
    113. [15:54:50] [debug] 6e960000 - 6e9ae000 fwpuclnt.dll
    114. [15:54:50] [debug] 71e40000 - 71e59000 bcrypt.dll
    Alles anzeigen
    Programmieren: 1% Programmieren, 99% Bugs Fixen
  • Brainfuck-Quellcode

    1. SA-MP Dedicated Server
    2. ----------------------
    3. v0.3.7-R2, (C)2005-2015 SA-MP Team
    4. [15:50:30]
    5. [15:50:30] Server Plugins
    6. [15:50:30] --------------
    7. [15:50:30] Loading plugin: crashdetect
    8. [15:50:30] CrashDetect plugin 4.19.1
    9. [15:50:30] Loaded.
    10. [15:50:30] Loading plugin: mysql
    11. [15:50:30] >> plugin.mysql: R41-4 successfully loaded.
    12. [15:50:30] Loaded.
    13. [15:50:30] Loading plugin: streamer
    14. [15:50:30]
    15. *** Streamer Plugin v2.9.3 by Incognito loaded ***
    16. [15:50:30] Loaded.
    17. [15:50:30] Loading plugin: sscanf
    18. [15:50:30]
    19. [15:50:30] ===============================
    20. [15:50:30] sscanf plugin loaded.
    21. [15:50:30] Version: 2.8.2
    22. [15:50:30] (c) 2012 Alex "Y_Less" Cole
    23. [15:50:30] ===============================
    24. [15:50:30] Loaded.
    25. [15:50:30] Loaded 4 plugins.
    26. [15:50:30]
    27. [15:50:30] Filterscripts
    28. [15:50:30] ---------------
    29. [15:50:30] Loading filterscript 'ls_elevator.amx'...
    30. [15:50:30] Loading filterscript 'ls_beachside.amx'...
    31. [15:50:30]
    32. [15:50:30] |---------------------------------------------------
    33. [15:50:30] |--- LS BeachSide Filterscript
    34. [15:50:30] |-- Script v1.03
    35. [15:50:30] |-- 19th April 2015
    36. [15:50:30] |---------------------------------------------------
    37. [15:50:30] |-- LS BeachSide Building Elevator created
    38. [15:50:30] |---------------------------------------------------
    39. [15:50:30] Loading filterscript 'ls_apartments1.amx'...
    40. [15:50:30]
    41. [15:50:30] |---------------------------------------------------
    42. [15:50:30] |--- LS Apartments 1 Filterscript
    43. [15:50:30] |-- Script v1.02
    44. [15:50:30] |-- 5th February 2015
    45. [15:50:30] |---------------------------------------------------
    46. [15:50:30] |-- LS Apartments 1 Building object created
    47. [15:50:30] |-- LS Apartments 1 Car Park object created
    48. [15:50:30] |-- LS Apartments 1 Elevator created
    49. [15:50:30] |---------------------------------------------------
    50. [15:50:30] Loaded 3 filterscripts.
    51. [15:50:30] [MySQL] Verbindungsaufbau...
    52. [15:50:30] [MySQL] Die Verbindung zur Datenbank wurde erfolgreich hergestellt! Handle: 1
    53. [15:50:31]
    54. ----------------------------------
    55. [15:50:31] Blank Gamemode by your name here
    56. [15:50:31] ----------------------------------
    57. [15:50:31] Number of vehicle models: 5
    58. [15:50:31] OnNormalCarsLoad wurde aufgerufen
    59. [15:50:50] [connection] 127.0.0.1:58417 requests connection cookie.
    60. [15:50:51] [connection] incoming connection: 127.0.0.1:58417 id: 0
    61. [15:51:01] [connection] incoming connection: 127.0.0.1:58423 id: 0
    62. [15:51:11] [connection] incoming connection: 127.0.0.1:58424 id: 0
    63. [15:51:28] [connection] incoming connection: 127.0.0.1:58252 id: 0
    64. [15:51:28] [join] 123 has joined the server (0:127.0.0.1)
    65. [15:51:28] ADMIN: Admin 123(0) logged in (level 12)
    66. [15:51:29] OnPlayerCarsLoad wurde aufgerufen
    67. [15:51:53] INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes,actorvworld) VALUES ('317.400726', '-1645.307861', '33.140674','221.022567' ,'15', '1','0')
    68. [15:51:54] PlayerID 0 erstellte actor ID 29
    69. Console input: gmx
    70. [15:54:49] [debug] Server crashed due to an unknown error
    71. [15:54:50] [debug] Native backtrace:
    72. [15:54:50] [debug] #0 004792fa in ?? () from samp-server.exe
    73. [15:54:50] [debug] #1 71fa6f17 in ?? () from plugins\streamer.DLL
    74. [15:54:50] [debug] #2 00469a66 in ?? () from samp-server.exe
    75. [15:54:50] [debug] #3 0048d4db in ?? () from samp-server.exe
    76. [15:54:50] [debug] #4 0049b4a1 in ?? () from samp-server.exe
    77. [15:54:50] [debug] #5 0049b4b1 in ?? () from samp-server.exe
    78. [15:54:50] [debug] Registers:
    79. [15:54:50] [debug] EAX: 04530003 EBX: 026454a4 ECX: 00000000 EDX: 00000003
    80. [15:54:50] [debug] ESI: 004792e0 EDI: 00000003 EBP: 0049b4a1 ESP: 0019fe98
    81. [15:54:50] [debug] EIP: 0049b4b1 EFLAGS: 00010297
    82. [15:54:50] [debug] Stack:
    83. [15:54:50] [debug] ESP+00000000: 004ab4a0 0019ff70 004ab0e1 ffffffff
    84. [15:54:50] [debug] ESP+00000020: 00000094 00000006 00000002 000023f0
    85. [15:54:50] [debug] ESP+00000040: 00000000 00000000 00000000 00000000
    86. [15:54:50] [debug] ESP+00000060: 00000000 00000000 00000000 00000000
    87. [15:54:50] [debug] ESP+00000080: 00000000 00000000 00000000 00000000
    88. [15:54:50] [debug] ESP+000000a0: 00000000 00000000 00000000 00000000
    89. [15:54:50] [debug] ESP+000000c0: 00000000 00000000 c0000005 00000000
    90. [15:54:50] [debug] ESP+000000e0: 004ba530 00000000 0019ff94 76328674
    91. [15:54:50] [debug] ESP+00000100: 76fa5d87 00313000 d6559e86 00000000
    92. [15:54:50] [debug] ESP+00000120: 00000000 00000000 d6559e86 0019ffa0
    93. [15:54:50] [debug] ESP+00000140: 00000000 0019ffec 76fa5d57 ffffffff
    94. [15:54:50] [debug] ESP+00000160: 00313000 00000000 78746341 00000020
    95. [15:54:50] [debug] ESP+00000180: 00000020 00000000 00000014 00000001
    96. [15:54:50] [debug] ESP+000001a0: 00000000 00000000 00000000 00000000
    97. [15:54:50] [debug] ESP+000001c0: 00000044 000002e0 0000025c 00000000
    98. [15:54:50] [debug] ESP+000001e0: 00000342 00000000 2d59495b 000008cc
    99. [15:54:50] [debug] ESP+00000200: 32ceeacd 00000bfc 00000042 00000c40
    100. [15:54:50] [debug] ESP+00000220: 0000005e 00000fd0 00000362 00000000
    101. [15:54:50] [debug] ESP+00000240: 00000392 00000010 00000009 000000ec
    102. [15:54:50] [debug] ESP+00000260: 00000001 00000002 00001758 000007a0
    103. [15:54:50] [debug] ESP+00000280: 00000001 00000004 00002d84 00000314
    104. [15:54:50] [debug] ESP+000002a0: 00000002 00000006 00003130 000000cc
    105. [15:54:50] [debug] ESP+000002c0: 00000001 00000009 000032ec 00000028
    106. [15:54:50] [debug] ESP+000002e0: 00000001 64487353 0000002c 00000001
    107. [15:54:50] [debug] ESP+00000300: 00000001 000015a4 0000002c 0000005e
    108. [15:54:50] [debug] ESP+00000320: 00000000 00000000 00000000 00000000
    109. [15:54:50] [debug] ESP+00000340: 00000038 00000000 003a0043 0057005c
    110. [15:54:50] [debug] ESP+00000360: 006e0069 00780053 005c0073 00000000
    111. [15:54:50] [debug] ESP+00000380: 0000025c 00000001 f33271ba 000003c0
    112. [15:54:50] [debug] ESP+000003a0: 2d59495b 00000750 00000032 00000784
    113. [15:54:50] [debug] ESP+000003c0: 00000042 00000ac4 00000330 00000004
    114. [15:54:50] [debug] ESP+000003e0: 00000362 00000005 b1280544 000011b8
    115. [15:54:50] [debug] Loaded modules:
    116. [15:54:50] [debug] 00400000 - 00519000 samp-server.exe
    117. [15:54:50] [debug] 76f40000 - 770cc000 ntdll.dll
    118. [15:54:50] [debug] 76310000 - 763e0000 KERNEL32.DLL
    119. [15:54:50] [debug] 756a0000 - 75878000 KERNELBASE.dll
    120. [15:54:50] [debug] 73a10000 - 74d44000 SHELL32.dll
    121. [15:54:50] [debug] 769e0000 - 76a9d000 msvcrt.dll
    122. [15:54:50] [debug] 76220000 - 76258000 cfgmgr32.dll
    123. [15:54:50] [debug] 754a0000 - 755b7000 ucrtbase.dll
    124. [15:54:50] [debug] 768e0000 - 76968000 shcore.dll
    125. [15:54:50] [debug] 76e80000 - 76f3e000 RPCRT4.dll
    126. [15:54:50] [debug] 73960000 - 73980000 SspiCli.dll
    127. [15:54:50] [debug] 73950000 - 7395a000 CRYPTBASE.dll
    128. [15:54:50] [debug] 762b0000 - 76307000 bcryptPrimitives.dll
    129. [15:54:50] [debug] 75a80000 - 75ac3000 sechost.dll
    130. [15:54:50] [debug] 76c30000 - 76e76000 combase.dll
    131. [15:54:50] [debug] 74ed0000 - 75494000 windows.storage.dll
    132. [15:54:50] [debug] 765e0000 - 76658000 advapi32.dll
    133. [15:54:50] [debug] 76570000 - 765b5000 shlwapi.dll
    134. [15:54:50] [debug] 74e30000 - 74e52000 GDI32.dll
    135. [15:54:50] [debug] 76ad0000 - 76c2f000 gdi32full.dll
    136. [15:54:50] [debug] 75880000 - 758fc000 msvcp_win.dll
    137. [15:54:50] [debug] 75900000 - 75a75000 USER32.dll
    138. [15:54:50] [debug] 769c0000 - 769d6000 win32u.dll
    139. [15:54:50] [debug] 75ae0000 - 75aee000 kernel.appcore.dll
    140. [15:54:50] [debug] 76260000 - 762a5000 powrprof.dll
    141. [15:54:50] [debug] 765c0000 - 765d4000 profapi.dll
    142. [15:54:50] [debug] 723d0000 - 723f4000 WINMM.dll
    143. [15:54:50] [debug] 73680000 - 73688000 WSOCK32.dll
    144. [15:54:50] [debug] 74e60000 - 74ec6000 WS2_32.dll
    145. [15:54:50] [debug] 6f8c0000 - 6f8e3000 winmmbase.dll
    146. [15:54:50] [debug] 76aa0000 - 76ac5000 IMM32.DLL
    147. [15:54:50] [debug] 73620000 - 73671000 crashdetect.DLL
    148. [15:54:50] [debug] 735b0000 - 73619000 MSVCP100.dll
    149. [15:54:50] [debug] 73400000 - 734bf000 MSVCR100.dll
    150. [15:54:50] [debug] 73560000 - 735ae000 mysql.DLL
    151. [15:54:50] [debug] 732c0000 - 7332c000 MSVCP140.dll
    152. [15:54:50] [debug] 73330000 - 733fd000 libmariadb.dll
    153. [15:54:50] [debug] 73520000 - 73534000 VCRUNTIME140.dll
    154. [15:54:50] [debug] 73540000 - 7355a000 log-core.dll
    155. [15:54:50] [debug] 75c40000 - 75dc2000 CRYPT32.dll
    156. [15:54:50] [debug] 75dd0000 - 75dde000 MSASN1.dll
    157. [15:54:50] [debug] 731e0000 - 731ea000 Secur32.dll
    158. [15:54:50] [debug] 732a0000 - 732b1000 napinsp.dll
    159. [15:54:50] [debug] 73280000 - 73296000 pnrpnsp.dll
    160. [15:54:50] [debug] 73260000 - 73273000 NLAapi.dll
    161. [15:54:50] [debug] 72f30000 - 72f85000 mswsock.dll
    162. [15:54:50] [debug] 6f800000 - 6f894000 DNSAPI.dll
    163. [15:54:50] [debug] 75ad0000 - 75ad7000 NSI.dll
    164. [15:54:50] [debug] 70f60000 - 70f90000 IPHLPAPI.DLL
    165. [15:54:50] [debug] 73250000 - 7325c000 winrnr.dll
    166. [15:54:50] [debug] 6e950000 - 6e958000 rasadhlp.dll
    167. [15:54:50] [debug] 71f60000 - 71fc7000 streamer.DLL
    168. [15:54:50] [debug] 10000000 - 1000f000 sscanf.DLL
    169. [15:54:50] [debug] 6e960000 - 6e9ae000 fwpuclnt.dll
    170. [15:54:50] [debug] 71e40000 - 71e59000 bcrypt.dll
    Alles anzeigen
    Programmieren: 1% Programmieren, 99% Bugs Fixen
  • asu :D


    Quellcode

    1. public OnGameModeExit()
    2. {
    3. new query[128];
    4. mysql_format(handle, query, sizeof(query), "DELETE FROM `Reports`");
    5. mysql_query(handle, query, false);
    6. mysql_close(handle);
    7. KillTimer(jailtimer);
    8. KillTimer(MoneyProof);
    9. KillTimer(colorcheck);
    10. KillTimer(ScoreSet);
    11. return 1;
    12. }
    Alles anzeigen
    Programmieren: 1% Programmieren, 99% Bugs Fixen
  • /// edit 14:14.

    Server Crasht manchmal immernoch aufgrund des streamer plugins, jedoch habe ich

    bei /createactor > das CreateDynamicActor durch CreateActor ersetzt, crashen bzw

    das der server nach einem serverstart nichts mehr macht ist nun nicht mehr unmittelbar

    die konsequenz nach ausführen des befehls.

    Die Server Crashs sind nicht mehr wirklich berechnbar,

    mache demnächst einen eigenen thread dazu auf.

    closed


    Quellcode

    1. [15:51:28] [DEBUG] AMX callback executed with error '0'
    2. [15:51:28] [INFO] Callback successfully executed.
    3. [15:51:28] [DEBUG] CCallback::Execute(amx=0x4bd7678, index=30, num_params=0)
    4. [15:51:29] [INFO] Executing callback 'OnPlayerCarsLoad' with 0 parameter...
    5. [15:51:29] [DEBUG] executing AMX callback with index '30'
    6. [15:51:29] [DEBUG] cache_get_row_count(0x05BEBE3C)
    7. [15:51:29] [DEBUG] cache_get_row_count: return value: '1'
    8. [15:51:29] [DEBUG] AMX callback executed with error '0'
    9. [15:51:29] [INFO] Callback successfully executed.
    10. [15:51:53] [DEBUG] mysql_pquery(1, "INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes,actorvworld) VALUES ('317.400726', '-1645.307861', '33.140674','221.022567' ,'15', '1','0')", "ActorCreated", "di")
    11. [15:51:53] [DEBUG] CCallback::Create(amx=0x4bd7678, name='ActorCreated', format='di', params=0x5beb31c, param_offset=5)
    12. [15:51:53] [DEBUG] CCallback::Create - callback index for 'ActorCreated': 2
    13. [15:51:53] [DEBUG] processing specifier 'd' with parameter index 0
    14. [15:51:53] [DEBUG] retrieved and pushed value '0'
    15. [15:51:53] [DEBUG] processing specifier 'i' with parameter index 1
    16. [15:51:53] [DEBUG] retrieved and pushed value '29'
    17. [15:51:53] [INFO] Callback 'ActorCreated' set up for delayed execution.
    18. [15:51:53] [DEBUG] created delayed callback with 2 parameters
    19. [15:51:53] [DEBUG] CHandle::Execute(this=0x2650ce0, type=2, query=0x2641c48)
    20. [15:51:53] [DEBUG] CConnectionPool::Queue(query=0x2641c48, this=0x264de30)
    21. [15:51:53] [DEBUG] CHandle::Execute - return value: true
    22. [15:51:53] [DEBUG] mysql_pquery: return value: '1'
    23. [15:51:53] [DEBUG] CConnection::Execute(query=0x2641c48, this=0x601a020, connection=0x267d7c8)
    24. [15:51:53] [DEBUG] CQuery::Execute(this=0x2641c48, connection=0x267d7c8)
    25. [15:51:53] [INFO] query "INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes,actorvworld) VALUES ('317.400726', '-1645.307861', '33.140674','221.022567' ,'15', '1','0')" successfully executed within 37.821 milliseconds
    26. [15:51:53] [DEBUG] CResultSet::Create(connection=0x267d7c8, query_str='INSERT INTO `actors` (actorx, actory, actorz, actora, actorskin, actoryes,actorvworld) VALUES ('317.400726', '-1645.307861', '33.140674','221.022567' ,'15', '1','0')')
    27. [15:51:53] [DEBUG] created new resultset '0x26b82c8'
    28. [15:51:53] [DEBUG] fetched MySQL result '0x0'
    29. [15:51:53] [DEBUG] CCallback::Execute(amx=0x4bd7678, index=2, num_params=2)
    30. [15:51:54] [INFO] Executing callback 'ActorCreated' with 2 parameters...
    31. [15:51:54] [DEBUG] processing internal specifier 'c'
    32. [15:51:54] [DEBUG] pushed value '29' onto AMX stack
    33. [15:51:54] [DEBUG] processing internal specifier 'c'
    34. [15:51:54] [DEBUG] pushed value '0' onto AMX stack
    35. [15:51:54] [DEBUG] executing AMX callback with index '2'
    36. [15:51:54] [DEBUG] cache_insert_id()
    37. [15:51:54] [DEBUG] cache_insert_id: return value: '673'
    38. [15:51:54] [DEBUG] AMX callback executed with error '0'
    39. [15:51:54] [INFO] Callback successfully executed.
    Alles anzeigen
    ja

    Hab auch createdynamicactor rausgenommen und dann crashte auch nichts.


    // edit 12:57

    Also wie ich herausgefunden habe crasht der server bei allem was mit dynamic actor zutun hat

    auch Actor Animation bei meinem Rob System,

    da scheint es wirklich ein schwere Problem zu geben


    > Hier mal Target Actor als beispiel pastebin.com/kfF7DCMZ

    Möchte hier nochmal anmerken das alle diese sachen tadellos funktionieren,

    nur der Server Crasht nach gmx bzw nach ein paar Minuten.
    Programmieren: 1% Programmieren, 99% Bugs Fixen

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von JacLos () aus folgendem Grund: etwas übersichtlicher log