Wie kann ich machen das alle 2 Sekunden wieder 100 HP hinzugefügt werdenb Vorraussetzung
Aduty? Hier der Befehl:
if (strcmp(cmd, "/adminduty", true) == 0 || strcmp(cmd, "/aduty", true) == 0)
{
if(AdminDuty[playerid] == 0)
{
if(PlayerInfo[playerid][pAdmin] == 1)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Probe Supporter im Dienst!");
SetPlayerColor(playerid,GRUEN);
AdminDuty[playerid] = 1;
Mod[playerid] = Create3DTextLabel("*Probe Supporter on Duty*",GRUEN,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Mod[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"* Probe Supporter %s[ID:%d] ist nun im Dienst [Er ist grün markiert]*",sendername,playerid);
SendClientMessageToAll(0x932200FF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] == 2)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Supporter im Dienst!");
SetPlayerColor(playerid,GRUEN);
AdminDuty[playerid] = 1;
Mod[playerid] = Create3DTextLabel("*Supporter on Duty*",GRUEN,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Mod[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"* Supporter %s[ID:%d] ist nun im Dienst [Er ist grün markiert]*",sendername,playerid);
SendClientMessageToAll(0x932200FF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] == 3)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Moderator im Dienst!");
SetPlayerColor(playerid,GRUEN);
AdminDuty[playerid] = 1;
Mod[playerid] = Create3DTextLabel("*Moderator on Duty*",GRUEN,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Mod[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"* Moderator %s[ID:%d] ist nun im Dienst [Er ist grün markiert]*",sendername,playerid);
SendClientMessageToAll(0x932200FF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] == 4)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Super-Moderator im Dienst!");
SetPlayerColor(playerid,GELB);
AdminDuty[playerid] = 1;
Supermod[playerid] = Create3DTextLabel("*Super-Moderator on Duty*",GELB,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Supermod[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"*Super-Moderator %s[ID:%d] ist nun im Dienst [Er ist gelb markiert]*",sendername,playerid);
SendClientMessageToAll(COLOR_RED, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] >=5)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Administrator im Dienst!");
SetPlayerColor(playerid,0x0A00FFFF);
AdminDuty[playerid] = 1;
Admin[playerid] = Create3DTextLabel("*Administrator on Duty*",0x0A00FFFF,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"Administrator %s[ID:%d] ist nun im Dienst [Er ist Blau markiert]*",sendername,playerid);
SendClientMessageToAll(0x0A00FFFF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] >=6)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Server Manager im Dienst!");
SetPlayerColor(playerid,0x0A00FFFF);
AdminDuty[playerid] = 1;
Admin[playerid] = Create3DTextLabel("*Server Manager on Duty*",0x0A00FFFF,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"Server Manager %s[ID:%d] ist nun im Dienst [Er ist Blau markiert]*",sendername,playerid);
SendClientMessageToAll(0x0A00FFFF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] >=7)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Communityleitung im Dienst!");
SetPlayerColor(playerid,0x0A00FFFF);
AdminDuty[playerid] = 1;
Admin[playerid] = Create3DTextLabel("*Communityleitung on Duty*",0x0A00FFFF,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"Communityleitung %s[ID:%d] ist nun im Dienst [Er ist Blau markiert]*",sendername,playerid);
SendClientMessageToAll(0x0A00FFFF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
if(PlayerInfo[playerid][pAdmin] >=8)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun als Serverleitung im Dienst!");
SetPlayerColor(playerid,0x0A00FFFF);
AdminDuty[playerid] = 1;
Admin[playerid] = Create3DTextLabel("*Serverleitung on Duty*",0x0A00FFFF,30.0,40.0,50.0,40.0,0);
Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, 0.4);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string,sizeof(string),"Serverleitung %s[ID:%d] ist nun im Dienst [Er ist Blau markiert]*",sendername,playerid);
SendClientMessageToAll(0x0A00FFFF, string);
SetPlayerArmour(playerid, 100);
return 1;
}
}
if(AdminDuty[playerid] == 1)
{
SendClientMessage(playerid,COLOR_YELLOW,"Du bist nun nichtmehr On Duty!");
Delete3DTextLabel(Admin[playerid]);
Delete3DTextLabel(Supermod[playerid]);
Delete3DTextLabel(Mod[playerid]);
Delete3DTextLabel(Supporter[playerid]);
Delete3DTextLabel(Admin[playerid]);
Delete3DTextLabel(Supermod[playerid]);
Delete3DTextLabel(Mod[playerid]);
Delete3DTextLabel(Supporter[playerid]);
SetPlayerArmour(playerid, 0);
AdminDuty[playerid] = 0;
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
}
return 1;
}
return 1;
}