Weis einer wie ich wie bei einem Skin laden nur statt SKins das der Charakter Sonnenbrillen auswähhlen kann die auf den Skin dann anpassen ?
Kenne nur den Befehl für Skins aber nicht für Sonnenbrillen
if(strcmp(cmd, "/clothes", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] >= 1 || PlayerInfo[playerid][pLeader] >= 1)
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
else if(PlayerInfo[playerid][pMember] == 7) { ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }//Triaden
else if(PlayerInfo[playerid][pMember] == 13) { ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//Hells Angels
else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//CripZ
else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 124; SetPlayerSkin(playerid, 124); }//Osmanen
else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
else if(PlayerInfo[playerid][pMember] == 21) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[playerid][pMember] == 22) { ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
else if(PlayerInfo[playerid][pMember] == 23) { ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
else if(PlayerInfo[playerid][pMember] == 24) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
FreezePlayer(playerid);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Gib 'weiter' ein um den Charakter auszusuchen den du gerne nutzen möchtest.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast gib 'fertig' ein.");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bekleidungsgeschäft !");
return 1;
}
}
else
{
if(IsAtClothShop(playerid))
{
AtClothes[playerid] = 1;
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, 0);
return 1;
}
}
}
return 1;
}