Weis einer wie ich wie bei einem Skin laden nur statt SKins das der Charakter Sonnenbrillen auswähhlen kann die auf den Skin dann anpassen ?
Kenne nur den Befehl für Skins aber nicht für Sonnenbrillen 
if(strcmp(cmd, "/clothes", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(PlayerInfo[playerid][pMember] >= 1 || PlayerInfo[playerid][pLeader] >= 1)
	        {
	            if(IsAtClothShop(playerid))
				{
				    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
					else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
				    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
				    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
				    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
				    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
				    else if(PlayerInfo[playerid][pMember] == 7) { ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
				    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
				    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
				    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
				    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
				    else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }//Triaden
				    else if(PlayerInfo[playerid][pMember] == 13) { ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
				    else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
				    else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//Hells Angels
				    else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
				    else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//CripZ
				    else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 124; SetPlayerSkin(playerid, 124); }//Osmanen
				    else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
				    else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
				    else if(PlayerInfo[playerid][pMember] == 21) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
				    else if(PlayerInfo[playerid][pMember] == 22) { ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
				    else if(PlayerInfo[playerid][pMember] == 23) { ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
					else if(PlayerInfo[playerid][pMember] == 24) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
					else { return 1; }
					GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
					ChangePos2[playerid][0] = GetPlayerInterior(playerid);
					ChangePos2[playerid][1] = 1;
				    SetPlayerInterior(playerid,0);
					new rand = random(sizeof(gInviteSpawns));
					SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
					SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
					SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
					FreezePlayer(playerid);
					SelectChar[playerid] = 255;
					SelectCharID[playerid] = PlayerInfo[playerid][pMember];
					SelectCharPlace[playerid] = 1;
					PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
			    	PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
					SendClientMessage(playerid, COLOR_LIGHTRED, "* Gib 'weiter' ein um den Charakter auszusuchen den du gerne nutzen möchtest.");
				    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast gib 'fertig' ein.");
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Bekleidungsgeschäft !");
					return 1;
				}
	        }
	        else
	        {
				if(IsAtClothShop(playerid))
	            {
					AtClothes[playerid] = 1;
    				ForceClassSelection(playerid);
					TogglePlayerSpectating(playerid, 0);
			    	return 1;
	        	}
			}
	    }
	    return 1;
	}
 
		 
		
		
	
