Hab es genau so drin wie du es mir geschrieben hast, Beavis.
	new str[64];
	if(isPlayerInFrakt(killerid,1) || isPlayerInFrakt(killerid,2) || isPlayerInFrakt(killerid,3) && GetPVarInt(playerid,"Wanteds") >= 1)
	if(GetPVarInt(playerid,"Wanteds") != 0)
	{
		format(str,sizeof(str),"HQ: %s hat den Gesuchten %s getötet!",SpielerName(killerid),SpielerName(playerid));
		if(killerid == INVALID_PLAYER_ID)goto noSchleife;
		for(new i = 0; i<MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
				if(isPlayerInFrakt(killerid,1) || isPlayerInFrakt(killerid,2) || isPlayerInFrakt(killerid,3))
				{
	                SendClientMessage(i,0x548598FF,"|---| Der Gesuchte %s wurde getötet |---|");
					SendClientMessage(i,0x00489184,str);
				}
			}
		}
		noSchleife:
		TextDrawHideForPlayer(playerid,WantedStern[playerid]);
		TextDrawHideForPlayer(playerid,WantedAnzahl[playerid]);
		SetPlayerPos(playerid,2799.8767,2757.6726,10.8203);
		format(str,sizeof str,"~w~Gesuchten getötet ~g~+%i",(GetPVarInt(playerid,"Wanteds")*150));
		if(killerid != INVALID_PLAYER_ID){GameTextForPlayer(killerid,str,3000,1);}
		SetPVarInt(playerid,"Wanteds",0);
	}
aber server schmiert immer noch weg ..
		
		
		
	