Spawn Probleme

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Wählst du auch eine Klasse aus bzw. hast du default Spawn Koordinaten?
    Wenn nicht, dann mag es daran liegen, das du die default Spawn Daten nutzt, welche X=0.0, Y=0.0, Z=0.0 sind und du hier unter der Map bist.


    Daher kannst du z.B. die Spawndaten für einen Nutzer direkt beim Connecten einmal zuweisen und dann eben die AddClass bzw. RequestClass Daten verwenden.

  • hier die Codes



  • Diese Funktionen sind bereits vorhanden.
    Nichts desto trotz.


    einmal korrekt durchlesen


    Ach herje... ich steige bei solchem nicht gut durch, zu wirr warr das ganze, bevorzuge kleine Funktionen, die nacheinander aufgerufen werden. Sorry.

  • Füge mal das hinzu und schau was ausgegeben wird in der Log:



    Function SetPlayerSpawn(playerid)
    {
    new getCount = GetTickCount();
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Hans", true))
    {
    new string[128];
    SetPlayerColor(playerid,GELB);
    format(string,sizeof(string),"{FFFF00}Regional Express\n{FFFFFF}Zugfahrer/in: {00FFFF}%s",botname);
    zuginfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,0);
    Attach3DTextLabelToVehicle(zuginfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
    Spielerinfo[playerid][pHealth] = 50;
    Spielerinfo[playerid][pLevel] = 100;
    Spielerinfo[playerid][pAdmin] = 11;
    Spielerinfo[playerid][pCarLic] = 1;
    Spielerinfo[playerid][pNewLic] = 1;
    Spielerinfo[playerid][pFlyLic] = 1;
    Spielerinfo[playerid][pBoatLic] = 1;
    Spielerinfo[playerid][pGunLic] = 1;
    Spielerinfo[playerid][pLKWLic] = 1;
    Spielerinfo[playerid][pRollerLic] = 1;
    Spielerinfo[playerid][pTaxiLic] = 1;
    Spielerinfo[playerid][pMotoLic] = 1;
    Spielerinfo[playerid][pAbschlepperschein] = 1;
    Spielerinfo[playerid][pChar] = 255;
    Spielerinfo[playerid][pJob] = 14;
    Spielerinfo[playerid][pPnumber] = 0;
    PutPlayerInVehicle(playerid, car_zug, 0);
    }
    }
    if(Spielerinfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    SetPlayerCameraPos(playerid, 1668.0225, -1262.5676, 253.6837);
    SetPlayerCameraLookAt(playerid, 1667.9021, -1263.5598, 253.2037);
    SetPlayerPos(playerid,1667.0026,-1247.3528,233.3750);
    SetPlayerFacingAngle(playerid, 181.4726);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{FFFFFF}Wähle dein {00FFFF}Geschlecht {FFFFFF}aus","{FFFFFF}Gehörst du des {00FFFF}Männlichen {FFFFFF}oder {00FFFF}Weiblichen {FFFFFF}Geschlechts an?","Männlich","Weiblich");
    //----------------
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    }
    new rand;
    new house = Spielerinfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    UnFreezePlayer(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 24, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    print("Spawn Paintball");
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SetPlayerHealth(playerid,100);
    SetCameraBehindPlayer(playerid);
    UnFreezePlayer(playerid);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    TextDrawShowForPlayer(playerid, Knastzeit[0]);
    TextDrawShowForPlayer(playerid, Knastzeit[1]);
    TextDrawShowForPlayer(playerid, Knastzeit[2]);
    TextDrawShowForPlayer(playerid, Knastzeit[3]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][0]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][1]);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,1);
    ResetPlayerWeapons(playerid);
    print("Spawn Zelle");
    return 1;
    }
    if(Spielerinfo[playerid][pJailed] == 1)
    {
    new krand = random(sizeof(RandomKnast));
    SetPlayerPos(playerid, RandomKnast[krand][0], RandomKnast[krand][1],RandomKnast[krand][2]);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    UnFreezePlayer(playerid);
    SetPlayerHealth(playerid,100);
    TogglePlayerControllable(playerid, 1);
    SetPlayerInterior(playerid, 1);
    SetPlayerVirtualWorld(playerid,1);
    ResetPlayerWeapons(playerid);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
    TextDrawShowForPlayer(playerid, Knastzeit[0]);
    TextDrawShowForPlayer(playerid, Knastzeit[1]);
    TextDrawShowForPlayer(playerid, Knastzeit[2]);
    TextDrawShowForPlayer(playerid, Knastzeit[3]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][0]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][1]);
    print("Spawn Zelle");
    return 1;
    }
    if(Spielerinfo[playerid][pJailed] == 2)
    {
    FreezePlayer(playerid);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
    TextDrawShowForPlayer(playerid, Knastzeit[0]);
    TextDrawShowForPlayer(playerid, Knastzeit[1]);
    TextDrawShowForPlayer(playerid, Knastzeit[2]);
    TextDrawShowForPlayer(playerid, Knastzeit[3]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][0]);
    PlayerTextDrawShow(playerid,Knastminuten[playerid][1]);
    SetPlayerInterior(playerid, 1);
    SetPlayerVirtualWorld(playerid, 1);
    ResetPlayerWeapons(playerid);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    new krand = random(sizeof(RandomalcaKnast));
    SetPlayerPos(playerid, RandomalcaKnast[krand][0], RandomalcaKnast[krand][1],RandomalcaKnast[krand][2]);
    UnFreezePlayer(playerid);
    print("Spawn Alcatraz Gefängnis");
    return 1;
    }
    if(Spielerinfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    print("Spawn GangJail");
    return 1;
    }
    if(Spielerinfo[playerid][pSpawnChange] == 3)
    {
    if (Spielerinfo[playerid][pMember] == 1 || Spielerinfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1556.4081,-1668.2754,3004.4851);
    ResetPlayerWeapons(playerid);
    SetPlayerFacingAngle(playerid,270.0);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,1);
    UnFreezePlayer(playerid);
    print("Spawn LSPD");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 2 || Spielerinfo[playerid][pLeader] == 2)//Army spawn
    {
    SetPlayerToTeamColor(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 235.3255,1919.5337,17.6481);
    SetPlayerFacingAngle(playerid,140.1929);
    Spielerinfo[playerid][pInt] = 0;
    UnFreezePlayer(playerid);
    print("Spawn Army");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 3 || Spielerinfo[playerid][pLeader] == 3) //Feuerwehr LS Spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1738.1647,-1116.9089,3832.2930);
    SetPlayerFacingAngle(playerid,90.0000);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    UnFreezePlayer(playerid);
    print("Spawn Feuerwehr");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 4 || Spielerinfo[playerid][pLeader] == 4)//Medicspawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1183.5485,-1383.0797,13.3888);
    SetPlayerFacingAngle(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    UnFreezePlayer(playerid);
    print("Spawn Medic");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 5 || Spielerinfo[playerid][pLeader] == 5) //Fahrschule spawn
    {
    SetPlayerToTeamColor(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,-2021.8616,-100.9839,35.1641);
    SetPlayerFacingAngle(playerid,70);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    UnFreezePlayer(playerid);
    print("Spawn Fahrschule");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 6 || Spielerinfo[playerid][pLeader] == 6) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,919.6495,-1239.6622,17.0559);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    UnFreezePlayer(playerid);
    print("Spawn Oamt");
    return 1;
    }
    if(Spielerinfo[playerid][pLeader] == 7)//Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    UnFreezePlayer(playerid);
    print("Spawn Präsident");
    return 1;
    }
    if(Spielerinfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    UnFreezePlayer(playerid);
    print("Spawn Präsident");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 8 || Spielerinfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 935.3979,1726.9061,-15.6196);
    SetPlayerFacingAngle(playerid,75.3922);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    UnFreezePlayer(playerid);
    print("Spawn Hitman");
    return 1;
    }
    if (Spielerinfo[playerid][pLeader] == 9)//Leader Yakuza
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
    SetPlayerPos(playerid,935.3979,1726.9061,-15.6196);//spawn koordinaten
    SetPlayerFacingAngle(playerid,115.0242);
    SetPlayerInterior(playerid,0);
    UnFreezePlayer(playerid);
    print("Spawn Yakuza");
    return 1;
    }
    if(Spielerinfo[playerid][pMember] == 9)//Member Yakuza
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid,935.3979,1726.9061,-15.6196);//spawn koordinaten
    SetPlayerFacingAngle(playerid,115.0242);
    SetPlayerInterior(playerid, 0);
    if(Spielerinfo[playerid][pRank] == 1 && Spielerinfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 122);
    }
    else if(Spielerinfo[playerid][pRank] == 2 && Spielerinfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 123);
    }
    else if(Spielerinfo[playerid][pRank] == 3 || Spielerinfo[playerid][pRank] == 4 && Spielerinfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 294);
    }
    else if(Spielerinfo[playerid][pRank] == 5 && Spielerinfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 186);
    }
    else if(Spielerinfo[playerid][pRank] >= 6 && Spielerinfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 228);
    }
    else if(Spielerinfo[playerid][pSex] == 2)
    {
    SetPlayerSkin(playerid, 169);
    }
    UnFreezePlayer(playerid);
    print("Spawn Yakuza");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 10 || Spielerinfo[playerid][pLeader] == 10) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2495.3064,-1703.9044,1018.3438);
    SetPlayerFacingAngle(playerid,90.0000);
    SetPlayerInterior(playerid,3);
    Spielerinfo[playerid][pInt] = 3;
    SetPlayerVirtualWorld(playerid,1);
    UnFreezePlayer(playerid);
    print("Spawn GROOVE");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 11 || Spielerinfo[playerid][pLeader] == 11) //BALLAS GANG
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,8);
    Spielerinfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,6);
    UnFreezePlayer(playerid);
    print("Spawn BALLAS");
    return 1;
    }
    if (Spielerinfo[playerid][pMember] == 12 || Spielerinfo[playerid][pLeader] == 12) //Los Santos Vagos
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerVirtualWorld(playerid,8);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    Spielerinfo[playerid][pInt] = 8;
    if(Spielerinfo[playerid][pRank] >= 0 && Spielerinfo[playerid][pRank] <= 2)
    {
    SetPlayerSkin(playerid, 110);
    }
    else if(Spielerinfo[playerid][pRank] >= 3 && Spielerinfo[playerid][pRank] <= 5)
    {
    SetPlayerSkin(playerid, 108);
    }
    else if(Spielerinfo[playerid][pLeader] == 12)
    {
    SetPlayerSkin(playerid, 109);
    }
    UnFreezePlayer(playerid);
    print("Spawn Vagos");
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    Spielerinfo[playerid][pInt] = 0;
    UnFreezePlayer(playerid);
    print("Spawn MedPlayerSpawns");
    return 1;
    }
    }
    if(Spielerinfo[playerid][pSpawnChange] == 0){
    if(Spielerinfo[playerid][pOrigin] == 1 || Spielerinfo[playerid][pOrigin] == 2 || Spielerinfo[playerid][pOrigin] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,477.8253,-1499.5513,20.4956);//hieromg
    SetPlayerFacingAngle(playerid,279.4515);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    UnFreezePlayer(playerid);
    print("Spawn Zivispawn");
    return 1;
    }
    }
    if(Spielerinfo[playerid][pSpawnChange] == 1 && house != 255)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    Spielerinfo[playerid][pLocal] = house;
    Spielerinfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    UnFreezePlayer(playerid);
    print("Spawn Haus");
    return 1;
    }
    if(Spielerinfo[playerid][pSpawnChange] == 2)
    {
    SetPlayerPos(playerid,2236.5122,-1159.3638,1029.7969);//Die Position, im Hotel Interior, wo der spieler spawnen soll, wenn er dort eingemietet ist
    SetPlayerFacingAngle(playerid, 270);
    SetPlayerVirtualWorld(playerid, 2);
    SetPlayerHealth(playerid,100);
    SetPlayerInterior(playerid,15);//Setzt den Spieler in den Interior des Hotels
    UnFreezePlayer(playerid);
    print("Spawn Hotel");
    }
    printf("Time taken to execute SetPlayerSpawn: %d", GetTickCount() - getCount);
    return 1;
    }



    Function OnPlayerSpawn(playerid)
    {
    new getCount = GetTickCount();
    StopAudioStreamForPlayer(playerid);
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    Spielerinfo[playerid][StonedHP] = 0.0;
    FeuerDuty[playerid] = 0;
    OnDuty[playerid] = 0;
    JobDuty[playerid] = 0;
    FonDuty[playerid] = 0;
    // untere leiste
    TextDrawShowForPlayer(playerid, UntereLeiste0);
    TextDrawShowForPlayer(playerid, UntereLeiste1);
    TextDrawShowForPlayer(playerid, UntereLeiste2);
    if(GetPlayerACHealth(playerid) == 0)
    {
    SetPlayerACHealth(playerid,10.00);
    }
    for(new i = 1;i< 14;i++) GivePlayerWeapon(playerid,g_weapon[playerid][i-1],g_ammo[playerid][i-1]);
    if(GeldwaschCP[playerid] == 1){
    SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.000000, -0.220224, 0.000000, 1.166815, 85.423309, 0.000000, 1.000000, 1.000000, 1.000000 ); //Geldsack an den Spieler hängen
    SendClientMessage(playerid,0xAA3333AA,"Du musst das Geld noch Waschen Lassen!");
    SetPlayerCheckpoint(playerid,-2491.6199,2363.2437,10.2727,2.0);
    GeldwaschCP[playerid] = 1;}
    if(GeldwaschCP[playerid] == 2){
    SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.000000, -0.220224, 0.000000, 1.166815, 85.423309, 0.000000, 1.000000, 1.000000, 1.000000 ); //Geldsack an den Spieler hängen
    SendClientMessage(playerid,0xAA3333AA,"Du musst das Geld noch Waschen Lassen!");
    SetPlayerCheckpoint(playerid,-2522.4043,1216.3790,37.4283,2.0);
    GeldwaschCP[playerid] = 2;}
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Hans", true))
    {
    new string[128];
    SetPlayerColor(playerid,GELB);
    format(string,sizeof(string),"{FFFF00}Regional Express\n{FFFFFF}Zugfahrer/in: {00FFFF}%s",botname);
    zuginfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,0);
    Attach3DTextLabelToVehicle(zuginfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
    Spielerinfo[playerid][pLevel] = 100;
    Spielerinfo[playerid][pAdmin] = 11;
    Spielerinfo[playerid][pCarLic] = 1;
    Spielerinfo[playerid][pNewLic] = 1;
    Spielerinfo[playerid][pFlyLic] = 1;
    Spielerinfo[playerid][pBoatLic] = 1;
    Spielerinfo[playerid][pGunLic] = 1;
    Spielerinfo[playerid][pLKWLic] = 1;
    Spielerinfo[playerid][pRollerLic] = 1;
    Spielerinfo[playerid][pTaxiLic] = 1;
    Spielerinfo[playerid][pMotoLic] = 1;
    Spielerinfo[playerid][pAbschlepperschein] = 1;
    Spielerinfo[playerid][pChar] = 255;
    Spielerinfo[playerid][pJob] = 14;
    Spielerinfo[playerid][pPnumber] = 0;
    PutPlayerInVehicle(playerid, car_zug, 0);
    }
    }
    PlayerGangZonesShow(playerid, 1);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = Spielerinfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(Spielerinfo[playerid][pTot] == 1 && Spielerinfo[playerid][pLevel] > 2 && Spielerinfo[playerid][pJailed] == 0 && Spielerinfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    SetPlayerPos(playerid, ppX, ppY, ppZ);
    SetTimerEx("Spawn",1000,false,"i",playerid);
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerSkin(playerid,Spielerinfo[playerid][pChar]);
    return 1;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Um auf "#SERVERNAME" Spielen zu können musst du dich erst Registrieren");
    FreezePlayer(playerid);
    Kick(playerid);
    return 1;
    }
    if(AtClothes[playerid] == 1)
    {
    Spielerinfo[playerid][pChar] = GetPlayerSkin(playerid);
    Spielerinfo[playerid][pModel] = GetPlayerSkin(playerid);
    AtClothes[playerid] = 0;
    }
    if(gTeam[playerid] == 11 && Spielerinfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
    Spielerinfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    Spielerinfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
    if(Spielerinfo[playerid][pMember] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
    Spielerinfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    Spielerinfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 10)
    {
    if(Spielerinfo[playerid][pMember] != 8)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
    Spielerinfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    Spielerinfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 2 && !IsACop(playerid))
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
    Spielerinfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    Spielerinfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
    if(Spielerinfo[playerid][pMember] > 0 || Spielerinfo[playerid][pLeader] > 0)
    {
    MedicBill[playerid] = 0;
    new model = Spielerinfo[playerid][pChar];
    //Member
    if(Spielerinfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 2; gTeam[playerid] = 2; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 2; gTeam[playerid] = 2; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 3, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//
    else if(Spielerinfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 4, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 1; gTeam[playerid] = 1; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 6, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//
    else if(Spielerinfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 7; gTeam[playerid] = 7; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 8, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 10; gTeam[playerid] = 10; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 9, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 5; gTeam[playerid] = 5; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Groove Street
    else if(Spielerinfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Ballas
    else if(Spielerinfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Los Santos Vagos
    //Leaders
    else if(Spielerinfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 3, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }// Feuerwehr
    else if(Spielerinfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 4, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 6, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }// Oamt
    else if(Spielerinfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 8, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 9, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 11; gTeam[playerid] = 11; Spielerinfo[playerid][pModel] = model; }
    else if(Spielerinfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Groove Street
    else if(Spielerinfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Ballas
    else if(Spielerinfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Spielerinfo[playerid][pTeam] = 12; gTeam[playerid] = 12; Spielerinfo[playerid][pModel] = model; }//Los Santos Vagos
    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    }
    }
    if(!gPlayerAnimLibsPreloaded[playerid])
    {
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    if(Spielerinfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, Spielerinfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, Spielerinfo[playerid][pModel]); }
    //SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerHealth(playerid, 100);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    if(MapIconsShown[playerid] != 1)
    {
    MapIconsShown[playerid] = 1;
    SetPlayerMapIcon(playerid, 1,1789.6616,-1121.6483,24.0859, 20, COLOR_YELLOW);//Feuerwehr Sirene
    SetPlayerMapIcon(playerid, 3,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
    SetPlayerMapIcon(playerid, 4, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
    SetPlayerMapIcon(playerid, 5, -2052.7024,-101.7683,35.1641, 38, COLOR_YELLOW); // Fahrschule
    SetPlayerMapIcon(playerid, 6, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
    SetPlayerMapIcon(playerid, 7, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
    SetPlayerMapIcon(playerid, 8, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
    SetPlayerMapIcon(playerid, 9, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
    SetPlayerMapIcon(playerid, 10, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
    SetPlayerMapIcon(playerid, 11, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
    SetPlayerMapIcon(playerid, 12, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
    SetPlayerMapIcon(playerid, 13, 1017.9830,-919.3538,42.3359, 27, COLOR_YELLOW); // FARBE NORTH
    SetPlayerMapIcon(playerid, 14, 1911.2693,-1776.6720,13.3828, 27, COLOR_YELLOW); // /FARBE SOUTH
    SetPlayerMapIcon(playerid, 15, 2023.4214,-2442.2095,13.5469, 27, COLOR_YELLOW); // /FARBE AIRPORT
    SetPlayerMapIcon(playerid, 16, 461.5126,-1529.1906,29.9576, 12, COLOR_YELLOW); // /Arbeitsamt
    SetPlayerMapIcon(playerid, 17, 1464.3953,-1028.0828,23.8281,52,COLOR_YELLOW);//Bank LS
    SetPlayerMapIcon(playerid, 18, 1172.3250,-1321.6505,15.3993,22,COLOR_YELLOW);//Krankenhaus
    SetPlayerMapIcon(playerid, 19, 2489.3245,-1667.5101,14.5585, 62, COLOR_YELLOW); // grove map
    SetPlayerMapIcon(playerid, 20, 1995.5549,-1135.5896,25.4520, 59, COLOR_YELLOW); // Ballas map
    SetPlayerMapIcon(playerid, 21, 2533.8320,-1047.7485,69.4141, 60, COLOR_YELLOW); // Vagos map
    SetPlayerMapIcon(playerid, 25, 2216.8887,-1161.4492,25.7266,35,COLOR_YELLOW);//Hotel
    SetPlayerMapIcon(playerid, 27, 2202.2104,2474.0771,10.8203, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 28, 2113.8049,920.1666,10.8203, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 29, 1678.5032,61.2240,38.2888, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 30, 1004.0560,-933.4848,42.1797, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 31, 1939.1482,-1773.1575,13.3828, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 32, -90.4686,-1169.2285,2.4086, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 33, -1675.0731,414.0955,7.1797, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 34, -2414.8630,975.2982,45.2969, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 35, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 36, -1328.7947,2677.7437,50.0625, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 37, 1382.8003,462.5798,20.1421, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 38, 656.0778,-564.8906,16.3359, 42, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 39, 500.1981,-1359.5757,16.2711, 45, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 40, 1456.9403,-1138.0343,23.9763, 45, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 41, 2244.4800,-1664.0601,15.4766, 45, COLOR_YELLOW);
    SetPlayerMapIcon(playerid, 42, 1172.3250,-1321.6505,15.3993,22,COLOR_YELLOW);//Krankenhaus
    SetPlayerMapIcon(playerid, 43, 1192.8273,-924.8173,42.9004, 10,COLOR_YELLOW);//BSN
    }
    printf("Time taken to execute OnPlayerSpawn: %d", GetTickCount() - getCount);
    return 1;
    }

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  • Beitrag von J0a9 ()

    Dieser Beitrag wurde vom Autor gelöscht ().
  • Beitrag von J0a9 ()

    Dieser Beitrag wurde vom Autor gelöscht ().
  • hier die print