Kye:
ZitatAlles anzeigenThis is just a heads up to SA-MP server owners that developers of the
"IV:MP" mod are launching denial of service/crash attacks against SA-MP
servers. A 0.3a server update (R8) for linux will be issued shortly and a
Windows version some time after. If you have received a connection from
93.96.212.12 proceeding a server crash then you have most likely been
targeted.
On Saturday morning the owner of ls-rp alerted me that
their server had unexpectedly been shutting down during the night. Upon
inspection of the crash details, I determined a robot was joining the
server and sending erroneous information to the OnDialogResponse script
callback. The binary data showed that this could not have been sent from
a normal SA-MP client because it was sending values the SA-MP client is
not programmed to send.
Code:
PlayerId: 0 IP: 93.96.212.12:62417
00 00 01 00 00 08 * * * * * * * *
(Dialog ID) 0
(Response) 1
(List Item) 0
(String) password
No
version of the SA-MP client (including test versions) would ever
respond with List Item 0 in response to an input dialog, it should have
been -1 (0xFFFF). This proves that the client connecting from this IP
address is not a standard SA-MP client but a custom coded bot.
Upon
lookup of the IP address and e-mail used by this account on ls-rp, it
was determined that the account belonged to "jenksta", the main
developer of the IV:MP mod. The hostname seemed to also match the
address he was using on IRC. One of the ls-rp admins then confronted him
with the information (conversation here: http://pastebin.com/T6bNwNZa)
we had put together and he explained that he was simply trying to play
on the server and the most likely cause of the crash was that he was
using an illegally acquired beta version of SA-MP along with a cheat
program. This explanation doesn't appear to hold any water as the attack
occured over a period of 12 hours, which would have been during the
early hours of the morning during his time. His IP address had joined
the server more than 100 times (log here: http://pastebin.com/GwtJAvN2),
and never spawned. It's unlikely that someone who is not a regular on
ls-rp would dedicate 12 hours trying to join a server that was crashing
over and over. Having written the netcode for SA-MP, I can say with 100%
confidence that the information sent from this IP address was not from
any version of the SA-MP client and whoever wrote this attack went to
considerable effort and also had a good knowledge of SA-MP's networking
layer RakNet.
Since jenksta refused to answer the question of why
he attacked, and instead decided to launch in to an angry rant about
how he thinks SA-MP is buggy, I can only assume the purpose of the
attack was to take down a large SA-MP server in order to promote his own
projects. Jenksta is not only the main coder of the IV:MP mod but he
has also been commiting code to MTA and, not surprisingly, is closely
associated with GTANet - where many attacks on SA-MP over the last 2
years have originated.
I find it despicable that both GTANet and
MTA, which are unofficially endorsed by Rockstar Games could be the
source of so many attacks on me and on SA-MP. They have succeeded, in
many ways, in alienating and dividing a large portion of the GTA playing
base. They cannot seem to handle the fact that so many GTA players, for
the past several years, have been interested in playing a mod that they
have no control over, and that their efforts to develop SA-MP clones
have not received the same amount of interest from GTA players as SA-MP.
Update:
Some
R7 servers are being attacked. The IP ranges of the attackers are now
scattered and it appears that a tool may have been released.
0.3a R8
linux server is being tested and will be released tommorow.
Kurze Zusammenfassung: Jenksta hat mit einer veränderten/nicht offiziellen SAMP-Version LARP und weitere SAMP Server attackiert. Trotz eindeutiger Beweise verneint er alles und verhält sich dabei äußerst professionell. Der SAMP 0.3R8 Server, der als Lösung dafür agieren soll wird in Kürze (heute) erscheinen.
Insbesondere die Chatlogs sind sehr amüsant anzusehen, ganz großes Kino. Ich verkneife mir dann jetzt jegliche Vergleiche mit Kye, der "ja selbst alles tut um Konkurrenz-Mods auszuschalten/schlechtzumachen"