moin, ich hab hier ein kleines PickUp Weapon einsammel ding, wen ich jmd kill, liegen seine Waffen zwar auf der Straße, und kann sie einsammeln..hab sie aber dan nicht in der Hand...warum?
Hier wie ichs gemacht hab...
#include <core>
#include <float>
new DropLimit=4;
new DeleteTime=20;
forward DropPlayerWeapons(playerid);
forward DeletePickup(pickupid);
forward GetWeaponModel(weaponid);
public OnPlayerDeath(playerid, killerid, reason)
{
DropPlayerWeapons(playerid);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
DestroyPickup(pickupid);
return 1;
}
public DropPlayerWeapons(playerid)
{
new playerweapons[13][2];
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
for(new i=0;i<13;i++){
GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
new model=GetWeaponModel(playerweapons[i][0]);
new times=floatround(playerweapons[i][1]/10.0001);
new string[256];
format(string, sizeof(string), "%d", times);
times=strval(string);
new Float:X=x+(random(3)-random(3));
new Float:Y=y+(random(3)-random(3));
if(playerweapons[i][1]!=0)
{
if(times>DropLimit) times=DropLimit;
for(new a=0;a<times;a++)
{
if(model!=-1)
{
new pickupid=CreatePickup(model, 3, X, Y, z);
SetTimerEx("DeletePickup", DeleteTime*1000, false, "d", pickupid);
}
}
}
}
return 1;
}
public DeletePickup(pickupid)
{
DestroyPickup(pickupid);
return 1;
}
public GetWeaponModel(weaponid)
{
new model;
switch(weaponid)
{
case 1: model=331; case 2: model=333; case 3: model=334;
case 4: model=335; case 5: model=336; case 6: model=337;
case 7: model=338; case 8: model=339; case 9: model=341;
case 10: model=321; case 11: model=322; case 12: model=323;
case 13: model=324; case 14: model=325; case 15: model=326;
case 16: model=342; case 17: model=343; case 18: model=344;
case 22: model=346; case 23: model=347; case 24: model=348;
case 25: model=349; case 26: model=350; case 27: model=351;
case 28: model=352; case 29: model=353; case 30: model=355;
case 31: model=356; case 32: model=372; case 33: model=357;
case 34: model=358; case 35: model=359; case 36: model=360;
case 37: model=361; case 38: model=362; case 39: model=363;
case 41: model=365; case 42: model=366; case 46: model=371;
}
if(model<300) return -1;
return model;
}
Ich hab auch JunkBuster drauf...wen vieleicht daran liegt...
//Nach 3 min..
ach bin ich dumm...ich hab ja oben bei new DropLimit=4; nur ne 4 Stehen...das heißt ja ich kann nur max. 4 in der Hand haben oder?