Beiträge von Rapfabrik

    Hallo leute,


    Ich habe jez stream in mein Gm rein gebaut unten sind die commands , weiß aber nciht welches ich mit
    AddStaticVehicle habe so viele vehicle deswegen auch streamer rein gebaut.. und so.. danke für eure hilfe


    /*
    native Streamer_TickRate(rate);
    native Streamer_MaxItems(type, items);
    native Streamer_VisibleItems(type, items);


    Updates:


    native Streamer_Update(playerid);
    native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);


    Data Manipulation:


    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
    native Streamer_GetIntData(type, {Text3D,_}:id, data);
    native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
    native Streamer_SetIntData(type, {Text3D,_}:id, data, value);


    Objects:


    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicObject(objectid);
    native IsValidDynamicObject(objectid);
    native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
    native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
    native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
    native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
    native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
    native StopDynamicObject(objectid);
    native DestroyAllDynamicObjects();
    native CountDynamicObjects();


    Pickups:


    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicPickup(pickupid);
    native IsValidDynamicPickup(pickupid);
    native DestroyAllDynamicPickups();
    native CountDynamicPickups();


    Checkpoints:


    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicCP(checkpointid);
    native IsValidDynamicCP(checkpointid);
    native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicCPs(playerid, toggle);
    native IsPlayerInDynamicCP(playerid, checkpointid);
    native DestroyAllDynamicCPs();
    native CountDynamicCPs();


    Race Checkpoints:


    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicRaceCP(checkpointid);
    native IsValidDynamicRaceCP(checkpointid);
    native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
    native IsPlayerInDynamicRaceCP(playerid, checkpointid);
    native DestroyAllDynamicRaceCPs();
    native CountDynamicRaceCPs();


    Map Icons:


    native CreateDynamicMapIcon(Float:x, Float:y, Float:z, markertype, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamicMapIcon(iconid);
    native IsValidDynamicMapIcon(iconid);
    native DestroyAllDynamicMapIcons();
    native CountDynamicMapIcons();


    3D Text Labels:


    native Text3D:CreateDynamic3DTextLabel(text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
    native DestroyDynamic3DTextLabel(Text3D:id);
    native IsValidDynamic3DTextLabel(Text3D:id);
    native UpdateDynamic3DTextLabelText(Text3D:id, color, text[]);
    native DestroyAllDynamic3DTextLabels();
    native CountDynamic3DTextLabels();


    Areas:


    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
    native DestroyDynamicArea(areaid);
    native IsValidDynamicArea(areaid);
    native TogglePlayerDynamicArea(playerid, areaid, toggle);
    native TogglePlayerAllDynamicAreas(playerid, toggle);
    native IsPlayerInDynamicArea(playerid, areaid);
    native DestroyAllDynamicAreas();
    native CountDynamicAreas();


    Callbacks
    ---------
    forward OnDynamicObjectMoved(objectid);
    forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
    forward OnPlayerEnterDynamicCP(playerid, checkpointid);
    forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
    forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
    forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
    forward OnPlayerEnterDynamicArea(playerid, areaid);
    forward OnPlayerLeaveDynamicArea(playerid, areaid);


    Definitions
    -----------
    #define STREAMER_TYPE_OBJECT (0)
    #define STREAMER_TYPE_PICKUP (1)
    #define STREAMER_TYPE_CP (2)
    #define STREAMER_TYPE_RACE_CP (3)
    #define STREAMER_TYPE_MAP_ICON (4)
    #define STREAMER_TYPE_3D_TEXT_LABEL (5)
    #define STREAMER_TYPE_AREA (6)


    Enumerator
    ----------
    enum
    {
    E_STREAMER_ATTACHED_PLAYER,
    E_STREAMER_ATTACHED_VEHICLE,
    E_STREAMER_COLOR,
    E_STREAMER_DISTANCE,
    E_STREAMER_DRAW_DISTANCE,
    E_STREAMER_EXTRA_ID,
    E_STREAMER_INTERIOR_ID,
    E_STREAMER_MARKER_TYPE,
    E_STREAMER_MAX_X,
    E_STREAMER_MAX_Y,
    E_STREAMER_MAX_Z,
    E_STREAMER_MIN_X,
    E_STREAMER_MIN_Y,
    E_STREAMER_MIN_Z,
    E_STREAMER_MODEL_ID,
    E_STREAMER_NEXT_X,
    E_STREAMER_NEXT_Y,
    E_STREAMER_NEXT_Z,
    E_STREAMER_PLAYER_ID,
    E_STREAMER_R_X,
    E_STREAMER_R_Y,
    E_STREAMER_R_Z,
    E_STREAMER_SIZE,
    E_STREAMER_SPEED,
    E_STREAMER_TEST_LOS,
    E_STREAMER_TYPE,
    E_STREAMER_WORLD_ID,
    E_STREAMER_X,
    E_STREAMER_Y,
    E_STREAMER_Z
    }*/

    wie öffnet man Ordner als Admin??? Kenne es nur von Programmen und so.. das man "Als amdin öffnen" machen kann..


    Das Problem ist ja es geht nur bei die neuen inc die ich erstelle oder runter lade nicht, mit die altan wie dudb und dini geht ja alles :(

    Jetzt habe ich einfach mal in einer inc. das eingefügt


    #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    es auf "dc" unbennant und in meinem Script oben


    #inlcude <dc> gemacht trotzdem kommt dieser Error? Wer kann mir helfen? Bitte :( ich verzweifle schon..


    Das Problem habe ich schon seit Wochen... schau hier

    C:\Users\\Desktop\\sa-mp\\.pwn(4) : fatal error 100: cannot read from file: "streamer"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    Obwohl ich es im ordner include unter pawno -> include iengefügt habe...


    Ist so behindert... dudb funktioniert ja aber das nciht und andere sachen auch nicht... weißt du warum?