Hallo ich habe ein Problem mit meinen Checkpoints.
Undzwar soll das ganze als Tutorial dienen.
Aber wenn ich in den ersten Checkpoint gehe, dann wird kein neuer erstellt.
Warum nicht ????
ocmd:tutorial(playerid,params[])
{
if(!IsPlayerInRangeOfPoint(playerid,5.0,1434.0994,-1486.9607,20.4297))return SendClientMessage(playerid,weiss,"Hier kann dir keiner das Tutorial anbieten");
if(IsPlayerInFrak(playerid,0))
{
if(tutorial[playerid] == 0)
{
SendClientMessage(playerid,rot,"Tutorial von City of Evil");
SendClientMessage(playerid,grün,"Herzlich Wilkommen auf den Server,");
SendClientMessage(playerid,grün,"Vielen Dank, dass Sie sich für das Tutorial entschieden haben,");
SendClientMessage(playerid,grün,"am Ende bekommen sie ein kleines Geschenk,so miete dir einen Roller,");
SendClientMessage(playerid,grün,"und fahr die wichtigsten Sachen ab, Viel Erfolg dabei, fahr nun zum ersten Checkpoint");
SetPlayerCheckpoint(playerid,1542.5303,-1675.8834,13.5547,4.5);
tutorial[playerid]=1;
}
else if(tutorial[playerid] == 1)
{
SendClientMessage(playerid,weiss,"Tutorial ist schon gestartet");
}
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
//Tutorial
if(tutorial[playerid] == 1 && IsPlayerInRangeOfPoint(playerid,10.0,1434.0994,-1486.9607,20.4297))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1744.9891,-1860.6909,13.5784,5.0);
tutorial[playerid]=2;
}
else if(tutorial[playerid] == 2 && IsPlayerInRangeOfPoint(playerid,10.0,1744.9891,-1860.6909,13.5784))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1624.6079,-1879.7631,13.3828,5.0);
SendClientMessage(playerid,gelb,"Du hast den ersten Checkpoint erreicht");
tutorial[playerid]=3;
}
else if(tutorial[playerid] == 3 && IsPlayerInRangeOfPoint(playerid,10,1624.6079,-1879.7631,13.3828))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,928.5707,-1222.1958,16.9368,5);
tutorial[playerid]=4;
}
else if(tutorial[playerid] == 4 && IsPlayerInRangeOfPoint(playerid,10,928.5707,-1222.1958,16.9368))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,948.9721,-1102.0502,24.0999,5);
tutorial[playerid]=5;
}
else if(tutorial[playerid] == 5 && IsPlayerInRangeOfPoint(playerid,10,948.9721,-1102.0502,24.0999))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1200.9994,-929.7306,42.9371,5);
tutorial[playerid]=6;
}
else if(tutorial[playerid] == 6 && IsPlayerInRangeOfPoint(playerid,10,1200.9994,-929.7306,42.9371))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1315.7144,-916.5751,38.0867,5);
tutorial[playerid]=7;
}
else if(tutorial[playerid] == 7 && IsPlayerInRangeOfPoint(playerid,10,1315.7144,-916.5751,38.0867))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1365.6748,-1279.7814,13.5469,5);
tutorial[playerid]=8;
}
else if(tutorial[playerid] == 8 && IsPlayerInRangeOfPoint(playerid,10,1365.6748,-1279.7814,13.5469))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,817.1156,-1389.5005,13.6242,5);
tutorial[playerid]=9;
}
else if(tutorial[playerid] == 9 && IsPlayerInRangeOfPoint(playerid,10,817.1156,-1389.5005,13.6242))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,1158.2399,-1436.7103,15.7981,5);
tutorial[playerid]=10;
}
else if(tutorial[playerid] == 10 && IsPlayerInRangeOfPoint(playerid,10,1158.2399,-1436.7103,15.7981))
{
DisablePlayerCheckpoint(playerid);
tutorial[playerid]=11;
SetPlayerCheckpoint(playerid,1422.8132,-1492.5394,20.4285,5);
}
else if(tutorial[playerid] == 11 && IsPlayerInRangeOfPoint(playerid,10,1422.8132,-1492.5394,20.4285))
{
DisablePlayerCheckpoint(playerid);
ShowPlayerDialog(playerid,DIALOG_HINWEIS,DIALOG_STYLE_MSGBOX,"Tutorialpart 11","Vielen Dank für das Tutorial\nWir hoffen es hat dir gefallen\nDu kannst nun mit deinen Leben hier beginnen,\nda du jetzt genug Informationen hast","Ok","");
tutorial[playerid]=0;
}
else
{
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"~y~Ziel erreicht",3000,1);
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}