Beiträge von Kasakow

    if(!strcmp(cmdtext, "/text", true)){
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)return SendClientMessage(playerid,-1,"Du musst Fahrer eines Fahrzeugs sein!");
    new Text3D:textlabel = Create3DTextLabel("text blabla", -1, 0, 0, 0, 20.0, GetPlayerVirtualWorld(playerid), 1);
    Attach3DTextLabelToVehicle(textlabel, GetPlayerVehicleID(playerid), 0.0, 0.0, 0.4);
    return SendClientMessage(playerid,-1,"du hast ein text3d label über dem fahrzeug erstellt.");
    }


    Dies hier ist einmal Beispiel Code, schau ihn dir mal genau an :)


    //Edit Code verändert


    mfg :thumbup:

    Ich verstehe nicht genau was du meinst, bei mir wird in die Datenbank nichts eingetragen, also auch keine Daten von der ersten Gangzone. Wie mach ich das denn genau?


    Er meint, dass du UPDATE verwendest, aber wenn es noch keine Zeile zum Updaten gibt ?


    Deswegen REPLACE INTO oder so.


    EDIT://
    Bist du blind ?


    Code
    22:01:02] CMySQLHandler::Query(UPDATE gangwar SET owner='',maxX='2029.726684',maxY='1330.839477',minX='2053.801269',minY='1365.484130',flaggeX='2045.354370',flaggeY='1340.911376',flaggeZ='10.671875',erstellt='' WHERE id='0') - Successfully executed.


    mfg :thumbup:

    Lass den NPC's ruhig länger aufnehmen. Bei so kurzer Zeit verlässt der NPC direkt wieder den Server, da er die .rec Datei durchgelaufen ist.


    Er durchgeht die .rec Datei unendlich lang, und der bot war die ganze Zeit da!


    EDIT://
    Jetzt funktionierst, habe es einfach beim connecten gemacht, der print hat mir geholfen!


    @ConnectNPC(_count);
    @ConnectNPC(_count){
    switch(_count){
    case 0:{
    ConnectNPC("Joe", "Joe");
    for(new playerid; playerid < MAX_PLAYERS; playerid ++){
    if(!IsPlayerConnected(playerid))continue;
    if(!IsPlayerNPC(playerid))continue;
    //printf("joe is connected, skin: %i", GetPlayerSkin(playerid));
    SetPlayerSkin(playerid, 33);
    //printf("joe is connected, skin: %i", GetPlayerSkin(playerid));
    }
    }
    }
    }



    mfg :thumbup:

    Kannst ja mal posten.
    Hast du den Bot als im Fahrzeug oder als zu Fuß aufgenommen?


    Hast du andere NPCs ingame, bei denen es klappt?


    #include <a_npc>


    main(){}


    #define RECORDING "Joe"
    #define RECORDING_TYPE 2


    public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);


    public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);


    public OnNPCExitVehicle()StopRecordingPlayback();


    public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);


    Das wäre mein 1ter NPC!


    Ich habe ihn per /ofrecord zu Fuß aufgenommen.


    mfg :thumbup:



    Nein es funktioniert so auch irgendwie auch nicht.
    Was ist nur mit dem NPC los ??
    Möchtest du vielleicht mal die Joe.pwn sehen ? (Quellcode)


    mfg :thumbup:


    Es wird nichts geprintet, er führt das Callback OnPlayerSpawn nicht aus!


    Kaliber


    stock RepairAnims(playerid){
    PreloadAnimLib(playerid,"AIRPORT");
    PreloadAnimLib(playerid,"Attractors");
    PreloadAnimLib(playerid,"BAR");
    PreloadAnimLib(playerid,"BASEBALL");
    PreloadAnimLib(playerid,"BD_FIRE");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"benchpress");
    PreloadAnimLib(playerid,"BF_injection");
    PreloadAnimLib(playerid,"BIKED");
    PreloadAnimLib(playerid,"BIKEH");
    PreloadAnimLib(playerid,"BIKELEAP");
    PreloadAnimLib(playerid,"BIKES");
    PreloadAnimLib(playerid,"BIKEV");
    PreloadAnimLib(playerid,"BIKE_DBZ");
    PreloadAnimLib(playerid,"BLOWJOBZ");
    PreloadAnimLib(playerid,"BMX");
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"BOX");
    PreloadAnimLib(playerid,"BSKTBALL");
    PreloadAnimLib(playerid,"BUDDY");
    PreloadAnimLib(playerid,"BUS");
    PreloadAnimLib(playerid,"CAMERA");
    PreloadAnimLib(playerid,"CAR");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"CASINO");
    PreloadAnimLib(playerid,"CHAINSAW");
    PreloadAnimLib(playerid,"CHOPPA");
    PreloadAnimLib(playerid,"CLOTHES");
    PreloadAnimLib(playerid,"COACH");
    PreloadAnimLib(playerid,"COLT45");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"COP_DVBYZ");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CRIB");
    PreloadAnimLib(playerid,"DAM_JUMP");
    PreloadAnimLib(playerid,"DANCING");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"DILDO");
    PreloadAnimLib(playerid,"DODGE");
    PreloadAnimLib(playerid,"DOZER");
    PreloadAnimLib(playerid,"DRIVEBYS");
    PreloadAnimLib(playerid,"FAT");
    PreloadAnimLib(playerid,"FIGHT_B");
    PreloadAnimLib(playerid,"FIGHT_C");
    PreloadAnimLib(playerid,"FIGHT_D");
    PreloadAnimLib(playerid,"FIGHT_E");
    PreloadAnimLib(playerid,"FINALE");
    PreloadAnimLib(playerid,"FINALE2");
    PreloadAnimLib(playerid,"FLAME");
    PreloadAnimLib(playerid,"Flowers");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"Freeweights");
    PreloadAnimLib(playerid,"GANGS");
    PreloadAnimLib(playerid,"GHANDS");
    PreloadAnimLib(playerid,"GHETTO_DB");
    PreloadAnimLib(playerid,"goggles");
    PreloadAnimLib(playerid,"GRAFFITI");
    PreloadAnimLib(playerid,"GRAVEYARD");
    PreloadAnimLib(playerid,"GRENADE");
    PreloadAnimLib(playerid,"GYMNASIUM");
    PreloadAnimLib(playerid,"HAIRCUTS");
    PreloadAnimLib(playerid,"HEIST9");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"INT_OFFICE");
    PreloadAnimLib(playerid,"INT_SHOP");
    PreloadAnimLib(playerid,"JST_BUISNESS");
    PreloadAnimLib(playerid,"KART");
    PreloadAnimLib(playerid,"KISSING");
    PreloadAnimLib(playerid,"KNIFE");
    PreloadAnimLib(playerid,"LAPDAN1");
    PreloadAnimLib(playerid,"LAPDAN2");
    PreloadAnimLib(playerid,"LAPDAN3");
    PreloadAnimLib(playerid,"LOWRIDER");
    PreloadAnimLib(playerid,"MD_CHASE");
    PreloadAnimLib(playerid,"MD_END");
    PreloadAnimLib(playerid,"MEDIC");
    PreloadAnimLib(playerid,"MISC");
    PreloadAnimLib(playerid,"MTB");
    PreloadAnimLib(playerid,"MUSCULAR");
    PreloadAnimLib(playerid,"NEVADA");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"OTB");
    PreloadAnimLib(playerid,"PARACHUTE");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"PAULNMAC");
    PreloadAnimLib(playerid,"PED");
    PreloadAnimLib(playerid,"PLAYER_DVBYS");
    PreloadAnimLib(playerid,"PLAYIDLES");
    PreloadAnimLib(playerid,"POLICE");
    PreloadAnimLib(playerid,"POOL");
    PreloadAnimLib(playerid,"POOR");
    PreloadAnimLib(playerid,"PYTHON");
    PreloadAnimLib(playerid,"QUAD");
    PreloadAnimLib(playerid,"QUAD_DBZ");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"RIFLE");
    PreloadAnimLib(playerid,"RIOT");
    PreloadAnimLib(playerid,"ROB_BANK");
    PreloadAnimLib(playerid,"ROCKET");
    PreloadAnimLib(playerid,"RUSTLER");
    PreloadAnimLib(playerid,"RYDER");
    PreloadAnimLib(playerid,"SCRATCHING");
    PreloadAnimLib(playerid,"SHAMAL");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"SHOTGUN");
    PreloadAnimLib(playerid,"SILENCED");
    PreloadAnimLib(playerid,"SKATE");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"SNIPER");
    PreloadAnimLib(playerid,"SPRAYCAN");
    PreloadAnimLib(playerid,"STRIP");
    PreloadAnimLib(playerid,"SUNBATHE");
    PreloadAnimLib(playerid,"SWAT");
    PreloadAnimLib(playerid,"SWEET");
    PreloadAnimLib(playerid,"SWIM");
    PreloadAnimLib(playerid,"SWORD");
    PreloadAnimLib(playerid,"TANK");
    PreloadAnimLib(playerid,"TATTOOS");
    PreloadAnimLib(playerid,"TEC");
    PreloadAnimLib(playerid,"TRAIN");
    PreloadAnimLib(playerid,"TRUCK");
    PreloadAnimLib(playerid,"UZI");
    PreloadAnimLib(playerid,"VAN");
    PreloadAnimLib(playerid,"VENDING");
    PreloadAnimLib(playerid,"VORTEX");
    PreloadAnimLib(playerid,"WAYFARER");
    PreloadAnimLib(playerid,"WEAPONS");
    PreloadAnimLib(playerid,"WUZI");
    }


    mfg :thumbup:

    Funktioniert immer noch nicht!


    if(IsPlayerNPC(playerid)){
    if(!strcmp(getName(playerid), "Joe", true)){
    RepairAnims(playerid);
    SetPlayerSkin(playerid, 33);
    SetSpawnInfo(playerid, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),SpawnPlayer(playerid);
    ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0, 0);
    }
    return 1;
    }


    Also die Anim führt er aus (kann aber auch an der .rec datei liegen!)


    mfg :thumbup:

    stock SaveGZ(){
    new query[500];
    for(new x, o = MAX_GZ; x != o; ++x){
    if(GZ[i][max_x] == 0.0)continue;
    format(query, sizeof query, "UPDATE `gangwar` SET `owner`='%s',`maxX`=%f,`maxY`=%f,`minX`=%f,`minY`=%f,`flaggeX`=%f,`flaggeY`=%f,`flaggeZ`=%f,`erstellt`='%s' WHERE `id`='%d'",
    GZ[i][owner],GZ[i][max_x],GZ[i][max_y],GZ[i][min_x],GZ[i][min_y],GZ[i][flagge_x],GZ[i][flagge_y],GZ[i][flagge_z],GZ[i][erstellt],i);
    mysql_query(query);
    if((x == o && o == MAX_GZ))return 1;
    }
    return 0;
    }
    Probier das mal!


    mfg :thumbup:



    public OnPlayerSpawn(playerid)
    {
    if(IsPlayerNPC(playerid)){
    if(!strcmp(getName(playerid), "Joe", true)){
    SetPlayerSkin(playerid, 33);
    ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0, 0);
    }
    return 1;
    }
    return 1;
    }


    mfg :thumbup:

    Guten Tag,


    Mein Name lautet CIBERKILLER.
    Und zwar Funktioniert das setzen der Skins bei Bots nicht ganz.



    //Beim spawnen
    if(IsPlayerNPC(playerid)){
    if(!strcmp(getName(playerid), "Joe", true)){
    SetPlayerSkin(playerid, 33);
    ApplyAnimation(playerid, "SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0, 0);
    }
    return 1;
    }


    mfg :thumbup: