Juhu, es Funktioniert Jeffry!
@Blackscreen(playerid, _alpha, _toggle);
@Blackscreen(playerid, _alpha, _toggle){
switch(_toggle){
case 0:{
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid][0], 0x000000FF - _alpha);
PlayerTextDrawShow(playerid, pTextdraw[playerid][0]);
if(_alpha < 255) SetTimerEx("@Blackscreen", 10, 0, "iii", playerid, _alpha+1, _toggle);
}
case 1:{
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid][0], 0x00000000 + _alpha);
PlayerTextDrawShow(playerid, pTextdraw[playerid][0]);
if(_alpha < 255) SetTimerEx("@Blackscreen", 5, 0, "iii", playerid, _alpha+1, _toggle);
}
}
}
stock BLScreen(playerid, toggle){
SetTimerEx("@Blackscreen", 5, 0, "iii", playerid, 0, toggle);
}
mfg