Ich weiß nicht ob das funktioniert, aber:
#include <a_samp>
#include <sscanf2>
#include <dini>
#define DIA_LOG 1
#define DIA_REG 1
new Text:RegisterBackground;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new PlayerText:RegsiterLogin[MAX_PLAYERS];
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("test");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
RegisterBackground = TextDrawCreate(517.111145, 123.455535, "usebox");
TextDrawLetterSize(RegisterBackground, 0.000000, 22.415184);
TextDrawTextSize(RegisterBackground, 133.555541, 0.000000);
TextDrawAlignment(RegisterBackground, 1);
TextDrawColor(RegisterBackground, 0);
TextDrawUseBox(RegisterBackground, true);
TextDrawBoxColor(RegisterBackground, -1);
TextDrawSetShadow(RegisterBackground, 0);
TextDrawSetOutline(RegisterBackground, 0);
TextDrawFont(RegisterBackground, 0);
Textdraw1 = TextDrawCreate(508.666687, 131.419998, "usebox");
TextDrawLetterSize(Textdraw1, 0.000000, 20.534690);
TextDrawTextSize(Textdraw1, 142.888885, 0.000000);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 0);
TextDrawUseBox(Textdraw1, true);
TextDrawBoxColor(Textdraw1, -2147483393);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawFont(Textdraw1, 0);
Textdraw2 = TextDrawCreate(263.111083, 145.351089, "Willkommen");
TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -1);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 2);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(302.222290, 176.213287, "Auf");
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, -1);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 2);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(231.999801, 217.031112, "test");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 2);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(641.555541, 1.500000, "usebox");
TextDrawLetterSize(Textdraw5, 0.000000, 4.273950);
TextDrawTextSize(Textdraw5, -2.000000, 0.000000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, 0);
TextDrawUseBox(Textdraw5, true);
TextDrawBoxColor(Textdraw5, 102);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 0);
TextDrawFont(Textdraw5, 0);
Textdraw6 = TextDrawCreate(41.111110, 43.811111, "usebox");
TextDrawLetterSize(Textdraw6, 0.000000, 44.704566);
TextDrawTextSize(Textdraw6, -2.000000, 0.000000);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, 0);
TextDrawUseBox(Textdraw6, true);
TextDrawBoxColor(Textdraw6, 102);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 0);
TextDrawFont(Textdraw6, 0);
Textdraw7 = TextDrawCreate(641.555541, 407.686676, "usebox");
TextDrawLetterSize(Textdraw7, 0.000000, 4.273950);
TextDrawTextSize(Textdraw7, 37.555553, 0.000000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, 0);
TextDrawUseBox(Textdraw7, true);
TextDrawBoxColor(Textdraw7, 102);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 0);
TextDrawFont(Textdraw7, 0);
Textdraw8 = TextDrawCreate(641.555541, 407.686676, "usebox");
TextDrawLetterSize(Textdraw8, 0.000000, -40.857902);
TextDrawTextSize(Textdraw8, 594.888916, 0.000000);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, 0);
TextDrawUseBox(Textdraw8, true);
TextDrawBoxColor(Textdraw8, 102);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 0);
TextDrawFont(Textdraw8, 0);
return 1;
}
public OnPlayerConnect(playerid)
{
RegsiterLogin[playerid] = CreatePlayerTextDraw(playerid, 185.778076, 280.248840, "Login oder Register");
PlayerTextDrawLetterSize(playerid, RegsiterLogin[playerid], 0.616666, 1.575111);
PlayerTextDrawAlignment(playerid, RegsiterLogin[playerid], 1);
PlayerTextDrawColor(playerid, RegsiterLogin[playerid], -1);
PlayerTextDrawSetShadow(playerid, RegsiterLogin[playerid], 0);
PlayerTextDrawSetOutline(playerid, RegsiterLogin[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, RegsiterLogin[playerid], 51);
PlayerTextDrawFont(playerid, RegsiterLogin[playerid], 2);
PlayerTextDrawSetProportional(playerid, RegsiterLogin[playerid], 1);
PlayerTextDrawSetSelectable(playerid,RegsiterLogin[playerid],1);
PlayerTextDrawUseBox(playerid,RegsiterLogin[playerid],1);
PlayerTextDrawBoxColor(playerid,RegsiterLogin[playerid],0x00000000);
PlayerTextDrawTextSize(playerid,RegsiterLogin[playerid],185.0000,30.00000);
TextDrawShowForPlayer(playerid,RegisterBackground);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Textdraw6);
TextDrawShowForPlayer(playerid,Textdraw7);
TextDrawShowForPlayer(playerid,Textdraw8);
PlayerTextDrawShow(playerid,RegsiterLogin[playerid]);
TogglePlayerSpectating(playerid, 1);
SelectTextDraw(playerid, 0x00FF00FF);
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid==RegsiterLogin[playerid])// Also wenn playertextid TextDraw0 ist dann ....
{
//Hier wird dann der Dialog zum Register und Login gezeigt ich mach das jetzt auf dini...
new Datei[64];
format(Datei,sizeof(Datei),"/Acc/%s.txt",SpielerName(playerid));
if(dini_Exists(Datei))
{
ShowPlayerDialog(playerid,DIA_LOG,DIALOG_STYLE_PASSWORD,"Login","Gebe dein passwort zum login ein","Login","Abbruch");
}
else
{
ShowPlayerDialog(playerid,DIA_REG,DIALOG_STYLE_PASSWORD,"Register","Gebe ein passwort zum register ein","Register","Abbruch");
}
return 1;
}
return 1;
}
stock SpielerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
return name;
}