Beiträge von BlacK.

    if(SpeedoON[i] == 0)
    {
    TextDrawShowForPlayer(i, box[i]); TextDrawShowForPlayer(i, fahrzeug[i]); TextDrawShowForPlayer(i, kmh[i]);
    TextDrawShowForPlayer(i, tank[i]); TextDrawShowForPlayer(i, tFuelInfo[i]);
    TextDrawShowForPlayer(i, tFuelLogo[i]);TextDrawShowForPlayer(i, kmhanzeige[i]);TextDrawShowForPlayer(i, Tacho[i][15]);
    SpeedoON[i] = 1;
    }
    (?)

    Function OnPlayerStateChange(playerid, newstate, oldstate)
    {
    FRAC_OnPlayerStateChange(playerid, newstate, oldstate);
    if( newstate == PLAYER_STATE_DRIVER )
    {
    if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
    if(GetPlayerVehicleID(playerid) != CarHacker[playerid][lastcarid])
    {
    if(CarHacker[playerid][lastcartime] > gettime())
    {
    PlayerInfo[playerid][pLevel] = -999;
    BanEx(playerid,"Carswitchhack");
    new name[MAX_PLAYER_NAME], string[128];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s wurde vom AntiBot gebannt (JustBunker).",name);
    SendClientMessageToAll(COLOR_LIGHTRED, string);
    Ban(playerid);
    return 1;
    }
    CarHacker[playerid][lastcartime] = gettime() + 1;
    CarHacker[playerid][lastcarid] = GetPlayerVehicleID(playerid);
    }
    }
    if(newstate == PLAYER_STATE_DRIVER)
    {
    SetPlayerArmedWeapon(playerid,0);
    if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
    }
    if(newstate == PLAYER_STATE_PASSENGER)
    {
    // SetPlayerArmedWeapon(playerid,29);
    new Weap[2];
    GetPlayerWeaponData(playerid, 4, Weap[0], Weap[1]);
    SetPlayerArmedWeapon(playerid, Weap[0]);
    }
    M_OnPlayerStateChange(playerid, newstate, oldstate);
    new string[90];
    if(newstate==PLAYER_STATE_DRIVER)
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
    {
    if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
    {
    IsTowTrucker[playerid]=1;
    TowTruckers++;
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"*Nutze die Strg Taste, um ein Auto abzuschleppen.");
    }
    }
    }
    else if(TowTruckers > 0 && newstate == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Wenn Probleme auftreten ruf den Ordnungsdienst mit /noamt.");
    }
    else if(newstate == PLAYER_STATE_ONFOOT &&(IsTowTrucker[playerid] == 1))
    {
    IsTowTrucker[playerid] = 0;
    TowTruckers--;
    }
    else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 417)
    {
    SetPlayerPos(playerid, 1261.269,-803.480,1185.830);
    SetPlayerFacingAngle(playerid, 0);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid, 1);
    InLevi[playerid] = GetPlayerVehicleID(playerid);
    }
    else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 548)
    {
    SetPlayerPos(playerid, 89.773613, 2027.749756, 2865.647705);
    SetPlayerFacingAngle(playerid, 0);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid, 0);
    InCargo[playerid] = GetPlayerVehicleID(playerid);
    }
    else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 427 && IsACop(playerid))
    {
    SetPlayerPos(playerid, 260.4671,118.6456,1029.7023);
    SetPlayerFacingAngle(playerid, 178.6620);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid, 3);
    InEnfo[playerid] = GetPlayerVehicleID(playerid);
    }
    else if(newstate == PLAYER_STATE_PASSENGER && PlayerInfo[playerid][pJailed] > 0 && !IsAPlane(GetPlayerVehicleID(playerid)))
    {
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    if(newstate == PLAYER_STATE_ONFOOT)
    {
    if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
    {
    PlayerInKart[playerid] = 0;
    KartingPlayers --;
    }
    if(TransportDuty[playerid] > 0)
    {
    if(TransportDuty[playerid] == 1)
    {
    TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
    BusDrivers -= 1;
    }
    TransportDuty[playerid] = 0;
    format(string, sizeof(string), "* Nun bist du nicht mehr im Dienst, du hast $%d verdient.", TransportMoney[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GivePlayerMoney(playerid, TransportMoney[playerid]);
    ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
    if(IsPlayerConnected(TransportDriver[playerid]))
    {
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Der Transport kostet~n~~r~$%d",TransportCost[playerid]);
    GameTextForPlayer(playerid, string, 5000, 1);
    format(string, sizeof(string), "~w~Der Kunde verlässt das Fahrzeug~n~~g~Du bekommst $%d",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
    GivePlayerMoney(playerid, -TransportCost[playerid]);
    TransportCost[playerid] = 0;
    TransportTime[playerid] = 0;
    TransportDriver[playerid] = 999;
    }
    }
    TelePos[playerid][0] = 0.0;
    TelePos[playerid][1] = 0.0;
    }
    if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    new vehicleid = GetPlayerVehicleID(playerid);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
    {
    if(GetPlayerMoney(playerid) < TransportValue[i])
    {
    format(string, sizeof(string), "* Du brauchst $%d um einsteigen zu können.", TransportValue[i]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    RemovePlayerFromVehicle(playerid);
    }
    else
    {
    if(TransportDuty[i] == 1)
    {
    format(string, sizeof(string), "* Du bezahlst $%d dem Taxifahrer.", TransportValue[i]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Kunde %s betritt dein Taxi.", name);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    TransportTime[i] = 1;
    TransportTime[playerid] = 1;
    TransportCost[playerid] = TransportValue[i];
    TransportCost[i] = TransportValue[i];
    TransportDriver[playerid] = i;
    }
    else if(TransportDuty[i] == 2)
    {
    format(string, sizeof(string), "* Du bezahlst $%d dem Busfahrer.", TransportValue[i]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Passagier %s betritt den Bus.", name);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    GivePlayerMoney(playerid, - TransportValue[i]);
    TransportMoney[i] += TransportValue[i];
    }
    }
    }
    }
    }
    if(newstate == PLAYER_STATE_WASTED)
    {
    if(WantedLevel[playerid] >= 1)
    {
    new price = WantedLevel[playerid] * 800;
    new count;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsACop(i) && CrimInRange(70.0, playerid,i))
    {
    count = 1;
    format(string, sizeof(string), "~w~Verbrecher getötet ~g~$%d", price);
    GameTextForPlayer(i, string, 5000, 1);
    ConsumingMoney[i] = 1;
    FraktionsKasse[0] += price/2;
    FraktionsKasse[1] += price/2;
    FraktionsKasse[2] += price/2;
    SaveFraktionsKassen();
    PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
    }
    }
    }
    if(count == 1)
    {
    if(WantedLevel[playerid] >= 60)
    {
    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 2;
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
    format(string, sizeof(string), "Du bist für %d Minuten (%d Sekunden) im Gefängnis und musst $%d bezahlen.", (PlayerInfo[playerid][pJailTime]/60), PlayerInfo[playerid][pJailTime], price);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerVirtualWorld(playerid, 60);
    TextDrawHideForPlayer(playerid, WantedStern[playerid]);
    TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
    }
    else
    {
    GivePlayerMoney(playerid, -price);
    PlayerInfo[playerid][pWantedDeaths] += 1;
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
    format(string, sizeof(string), "Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", PlayerInfo[playerid][pJailTime], price);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    TextDrawHideForPlayer(playerid, WantedStern[playerid]);
    TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
    }
    }
    }
    }
    if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
    {// 38 / 49 / 56 = SS
    // SetPlayerArmedWeapon(playerid, 0);
    new newcar = GetPlayerVehicleID(playerid);
    new oldcar = gLastCar[playerid];
    TelePos[playerid][0] = 0.0;
    TelePos[playerid][1] = 0.0;
    if(IsABoat(newcar))
    {
    if(PlayerInfo[playerid][pBoatLic] < 1)
    {


    }
    }
    else if(IsAPlane(newcar))
    {
    if(PlayerInfo[playerid][pFlyLic] < 1)
    {
    if(TakingLesson[playerid] == 1) { }
    else
    {
    //SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Flugschein, und kannst den Motor nicht starten.");
    // SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
    // RemovePlayerFromVehicle(playerid);
    }
    }
    }
    else if(IsABike(newcar))
    {
    if(PlayerInfo[playerid][pMotoLic] < 1)
    {
    if(TakingLesson[playerid] == 1) { }
    else
    {
    // SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Motorrad Schein, und kannst den Motor nicht starten.");
    // SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
    // RemovePlayerFromVehicle(playerid);
    }
    }
    }
    else if(IsARoller(newcar))
    {
    if(PlayerInfo[playerid][pRollerLic] < 1)
    {
    if(TakingLesson[playerid] == 1)
    {


    }
    else
    {
    // SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast kein Roller Schein !");
    // SendClientMessage(playerid, COLOR_WHITE, "Wenn du erwischt wirst, wird das Folgen haben!");
    }
    }
    }
    else if(IsALKW(newcar))
    {
    if(PlayerInfo[playerid][pLKWLic] == 0)
    {
    if(TakingLesson[playerid] == 0)
    {
    // SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen LKW Schein, und kannst den Motor nicht starten.");
    // SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
    // RemovePlayerFromVehicle(playerid);
    }
    }
    }
    else if(IsANoLicVehicle(newcar)) { }
    else
    {
    if(PlayerInfo[playerid][pCarLic] < 1)
    {
    if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
    //SetPlayerWantedLevel(playerid,WantedLevel[playerid]+1);
    }
    if((TakingLesson[playerid] == 1) || IsPlayerNPC(playerid))
    {
    }
    else
    {
    return 1;
    }
    }
    else if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
    }
    else if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
    }
    }


    if(GetVehicleModel(newcar) == 408)
    {
    if(PlayerInfo[playerid][pJob] == 17)
    {
    if(Mullabfuhr[playerid] == 0)
    {
    SendClientMessage(playerid,COLOR_YELLOW,"[INFO]{FFFFFF} Um deinen Dienst als Müllmann zu starten, benutze /starten");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_WHITE," Dieses Wagen ist nur für Müllmänner da!");
    RemovePlayerFromVehicle(playerid);
    }
    }


    for(new v=0; v<sizeof(HafenKlause); v++)
    {
    if(newcar == HafenKlause[v])
    {
    new cost = SBizzInfo[1][sbEntranceCost];
    if(GetPlayerMoney(playerid) >= cost)
    {
    GivePlayerMoney(playerid,-cost);
    SBizzInfo[1][sbTill] += cost;
    format(string,sizeof(string),"Bootsfahrt:Du zahlst $%d",cost);
    SendClientMessage(playerid,COLOR_WHITE,string);
    //GameTextForPlayer(playerid,string,5000,3);
    }
    else
    {
    format(string,sizeof(string)," Die Bootsfahrt kostet $%d. Du hast nicht soviel!",cost);
    SendClientMessage(playerid,COLOR_WHITE,string);
    RemovePlayerFromVehicle(playerid);
    }
    return 1;
    }
    }
    if(GetVehicleModel(newcar) == 525 && !IsPlayerInFrac(playerid,24))
    {
    SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist Eigentum der Abschleppfirma!");
    RemovePlayerFromVehicle(playerid);
    }
    if(!IsPlayerInFrac(playerid, 11) && TakingLesson[playerid] != 1)
    {
    for(new pv = 0; pv < sizeof(FahrschulVehs); pv++)
    {
    if(newcar == FahrschulVehs[pv])
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist in keiner Fahr/Flugprüfung!");
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    }
    if(IsAnAmbulance(newcar))
    {
    if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22) { }
    else { RemovePlayerFromVehicle(playerid); }
    }
    if(PlayerKarting[playerid] != 0)
    {
    new kart = GetPlayerVehicleID(playerid);
    if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115)
    {
    PlayerInKart[playerid] = 1;
    KartingPlayers ++;
    }
    }
    if(IsABus(newcar) && newcar != RMBus)
    {
    if(PlayerInfo[playerid][pJob] != 14)
    {
    SendClientMessage(playerid,COLOR_GREY," Du bist kein Busfahrer !");
    RemovePlayerFromVehicle(playerid);
    return 1;
    }
    }
    if(oldcar != 301)
    {
    if((oldcar != 0) && (HireCar[playerid] != oldcar))
    {
    if(gLastDriver[oldcar] == playerid && oldcar != newcar)
    {
    gLastDriver[oldcar] = 300;
    gCarLock[oldcar] = 0;
    UnLockCar(oldcar);
    }
    }
    }


    gLastCar[playerid] = newcar;
    gLastDriver[newcar] = playerid;
    }
    if(newstate == PLAYER_STATE_SPAWNED)
    {
    new Float: lwx, Float:lwy, Float:lwz;
    GetPlayerPos(playerid, lwx, lwy, lwz);
    if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || IsPlayerInRangeOfPoint(playerid,1000.0, -1041.9,-1868.4,79.1))
    {
    SetPlayerSpawn(playerid);
    }
    if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); }
    else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
    MedicBill[playerid] = 1;
    TelePos[playerid][0] = 0.0;
    TelePos[playerid][1] = 0.0;
    gPlayerSpawned[playerid] = 1;
    SafeTime[playerid] = 60;
    }
    return 1;
    }

    WantedLevelAnzahl[playerid] = TextDrawCreate(522.000000, 99.000000, "0");
    TextDrawBackgroundColor(WantedLevelAnzahl[playerid], 255);
    TextDrawFont(WantedLevelAnzahl[playerid], 3);
    TextDrawLetterSize(WantedLevelAnzahl[playerid], 0.560000, 1.799999);
    TextDrawColor(WantedLevelAnzahl[playerid], -1);
    TextDrawSetOutline(WantedLevelAnzahl[playerid], 1);
    TextDrawSetProportional(WantedLevelAnzahl[playerid], 1);
    Nur das mehr nicht.

    public foursecondtextdraw(playerid)
    {
    TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
    TextDrawHideForPlayer(playerid,InfoIcon);
    TextDrawHideForPlayer(playerid, FarmerInfo);
    }
    Sollte glaub ich mal nix damit zutun haben. :=)

    Function OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    FRAC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
    if (LessonExitedVehicle[playerid] != 0)
    {
    if (IsADrivingTest(vehicleid) || IsAFlyingTest(vehicleid) || IsASailingTest(vehicleid))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Willkommen zurück...");
    LessonExitedVehicle[playerid] = 0;
    KillTimer(drivingtestexittmr[playerid]);
    }
    }
    new newcar = GetPlayerVehicleID(playerid);
    if(IsABoat(newcar))
    {
    if(PlayerInfo[playerid][pBoatLic] < 1 && GetPlayerState(playerid) == 2)
    {
    if(TakingLesson[playerid] == 1||pTestBoat[playerid] != 1) { }
    else { RemovePlayerFromVehicle(playerid); }
    }
    }
    // SetPlayerArmedWeapon(playerid,29);
    if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
    {
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    }
    if(GetVehicleModel(vehicleid) == 548 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InCargo[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 417 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InLevi[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 427 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InEnfo[playerid] = vehicleid;
    }
    if(PlayerInfo[playerid][pAdmin] == 0)
    {
    if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 520)
    {
    if(IsPlayerInFrac(playerid,3)|| PlayerInfo[playerid][pLeader] == 7) { }
    else
    {
    SendClientMessage(playerid,COLOR_GRAD1,"Du weißt nicht wie du in das Fahrzeug kommen sollst!");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    }
    if(!IsANoTachoVehicle(vehicleid) && ispassenger != 1)
    {
    if(TDeaktivierung[playerid] == 1)
    {
    SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
    TextDrawShowForPlayer(playerid, Fahrzeugkontrolle);
    TextDrawShowForPlayer(playerid,InfoIcon);
    return 1;
    }
    if(TDeaktivierung[playerid] == 0)
    {
    return 1;
    }
    }
    if(GetVehicleModel(vehicleid) == 532 && ispassenger != 1 && PlayerInfo[playerid][pJob] == 6)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "INFO: {FFFFFF}Ernte (/ernten) nun die Felder!");
    SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
    TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
    TextDrawShowForPlayer(playerid, FarmerInfo);
    TextDrawShowForPlayer(playerid,InfoIcon);
    }
    return 1;
    }

    Hi,
    Ich weiß nicht warum ich so eine "0" aufm Bildschirm bekomme wenn ich ein Fahrzeug betrete.
    Vorher war es auch nicht so, und am Tacho habe ich auch nix geändert. Das ist plötzlich gekommen..




    MfG

    Hallo,
    Ich habe mein Flock system umgescriptet dennoch Kann ich als member/leader mein fraktionsfahrzeug nicht öffnen
    if(strcmp(cmdtext,"/flock",true)==0)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    for(new f;f<5;f++)
    {
    new Float:fX,Float:fY,Float:fZ;
    GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
    if(GetPlayerLeader(playerid) == FactionCars[fc][fFaction][0] || GetPlayerMember(playerid) == FactionCars[fc][fFaction][0])
    {
    if(FactionCars[fc][fLock] == true)
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = false;
    fUnlockCar(FactionCars[fc][fCarid]);
    {
    fUnlockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
    }
    }
    else if(FactionCars[fc][fLock] == false)
    {


    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = true;
    fLockCar(FactionCars[fc][fCarid]);
    {
    fLockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
    }
    }
    }return SendClientMessage(playerid,COLOR_GRAD1,"Du bist nicht in der jeweiligen Fraktion.");
    }
    }
    }
    return 1;
    }
    Ich hatte es vorher so: aber man konnte als LCN leader z.B. Yakuza autos bzw. alle frakautos aufschließen abschließen
    if(strcmp(cmdtext,"/flock",true)==0)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    for(new f;f<5;f++)
    {
    new Float:fX,Float:fY,Float:fZ;
    GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
    if(FactionCars[fc][fLock] == true)
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = false;
    fUnlockCar(FactionCars[fc][fCarid]);
    {
    fUnlockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
    }
    }
    else if(FactionCars[fc][fLock] == false)
    {


    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = true;
    fLockCar(FactionCars[fc][fCarid]);
    {
    fLockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
    }
    }
    }
    }
    }
    return 1;
    }


    Mein Kopf tut weh wen ich Leute sehe die wie abgef'kte Leute schreiben und machen auf 1A Deutsch Lehrer dich hat keiner gefragt?!