//push
Beiträge von BlacK.
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TextDrawShowForPlayer(i, kmh[i])
da du stehst..kann es sein, dass es das ist?
Aber wie ? war davor auch nicht und war alles in Ordnung, ist nur irgendwie plötzlich gekommen.
Am Tacho hatte ich nix gemacht. -
if(SpeedoON[i] == 0)
{
TextDrawShowForPlayer(i, box[i]); TextDrawShowForPlayer(i, fahrzeug[i]); TextDrawShowForPlayer(i, kmh[i]);
TextDrawShowForPlayer(i, tank[i]); TextDrawShowForPlayer(i, tFuelInfo[i]);
TextDrawShowForPlayer(i, tFuelLogo[i]);TextDrawShowForPlayer(i, kmhanzeige[i]);TextDrawShowForPlayer(i, Tacho[i][15]);
SpeedoON[i] = 1;
}
(?) -
Function OnPlayerStateChange(playerid, newstate, oldstate)
{
FRAC_OnPlayerStateChange(playerid, newstate, oldstate);
if( newstate == PLAYER_STATE_DRIVER )
{
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
if(GetPlayerVehicleID(playerid) != CarHacker[playerid][lastcarid])
{
if(CarHacker[playerid][lastcartime] > gettime())
{
PlayerInfo[playerid][pLevel] = -999;
BanEx(playerid,"Carswitchhack");
new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s wurde vom AntiBot gebannt (JustBunker).",name);
SendClientMessageToAll(COLOR_LIGHTRED, string);
Ban(playerid);
return 1;
}
CarHacker[playerid][lastcartime] = gettime() + 1;
CarHacker[playerid][lastcarid] = GetPlayerVehicleID(playerid);
}
}
if(newstate == PLAYER_STATE_DRIVER)
{
SetPlayerArmedWeapon(playerid,0);
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
}
if(newstate == PLAYER_STATE_PASSENGER)
{
// SetPlayerArmedWeapon(playerid,29);
new Weap[2];
GetPlayerWeaponData(playerid, 4, Weap[0], Weap[1]);
SetPlayerArmedWeapon(playerid, Weap[0]);
}
M_OnPlayerStateChange(playerid, newstate, oldstate);
new string[90];
if(newstate==PLAYER_STATE_DRIVER)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
{
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
IsTowTrucker[playerid]=1;
TowTruckers++;
SendClientMessage(playerid,COLOR_LIGHTBLUE,"*Nutze die Strg Taste, um ein Auto abzuschleppen.");
}
}
}
else if(TowTruckers > 0 && newstate == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_YELLOW, "Wenn Probleme auftreten ruf den Ordnungsdienst mit /noamt.");
}
else if(newstate == PLAYER_STATE_ONFOOT &&(IsTowTrucker[playerid] == 1))
{
IsTowTrucker[playerid] = 0;
TowTruckers--;
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 417)
{
SetPlayerPos(playerid, 1261.269,-803.480,1185.830);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
InLevi[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 548)
{
SetPlayerPos(playerid, 89.773613, 2027.749756, 2865.647705);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
InCargo[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 427 && IsACop(playerid))
{
SetPlayerPos(playerid, 260.4671,118.6456,1029.7023);
SetPlayerFacingAngle(playerid, 178.6620);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
InEnfo[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && PlayerInfo[playerid][pJailed] > 0 && !IsAPlane(GetPlayerVehicleID(playerid)))
{
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
if(newstate == PLAYER_STATE_ONFOOT)
{
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
PlayerInKart[playerid] = 0;
KartingPlayers --;
}
if(TransportDuty[playerid] > 0)
{
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
TransportDuty[playerid] = 0;
format(string, sizeof(string), "* Nun bist du nicht mehr im Dienst, du hast $%d verdient.", TransportMoney[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoney(playerid, TransportMoney[playerid]);
ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Der Transport kostet~n~~r~$%d",TransportCost[playerid]);
GameTextForPlayer(playerid, string, 5000, 1);
format(string, sizeof(string), "~w~Der Kunde verlässt das Fahrzeug~n~~g~Du bekommst $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
GivePlayerMoney(playerid, -TransportCost[playerid]);
TransportCost[playerid] = 0;
TransportTime[playerid] = 0;
TransportDriver[playerid] = 999;
}
}
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
}
if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new vehicleid = GetPlayerVehicleID(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
{
if(GetPlayerMoney(playerid) < TransportValue[i])
{
format(string, sizeof(string), "* Du brauchst $%d um einsteigen zu können.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
RemovePlayerFromVehicle(playerid);
}
else
{
if(TransportDuty[i] == 1)
{
format(string, sizeof(string), "* Du bezahlst $%d dem Taxifahrer.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Kunde %s betritt dein Taxi.", name);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
TransportTime[i] = 1;
TransportTime[playerid] = 1;
TransportCost[playerid] = TransportValue[i];
TransportCost[i] = TransportValue[i];
TransportDriver[playerid] = i;
}
else if(TransportDuty[i] == 2)
{
format(string, sizeof(string), "* Du bezahlst $%d dem Busfahrer.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Passagier %s betritt den Bus.", name);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
GivePlayerMoney(playerid, - TransportValue[i]);
TransportMoney[i] += TransportValue[i];
}
}
}
}
}
if(newstate == PLAYER_STATE_WASTED)
{
if(WantedLevel[playerid] >= 1)
{
new price = WantedLevel[playerid] * 800;
new count;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsACop(i) && CrimInRange(70.0, playerid,i))
{
count = 1;
format(string, sizeof(string), "~w~Verbrecher getötet ~g~$%d", price);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
FraktionsKasse[0] += price/2;
FraktionsKasse[1] += price/2;
FraktionsKasse[2] += price/2;
SaveFraktionsKassen();
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
}
}
if(count == 1)
{
if(WantedLevel[playerid] >= 60)
{
GivePlayerMoney(playerid, -price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 2;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
format(string, sizeof(string), "Du bist für %d Minuten (%d Sekunden) im Gefängnis und musst $%d bezahlen.", (PlayerInfo[playerid][pJailTime]/60), PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
SetPlayerVirtualWorld(playerid, 60);
TextDrawHideForPlayer(playerid, WantedStern[playerid]);
TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
}
else
{
GivePlayerMoney(playerid, -price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
format(string, sizeof(string), "Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
TextDrawHideForPlayer(playerid, WantedStern[playerid]);
TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
}
}
}
}
if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
{// 38 / 49 / 56 = SS
// SetPlayerArmedWeapon(playerid, 0);
new newcar = GetPlayerVehicleID(playerid);
new oldcar = gLastCar[playerid];
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
if(IsABoat(newcar))
{
if(PlayerInfo[playerid][pBoatLic] < 1)
{}
}
else if(IsAPlane(newcar))
{
if(PlayerInfo[playerid][pFlyLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
//SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Flugschein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsABike(newcar))
{
if(PlayerInfo[playerid][pMotoLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
// SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Motorrad Schein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsARoller(newcar))
{
if(PlayerInfo[playerid][pRollerLic] < 1)
{
if(TakingLesson[playerid] == 1)
{}
else
{
// SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast kein Roller Schein !");
// SendClientMessage(playerid, COLOR_WHITE, "Wenn du erwischt wirst, wird das Folgen haben!");
}
}
}
else if(IsALKW(newcar))
{
if(PlayerInfo[playerid][pLKWLic] == 0)
{
if(TakingLesson[playerid] == 0)
{
// SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen LKW Schein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsANoLicVehicle(newcar)) { }
else
{
if(PlayerInfo[playerid][pCarLic] < 1)
{
if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
//SetPlayerWantedLevel(playerid,WantedLevel[playerid]+1);
}
if((TakingLesson[playerid] == 1) || IsPlayerNPC(playerid))
{
}
else
{
return 1;
}
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
}
}if(GetVehicleModel(newcar) == 408)
{
if(PlayerInfo[playerid][pJob] == 17)
{
if(Mullabfuhr[playerid] == 0)
{
SendClientMessage(playerid,COLOR_YELLOW,"[INFO]{FFFFFF} Um deinen Dienst als Müllmann zu starten, benutze /starten");
}
}
else
{
SendClientMessage(playerid,COLOR_WHITE," Dieses Wagen ist nur für Müllmänner da!");
RemovePlayerFromVehicle(playerid);
}
}for(new v=0; v<sizeof(HafenKlause); v++)
{
if(newcar == HafenKlause[v])
{
new cost = SBizzInfo[1][sbEntranceCost];
if(GetPlayerMoney(playerid) >= cost)
{
GivePlayerMoney(playerid,-cost);
SBizzInfo[1][sbTill] += cost;
format(string,sizeof(string),"Bootsfahrt:Du zahlst $%d",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
//GameTextForPlayer(playerid,string,5000,3);
}
else
{
format(string,sizeof(string)," Die Bootsfahrt kostet $%d. Du hast nicht soviel!",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
RemovePlayerFromVehicle(playerid);
}
return 1;
}
}
if(GetVehicleModel(newcar) == 525 && !IsPlayerInFrac(playerid,24))
{
SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist Eigentum der Abschleppfirma!");
RemovePlayerFromVehicle(playerid);
}
if(!IsPlayerInFrac(playerid, 11) && TakingLesson[playerid] != 1)
{
for(new pv = 0; pv < sizeof(FahrschulVehs); pv++)
{
if(newcar == FahrschulVehs[pv])
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist in keiner Fahr/Flugprüfung!");
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}
}
if(IsAnAmbulance(newcar))
{
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22) { }
else { RemovePlayerFromVehicle(playerid); }
}
if(PlayerKarting[playerid] != 0)
{
new kart = GetPlayerVehicleID(playerid);
if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115)
{
PlayerInKart[playerid] = 1;
KartingPlayers ++;
}
}
if(IsABus(newcar) && newcar != RMBus)
{
if(PlayerInfo[playerid][pJob] != 14)
{
SendClientMessage(playerid,COLOR_GREY," Du bist kein Busfahrer !");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(oldcar != 301)
{
if((oldcar != 0) && (HireCar[playerid] != oldcar))
{
if(gLastDriver[oldcar] == playerid && oldcar != newcar)
{
gLastDriver[oldcar] = 300;
gCarLock[oldcar] = 0;
UnLockCar(oldcar);
}
}
}gLastCar[playerid] = newcar;
gLastDriver[newcar] = playerid;
}
if(newstate == PLAYER_STATE_SPAWNED)
{
new Float: lwx, Float:lwy, Float:lwz;
GetPlayerPos(playerid, lwx, lwy, lwz);
if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || IsPlayerInRangeOfPoint(playerid,1000.0, -1041.9,-1868.4,79.1))
{
SetPlayerSpawn(playerid);
}
if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); }
else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
MedicBill[playerid] = 1;
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
gPlayerSpawned[playerid] = 1;
SafeTime[playerid] = 60;
}
return 1;
} -
Wenn ich eingestiegen bin, also wenn das Tacho angezeigt wird.
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Ja ne.. eigentlich ist es oben Rechts, aber diese 0 hat nix mit diesem Wantedstern zutun..
ist irgendwie aufeinmal .. -
Ja, habs mal gemacht, nun kommt das Textdraw trotzdem und verschwindet nach 3 Sekunden... seltsam
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Wie gesagt davor war es auch nicht.. Ist i-wie aufeinmal gekommen.
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WantedLevelAnzahl[playerid] = TextDrawCreate(522.000000, 99.000000, "0");
TextDrawBackgroundColor(WantedLevelAnzahl[playerid], 255);
TextDrawFont(WantedLevelAnzahl[playerid], 3);
TextDrawLetterSize(WantedLevelAnzahl[playerid], 0.560000, 1.799999);
TextDrawColor(WantedLevelAnzahl[playerid], -1);
TextDrawSetOutline(WantedLevelAnzahl[playerid], 1);
TextDrawSetProportional(WantedLevelAnzahl[playerid], 1);
Nur das mehr nicht. -
public foursecondtextdraw(playerid)
{
TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
TextDrawHideForPlayer(playerid,InfoIcon);
TextDrawHideForPlayer(playerid, FarmerInfo);
}
Sollte glaub ich mal nix damit zutun haben. :=) -
Function OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
FRAC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
if (LessonExitedVehicle[playerid] != 0)
{
if (IsADrivingTest(vehicleid) || IsAFlyingTest(vehicleid) || IsASailingTest(vehicleid))
{
SendClientMessage(playerid, COLOR_GRAD1, "Willkommen zurück...");
LessonExitedVehicle[playerid] = 0;
KillTimer(drivingtestexittmr[playerid]);
}
}
new newcar = GetPlayerVehicleID(playerid);
if(IsABoat(newcar))
{
if(PlayerInfo[playerid][pBoatLic] < 1 && GetPlayerState(playerid) == 2)
{
if(TakingLesson[playerid] == 1||pTestBoat[playerid] != 1) { }
else { RemovePlayerFromVehicle(playerid); }
}
}
// SetPlayerArmedWeapon(playerid,29);
if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
if(GetVehicleModel(vehicleid) == 548 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InCargo[playerid] = vehicleid;
}
if(GetVehicleModel(vehicleid) == 417 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InLevi[playerid] = vehicleid;
}
if(GetVehicleModel(vehicleid) == 427 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InEnfo[playerid] = vehicleid;
}
if(PlayerInfo[playerid][pAdmin] == 0)
{
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 520)
{
if(IsPlayerInFrac(playerid,3)|| PlayerInfo[playerid][pLeader] == 7) { }
else
{
SendClientMessage(playerid,COLOR_GRAD1,"Du weißt nicht wie du in das Fahrzeug kommen sollst!");
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}
}
if(!IsANoTachoVehicle(vehicleid) && ispassenger != 1)
{
if(TDeaktivierung[playerid] == 1)
{
SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
TextDrawShowForPlayer(playerid, Fahrzeugkontrolle);
TextDrawShowForPlayer(playerid,InfoIcon);
return 1;
}
if(TDeaktivierung[playerid] == 0)
{
return 1;
}
}
if(GetVehicleModel(vehicleid) == 532 && ispassenger != 1 && PlayerInfo[playerid][pJob] == 6)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "INFO: {FFFFFF}Ernte (/ernten) nun die Felder!");
SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
TextDrawShowForPlayer(playerid, FarmerInfo);
TextDrawShowForPlayer(playerid,InfoIcon);
}
return 1;
} -
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der hersteller ist nicht erreichbar
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ihr könnt ja mal vielleicht versuchen
-
Peace,
Wie ihr in der Beschreibung seht,
würde ich gerne meinen BMW Mod tiefer gelegt haben
Screens:
Sollte millimeter vom reifen entfernt sein wäre echt cool falls mir jemand helfen würde.
Gruß
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Meine rechtschreibung ist zwar nicht die beste aber ich kann mich wenigstens richtig ausdrücken, "und ja bin kein deutscher nebenbei"
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das ist es ja ich finde kein passendes dafür das ist aus dem RPR Script das autohaussystem
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Hallo,
Ich habe mein Flock system umgescriptet dennoch Kann ich als member/leader mein fraktionsfahrzeug nicht öffnen
if(strcmp(cmdtext,"/flock",true)==0)
{
for(new fc;fc<sizeof(FactionCars);fc++)
{
if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
{
for(new f;f<5;f++)
{
new Float:fX,Float:fY,Float:fZ;
GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
if(GetPlayerLeader(playerid) == FactionCars[fc][fFaction][0] || GetPlayerMember(playerid) == FactionCars[fc][fFaction][0])
{
if(FactionCars[fc][fLock] == true)
{
if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
{
FactionCars[fc][fLock] = false;
fUnlockCar(FactionCars[fc][fCarid]);
{
fUnlockCar(FactionCars[fc][fCarid]);
PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
}
}
else if(FactionCars[fc][fLock] == false)
{if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
{
FactionCars[fc][fLock] = true;
fLockCar(FactionCars[fc][fCarid]);
{
fLockCar(FactionCars[fc][fCarid]);
PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
}
}
}return SendClientMessage(playerid,COLOR_GRAD1,"Du bist nicht in der jeweiligen Fraktion.");
}
}
}
return 1;
}
Ich hatte es vorher so: aber man konnte als LCN leader z.B. Yakuza autos bzw. alle frakautos aufschließen abschließen
if(strcmp(cmdtext,"/flock",true)==0)
{
for(new fc;fc<sizeof(FactionCars);fc++)
{
if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
{
for(new f;f<5;f++)
{
new Float:fX,Float:fY,Float:fZ;
GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
if(FactionCars[fc][fLock] == true)
{
if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
{
FactionCars[fc][fLock] = false;
fUnlockCar(FactionCars[fc][fCarid]);
{
fUnlockCar(FactionCars[fc][fCarid]);
PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
}
}
else if(FactionCars[fc][fLock] == false)
{if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
{
FactionCars[fc][fLock] = true;
fLockCar(FactionCars[fc][fCarid]);
{
fLockCar(FactionCars[fc][fCarid]);
PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
}
}
}
}
}
return 1;
} -
Zitat von »Trixury«
Omg hab gefragt was euch so gefallen würde auf einem Reallife Server und alle kommen an Denk selber Egal
Kann Closed werdenIst es wirklich so schwierig, eine adäquate Interpunktion in seine Sätze einzubauen?
Das tut ja beim Lesen weh..._____________________________________________________
Ein Konzept solltest Du Dir selber einfallen lassen, aber da hier ja von enzelnen Systemen geredet wird, gebe ich dazu auch mal meinen Senf dazu.
Das Breadfish in seiner Community ist eine größtenteils hinterlistige Community.
Sofern hier Vorschläge kommen, wird es sicherlich schneller jemand Anderes in seinen Server implementieren, was sicherlich nicht Deinen Vorstellungen entspricht.Daher sind solche Themen eher kontraproduktiv und suboptimal.
Mein Kopf tut weh wen ich Leute sehe die wie abgef'kte Leute schreiben und machen auf 1A Deutsch Lehrer dich hat keiner gefragt?!
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Du könntest mir ja sagen wo welche jobs zumbeispiel geben sollte