Beiträge von Shoxx

    Hallo, Ich will eine Ammunation erstellen wo man dann /buygun machen muss so wie im Biz Gunshop.


    Ich weiß wie das geht aber ich weiß nicht was die mit new Locationmeinen..


    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld !");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast kein Waffenschein !");
    return 1;
    }
    /*
    Ahhhhh meine Lieblingsstelle! xD Hier ist definiert das man ohne schein keine waffen kaufen kann


    <=0 bedeuted wenn du kein schein hast
    */
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Geht nicht !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Für Mitglieder einer Staatlichen Fraktion sind die Waffen Kostenlos.");
    GivePlayerMoney(playerid, - payout);
    }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft Am BIZ: %d", sendername, payout, location-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einen Laden.");
    return 1;
    }
    }
    return 1;
    }

    Ich will wenn derjenige /einladung annehmen macht das er dann eine Fraksperre von 7 Tagen sprich: 604 800 000 millisekunde hat bzw. 604 800 Sekunden.


    if(strcmp(cmd, "/invite", true) == 0)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /invite [playerid/Name]");
    return 1;
    }
    new leader = PlayerInfo[playerid][pLeader];
    new para1 = ReturnUser(tmp);
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
    if(IsPlayerConnected(para1))
    {
    if(para1 != INVALID_PLAYER_ID)
    {
    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
    {
    if(PlayerInfo[para1][pFrakSperre] == 0)
    {
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    printf("AdminSystem: %s hat %s in die Fraktion %s eingeladen.", sendername, giveplayer,Fracs[leader-1]);
    format(string, sizeof(string), " Du wurdest in die Fraktion %s von Leader %s eingeladen.",Fracs[leader-1], sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    SendClientMessage(para1, COLOR_GRAD2, " Wenn du die Einladung annehmen willst, tippe /einladung annehmen");
    //SendClientMessage(para1, COLOR_GRAD2, " Um die Einladung abzulehnen: /einladung ablehnen");
    format(string, sizeof(string), " Du hast %s in die Fraktion %s eingeladen.", giveplayer,Fracs[leader-1]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    SendClientMessage(playerid, COLOR_GRAD2, " Warte, bis der Spieler die Einladung angenommen/abgelehnt hat.");
    new iyear, imonth,iday;
    getdate(iyear, imonth, iday);
    format(string, sizeof(string), "%s[Level:%d] wurde von %s in die Fraktion %s eingeladen (%d-%d-%d)", giveplayer,PlayerInfo[para1][pLevel],sendername,Fracs[leader-1],imonth,iday,iyear);
    MemberLog(string);
    Eingeladen[para1] = leader;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler hat eine Fraktions-Sperre");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Der ausgewählte Spieler, ist bereits in einer Fraktion/Familie.");
    return 1;
    }
    }
    }//not connected
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Nur Der Leader kann Members aufnehmen!");
    }
    return 1;
    }


    if(strcmp(cmd,"/einladung",true) == 0)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
    return 1;
    }
    if(Eingeladen[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Niemand hat dich eingeladen!!");
    return 1;
    }
    if(strcmp(tmp,"annehmen",true) == 0)
    {
    if(Eingeladen[playerid] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(Eingeladen[playerid] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(Eingeladen[playerid] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
    else if(Eingeladen[playerid] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
    else if(Eingeladen[playerid] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
    else if(Eingeladen[playerid] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
    else if(Eingeladen[playerid] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
    else if(Eingeladen[playerid] == 8) { PlayerInfo[playerid][pTeam] = 8; gTeam[playerid] = 8; ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
    else if(Eingeladen[playerid] == 9) { PlayerInfo[playerid][pTeam] = 9; gTeam[playerid] = 9; ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
    else if(Eingeladen[playerid] == 10) { PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else if(Eingeladen[playerid] == 11) { PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
    else if(Eingeladen[playerid] == 12) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }//Triaden
    else if(Eingeladen[playerid] == 13) { PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
    else if(Eingeladen[playerid] == 14) { PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
    else if(Eingeladen[playerid] == 15) { PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 15; ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//Sf Biker Club
    else if(Eingeladen[playerid] == 16) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
    else if(Eingeladen[playerid] == 17) { PlayerInfo[playerid][pTeam] = 17; gTeam[playerid] = 17; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Aztecas
    else if(Eingeladen[playerid] == 18) { PlayerInfo[playerid][pTeam] = 18; gTeam[playerid] = 18; ChosenSkin[playerid] = 173; SetPlayerSkin(playerid, 173); }//Los Santos Rifa
    else if(Eingeladen[playerid] == 19) { PlayerInfo[playerid][pTeam] = 19; gTeam[playerid] = 19; ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
    else if(Eingeladen[playerid] == 20) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 20; ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
    else if(Eingeladen[playerid] == 21) { PlayerInfo[playerid][pTeam] = 21; gTeam[playerid] = 21; ChosenSkin[playerid] = 28; SetPlayerSkin(playerid, 28); }
    else if(Eingeladen[playerid] == 22) { PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 22; ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
    else if(Eingeladen[playerid] == 23) { PlayerInfo[playerid][pTeam] = 23; gTeam[playerid] = 23; ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
    else if(Eingeladen[playerid] == 24) { PlayerInfo[playerid][pTeam] = 24; gTeam[playerid] = 24; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else { return 1; }
    GetPlayerName(playerid,sendername,sizeof(sendername));
    PlayerInfo[playerid][pMember] = Eingeladen[playerid];
    PlayerInfo[playerid][pRank] = 1;
    format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s angenommen!",sendername,Fracs[Eingeladen[playerid]-1]);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLeader] == Eingeladen[playerid])
    {
    SendClientMessage(i,COLOR_LIGHTBLUE,string);
    }
    }
    }
    SetPlayerInterior(playerid,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    FreezePlayer(playerid);
    SelectChar[playerid] = 255;
    Eingeladen[playerid] = 0;
    SelectCharID[playerid] = PlayerInfo[playerid][pMember];
    SelectCharPlace[playerid] = 1;
    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
    SendClientMessage(playerid, COLOR_GRAD5, " Du kannst mit /help deine neuen Fraktionsbefehle betrachten");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Benutze 'weiter' um dir den Charakter auszusuchen den du gerne benutzen möchtest.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast, gib 'fertig' ein.");
    }
    else if(strcmp(tmp,"ablehnen",true) == 0)
    {
    format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s abgelehnt!",sendername,Fracs[Eingeladen[playerid]-1]);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLeader] == Eingeladen[playerid])
    {
    SendClientMessage(i,COLOR_LIGHTBLUE,string);
    }
    }
    }
    Eingeladen[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /einladung [annehmen/ablehnen]");
    }
    return 1;
    }


    Wir haben auch schon so ein /fraksperre system allerdings muss man dann immer /fraksperre machen und das will ich das das automatisch aktiviert und nach den 7 Tagen deaktiviert ist.


    PlayerInfo[playerid][pFrakSperre] = 0;


    Danke für die Hilfe :)

    Hatte es schon versucht.. ging iwie nicht.


    Oder habe es falsch eingesetzt .. könnte das jemand mal so machen wie ich es einfügen soll?

    Nein altes SOL Script.. müsste aber eigentlich überall gleich gehen.


    Könnte das eventuell jemand so umstellen das man nur noch 10 mio abheben kann?

    //===== BANK =====//
    if(dialogid == BANK)
    {
    if(response)
    {
    if(listitem == 0)
    {
    new bank = PlayerInfo[playerid][pAccount];
    new s[128];
    format(s,sizeof(s),"Du hast %d$ auf dein Bankkonto",bank);
    ShowPlayerDialog(playerid,Kontostand,DIALOG_STYLE_MSGBOX,"Kontostand",s,"Zurück","Beenden");
    }
    if(listitem == 1)
    {
    new bank = PlayerInfo[playerid][pAccount];
    new s[128];
    format(s,sizeof(s),"Kontostand: %d$\nWie viel möchtest du auf dein Konto einzahlen?",bank);
    ShowPlayerDialog(playerid,Einzahlen,DIALOG_STYLE_INPUT,"Einzahlen",s,"Einzahlen","Zurück");
    }
    if(listitem == 2)
    {
    new bank = PlayerInfo[playerid][pAccount];
    new s[128];
    format(s, sizeof(s), "Kontostand: %d$\nWie viel möchstes du von deinem Konto abheben?", bank);
    ShowPlayerDialog(playerid,Auszahlen, DIALOG_STYLE_INPUT,"Abheben", s, "Abheben", "Zurück");
    }
    if(listitem == 3)
    {
    if(PlayerInfo[playerid][pLevel] < 3)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Das kann man erst ab Level 3!");
    return 1;
    }
    new bank = PlayerInfo[playerid][pAccount];
    new s[128];
    format(s, sizeof(s), "Kontostand: %d$\nGebe bitte die ID des Users an, an den du Überweisen willst.", bank);
    ShowPlayerDialog(playerid,Uberweisen, DIALOG_STYLE_INPUT, "Bank Überweisung", s, "Weiter", "Zurück");
    }
    }
    }
    if(dialogid == Kontostand)
    {
    if(response)
    {
    ShowPlayerDialog(playerid, BANK, DIALOG_STYLE_LIST, "Menü", "Kontostand\nEinzahlen\nAbheben\nÜberweisen", "Auswählen", "Beenden");
    }
    }
    if(dialogid == Einzahlen)
    {
    if(response)
    {
    if(IsNumeric(inputtext))
    {
    new val = strval(inputtext);
    if(GetPlayerMoney(playerid) == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültig!");
    return 1;
    }
    if(val > GetPlayerMoney(playerid))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "So viel Geld hast du nicht!");
    return 1;
    }
    if(val == 9999999999999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }
    if(val == 99999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }
    new s[128];
    GivePlayerMoney(playerid,-val);
    PlayerInfo[playerid][pAccount]+= val;
    ConsumingMoney[playerid] = 1;
    format(s, sizeof(s), "Du hast %d$ in dein Konto eingezahlt. Neuer Kontostand: %d$", val, PlayerInfo[playerid][pAccount]);
    SendClientMessage(playerid, COLOR_GREEN, s);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültige Eingabe");
    }
    }
    else
    {
    ShowPlayerDialog(playerid, BANK, DIALOG_STYLE_LIST, "Menü", "Kontostand\nEinzahlen\nAbheben\nÜberweisen", "Auswählen", "Beenden");
    }
    }
    if(dialogid == Auszahlen)
    {
    if(response)
    {
    if(IsNumeric(inputtext))
    {
    new val = strval(inputtext);
    if(GetPlayerMoney(playerid) == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültig!");
    return 1;
    }
    if(val > PlayerInfo[playerid][pAccount])
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast zu wenig Geld!");
    return 1;
    }

    if(val == 9999999999999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }
    if(val == 99999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }




    new s[128];
    GivePlayerMoney(playerid, val);
    PlayerInfo[playerid][pAccount] -= val;
    ConsumingMoney[playerid] = 1;
    format(s, sizeof(s), "Du hast %d$ von deinem Konto ausgezahlt. Neuer Kontostand: %d$", val, PlayerInfo[playerid][pAccount]);
    SendClientMessage(playerid, COLOR_GREEN, s);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültige Eingabe");
    }
    }
    else
    {
    ShowPlayerDialog(playerid, BANK, DIALOG_STYLE_LIST, "Menü", "Kontostand\nEinzahlen\nAbheben\nÜberweisen", "Auswählen", "Beenden");
    }
    }
    if(dialogid == Uberweisen)
    {
    if(response)
    {
    if(IsNumeric(inputtext))
    {
    Spieler = strval(inputtext);
    new giveplayer[MAX_PLAYER_NAME];
    new s[128];
    GetPlayerName(Spieler, giveplayer, sizeof(giveplayer));
    if(IsPlayerConnected(Spieler))
    {
    format(s, sizeof(s), "Wie viel willst du an %s überweisen? Aktueller Kontostand: %d", giveplayer, PlayerInfo[playerid][pAccount]);
    ShowPlayerDialog(playerid, Uberweisen2, DIALOG_STYLE_INPUT, "Überweisung", s, "Überweisen", "Abbrechen");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Derzeit ist dieser Spieler nicht Online!");
    }
    }
    }


    else
    {
    ShowPlayerDialog(playerid, BANK, DIALOG_STYLE_LIST, "Menü", "Kontostand\nEinzahlen\nAbheben\nÜberweisen", "Auswählen", "Beenden");
    }
    }
    new val1 = strval(inputtext);
    {
    if(val1 == 9999999999999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }
    if(val1 == 99999999999)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ATM - BUG ist Verboten!");
    Kick(playerid);
    return 1;
    }
    }


    if(dialogid == Uberweisen2)
    {
    if(response)
    {
    if(IsNumeric(inputtext) && strval(inputtext) > 0)
    {
    new val = strval(inputtext);
    if(val > PlayerInfo[playerid][pAccount])
    {
    SendClientMessage(playerid, COLOR_GRAD1, "So viel Geld hast du nicht!");
    return 1;
    }
    new s[128];
    new sendername[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(Spieler, giveplayer, sizeof(giveplayer));
    PlayerInfo[playerid][pAccount] -= val;
    PlayerInfo[Spieler][pAccount] += val;
    format(s, sizeof(s), "Du hast %s erfolgreich %d$ überweisen.", giveplayer, val);
    SendClientMessage(playerid, COLOR_GREY, s);
    format(s, sizeof(s), "%s hat dir %d$ überwiesen.", sendername, val);
    SendClientMessage(Spieler, COLOR_GREY, s);
    new string[180];
    format(string, sizeof(string), "%s überweist $%d an %s", sendername, val, giveplayer);
    if(val >= 500000)
    {
    ABroadCast(COLOR_YELLOW,string,1);
    }
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültige Eingabe!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Überweisung abgebrochen.");
    }
    }


    Kann jemand das so machen das man nur bis 10 Mio angeben kann?


    Danke :)

    Bekomme es einfach nicht hin eine Kilometer anzeige zu scripten...
    new Float:Speedo_X,Float:Speedo_Y,Float:Speedo_Z;
    new Float:Speedo_HP;
    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i) && !IsANoTachoVehicle(GetPlayerVehicleID(i)))
    {
    TextDrawHideForPlayer(i, Copyright);
    GetPlayerPos(i, Speedo_X, Speedo_Y, Speedo_Z);
    GetPlayerVehicleID(i);
    GetVehicleHealth(GetPlayerVehicleID(i), Speedo_HP);


    new str1[256],str2[256],str3[256],str4[256];
    if(SpeedoON[i] == 0)
    {
    TextDrawShowForPlayer(i, box[i]); TextDrawShowForPlayer(i, fahrzeug[i]); TextDrawShowForPlayer(i, kmh[i]);
    TextDrawShowForPlayer(i, hoehe[i]); TextDrawShowForPlayer(i, zustand[i]);
    SpeedoON[i] = 1;
    }
    new Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,final_speed_int;
    new veh = GetPlayerVehicleID(i);
    GetVehicleVelocity(veh, speed_x, speed_y, speed_z);
    final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*136.666667; // 136.666667 = kmph // 85.4166672= mph
    final_speed_int = floatround(final_speed,floatround_round);
    new kmh_anzahl = final_speed_int;


    format(str1,sizeof(str1),"Fahrzeug: ~y~%s",VehicleName[GetVehicleModel(GetPlayerVehicleID(i))-400]);
    TextDrawSetString(fahrzeug[i], str1);


    if(kmh_anzahl >= 150)
    {
    format(str2,sizeof(str2),"KM/H: ~r~%d",kmh_anzahl);
    TextDrawSetString(kmh[i], str2);
    }
    else if(kmh_anzahl >= 90)
    {
    format(str2,sizeof(str2),"KM/H: ~y~%d",kmh_anzahl);
    TextDrawSetString(kmh[i], str2);
    }
    else if(kmh_anzahl >= 40)
    {
    format(str2,sizeof(str2),"KM/H: ~g~%d",kmh_anzahl);
    TextDrawSetString(kmh[i], str2);
    }
    else
    {
    format(str2,sizeof(str2),"KM/H: ~b~%d",kmh_anzahl);
    TextDrawSetString(kmh[i], str2);
    }
    new vehicleid = GetPlayerVehicleID(i);
    format(str3,sizeof(str3),"Tank: ~g~%d / %d Liter", Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)));
    TextDrawSetString(hoehe[i], str3);


    if(Speedo_HP >= 551)
    {
    format(str4,sizeof(str4),"Zustand: ~g~%.2f", Speedo_HP);
    TextDrawSetString(zustand[i], str4);
    }
    else if(Speedo_HP >= 361)
    {
    format(str4,sizeof(str4),"Zustand: ~y~%.2f", Speedo_HP);
    TextDrawSetString(zustand[i], str4);
    }
    else
    {
    format(str4,sizeof(str4),"Zustand: ~r~%.2f", Speedo_HP);
    TextDrawSetString(zustand[i], str4);
    }
    }
    SavePlayerPos[i][sX] = Speedo_X, SavePlayerPos[i][sY] = Speedo_Y, SavePlayerPos[i][sZ] = Speedo_Z;
    }

    //---------------------------------------------------------
    Function SetPlayerToTeamColor(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_LSCOP); // Copfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_FBI); // Copfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_ARMY); // Armyfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    SetPlayerColor(playerid,NAMECOLOR_MEDIC); // white SetPlayerColor(playerid,NAMECOLOR_MEDIC); // Arztfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerColor(playerid,0x7A8B8B); // white SetPlayerColor(playerid,NAMECOLOR_LCN); // LaCostaNostrafarbe
    }
    else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerColor(playerid,0x636363); // white SetPlayerColor(playerid,NAMECOLOR_YAKUZA); // Yakuzafarbe
    }
    else if(PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI); // Präsifarbe
    }
    else if(PlayerInfo[playerid][pMember] == 7)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI_SCHUTZ); // Präsischutzfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    SetPlayerColor(playerid,NAMECOLOR_CNN); // white SetPlayerColor(playerid,NAMECOLOR_CNN); // CNNfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
    {
    SetPlayerColor(playerid,NAMECOLOR_TAXI); // white SetPlayerColor(playerid,NAMECOLOR_TAXI); // Taxifarbe
    }
    else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    {
    SetPlayerColor(playerid,COLOR_LEHRER); // white SetPlayerColor(playerid,COLOR_LEHRER); // Fahrlehrerfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    {
    SetPlayerColor(playerid,NAMECOLOR_GROVE); // white SetPlayerColor(playerid,NAMECOLOR_GROVE); // Grovefarbe
    }
    else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    {
    SetPlayerColor(playerid,NAMECOLOR_BALLAS); // white SetPlayerColor(playerid,NAMECOLOR_BALLAS); // Ballasfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_FAF); // Dillimore Devils-farbe
    }
    else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    {
    SetPlayerColor(playerid,NAMECOLOR_VAGOS); // white SetPlayerColor(playerid,NAMECOLOR_VAGOS); // Vagosfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    {
    SetPlayerColor(playerid,NAMECOLOR_AZTECAS); // white SetPlayerColor(playerid,NAMECOLOR_AZTECAS); //Aztecasfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    {
    SetPlayerColor(playerid,NAMECOLOR_FAF); // white
    }
    else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
    {
    SetPlayerColor(playerid,0xFF140000); // white
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // OAMT Farbe
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    }
    }


    Ich will das die Farben nur im Namen sind und nicht auf der Map als punkt angezeigt wird... wie geht das?

    forward hack(playerid);
    if(strcmp(cmd, "/hack", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerCuffed[playerid])
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du wurdest Verhaftet. Du kannst nicht Hacken!");
    return 1;
    }
    new hackcar = GetPlayerVehicleID(playerid);
    if(IsACopCar(hackcar) && IsPlayerInAnyVehicle(playerid))
    {
    if(WantedLevel[playerid]>=1)
    {
    SendClientMessage(playerid, COLOR_ALLDEPT, "Du fängst an zu Hacken, bleib 4 Minuten im Auto.");
    TogglePlayerControllable(playerid,0);
    SetTimerEx("hack", 120000, 0, "d", playerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du hast keine Wanteds!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist in keinem Einsatzfahrzeug!");
    return 1;
    }
    }
    return 1;
    }


    public hack(playerid)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist fertig mit Hacken");
    TogglePlayerControllable(playerid,1);
    WantedLevel[playerid] = 0;
    }


    Hacken soll bei /cuff abbrechen!

    forward FRAC_OnPlayerStateChange(playerid, newstate, oldstate);
    public FRAC_OnPlayerStateChange(playerid, newstate, oldstate){
    if(newstate==PLAYER_STATE_DRIVER){
    new Carid1 = GetPlayerVehicleID(playerid);
    for(new fbl;fbl<sizeof(FactionBuylist);fbl++){
    if(Carid1 == FactionBuylist[fbl][fbCarid]){
    if(IsAllowedFactionToBuy(GetPlayerLeader(playerid))){
    TogglePlayerControllable(playerid,false);
    new fblText[256];
    format(fblText,sizeof(fblText),"{FFFFFF}Möchtest du das Fahrzeug deiner Fraktion kaufen?\n\n{F3FF02}Fahrzeugname: %s\nPreis: $%d\n\n{FFFFFF}Um das Fahrzeug zu kaufen benutze den Button 'Ja', um es nicht zu kaufen den Button 'Nein'.",fCarName[FactionBuylist[fbl][fbVehid]-400],FactionBuylist[fbl][fbPrice]);
    ShowPlayerDialog(playerid,DIALOG_FACTION_CAR_BUY,DIALOG_STYLE_MSGBOX,"{FFFFFF}Fraktionsautohaus:",fblText,"Nein","Ja");
    }else{
    SendClientMessage(playerid,FACTION_COL_GREY,"Du bist nicht brechtigt Fraktionsfahrzeuge zu kaufen!");
    new Float:pPos[3];
    GetPlayerPos(playerid,pPos[0],pPos[1],pPos[2]);
    SetPlayerPos(playerid,pPos[0]+2.5,pPos[1]+2.5,pPos[2]);
    }break;
    }
    }
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    if(FactionCars[fc][fCarid] == GetPlayerVehicleID(playerid)){
    for(new f;f<5;f++){
    if(GetPlayerAdmin(playerid) >= NEEDED_ADMINLEVEL || GetPlayerFaction(playerid) == FactionCars[fc][fFaction][f])
    return true;
    }
    SendClientMessage(playerid,FACTION_COL_GREY,"Du bestitzt für dieses Fahrzeug keine Schlüssel, du verlässt das Fahrzeug.");
    RemovePlayerFromVehicle(playerid);
    return true;
    }
    }
    }
    }return 1;
    }
    forward FRAC_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
    public FRAC_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){
    if(dialogid == DIALOG_FACTION_CAR_BUY){
    if(response){
    new Float:pPos[3];
    GetPlayerPos(playerid,pPos[0],pPos[1],pPos[2]);
    SetPlayerPos(playerid,pPos[0]+2.5,pPos[1]+2.5,pPos[2]);
    TogglePlayerControllable(playerid,true);
    }
    if(!response){
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){
    if(IsAllowedFactionToBuy(GetPlayerLeader(playerid))){
    if(GetFactioncarsOfFaction(GetPlayerLeader(playerid)) < MAX_BUY){
    new Carid1 = GetPlayerVehicleID(playerid);
    for(new fbl;fbl<sizeof(FactionBuylist);fbl++){
    if(Carid1 == FactionBuylist[fbl][fbCarid]){
    if(CallRemoteFunction("Script_GetPlayerMoney","i",playerid) >= FactionBuylist[fbl][fbPrice]){
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] < 400 || FactionCars[fc][fVehid] > 611){
    FactionCars[fc][fVehid] = FactionBuylist[fbl][fbVehid];
    FactionCars[fc][fPos][0] = FactionBuySpawn[0];
    FactionCars[fc][fPos][1] = FactionBuySpawn[1];
    FactionCars[fc][fPos][2] = FactionBuySpawn[2];
    FactionCars[fc][fPos][3] = FactionBuySpawn[3];
    new Color[2];
    GetDefaultCarColorOfFaction(GetPlayerLeader(playerid),Color[0],Color[1]);
    FactionCars[fc][fCol][0] = Color[0];
    FactionCars[fc][fCol][1] = Color[1];


    FactionCars[fc][fPrice] = FactionBuylist[fbl][fbPrice];
    for(new slot;slot<14;slot++)
    FactionCars[fc][fTuning][slot] = 0;
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    print(">>> Nach dem Autoerstellen!");
    #if defined FACTION_CARS_LOCKABLE
    fLockCar(FactionCars[fc][fCarid]);
    FactionCars[fc][fLocked] = true;
    #endif
    for(new f;f<5;f++)
    {
    FactionCars[fc][fFaction][f] = -255;
    }
    FactionCars[fc][fFaction][0] = GetPlayerLeader(playerid);
    PutPlayerInVehicle(playerid,FactionCars[fc][fCarid],0);
    CallRemoteFunction("Script_SetPlayerMoney","id",playerid,(CallRemoteFunction("Script_GetPlayerMoney","i",playerid)-FactionBuylist[fbl][fbPrice]));
    new Float:pPos[3];
    GetPlayerPos(playerid,pPos[0],pPos[1],pPos[2]);
    SetPlayerPos(playerid,pPos[0]+2.5,pPos[1]+2.5,pPos[2]);
    TogglePlayerControllable(playerid,true);
    SendClientMessage(playerid,FACTION_COL_YELLOW,"Glückwunsch zum neuen Fahrzeug.");
    SendClientMessage(playerid,FACTION_COL_YELLOW,"Bitte vergesse nicht das Fahrzeug mit: '/fpark' umzuparken.");
    SendClientMessage(playerid,FACTION_COL_YELLOW,"Das Fahrzeug steht am Ausgabepunkt bereit!");
    return 1;
    }
    }SendClientMessage(playerid,FACTION_COL_GREY,"Die maximale Anzahl von Fraktionsfahrzeugen ist bereits erreicht.");
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Du hast nicht genügend Geld bei dir!");
    break;
    }
    }
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Deine Fraktion hat das Limit von Fahrzeugen bereits erreicht.");
    }else SendClientMessage(playerid,FACTION_COL_GREY,"Du bist nicht brechtigt Fraktionsfahrzeuge zu kaufen!");
    new Float:pPos[3];
    GetPlayerPos(playerid,pPos[0],pPos[1],pPos[2]);
    SetPlayerPos(playerid,pPos[0]+2.5,pPos[1]+2.5,pPos[2]);
    TogglePlayerControllable(playerid,true);
    }
    }return 1;
    }return 0;
    }


    Irgendwie öffnet sich beim Einsteigen vom Auto etc. dieser Dialog nicht und ich kann die autos die da stehen einfach fahren..