Beiträge von DopeFire

    Nein ist nicht doppelt im Script Vorhanden . Und FS hab ich auch keins mit /enter bzw /exit


    //e hier der exit befehl ( der auch nicht geht )
    if(strcmp(cmd, "/exit", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    //printf("House :%d",i);
    if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    if(HouseInfo[i][hHel] == 1)
    {
    new Float:tempheal;
    GetPlayerHealth(playerid,tempheal);
    if(tempheal < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    }
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    //printf("Bizz :%d",i);
    if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
    {
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
    PlayerInfo[playerid][pLocal] = 255;
    }
    }
    if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
    {
    TogglePlayerControllable(playerid, 1);
    //RemovePlayerFromVehicle(playerid);
    }
    else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1479.9386,-1769.6519,18.7958);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    }
    else if (PlayerToPoint(3.0, playerid,2324.399902,-1147.500000,1050.699951))//Haus 35, Innen Koordianten und dann Virtuele Welt
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1258.6598,-785.2664,92.0302);//enter Koordinaten
    SetPlayerFacingAngle(playerid, 90.00);//Spieler drehung
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(5.0, playerid,6299.318359375,-2245.9672851563,28.191822052002))// ND INTERIOR
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,2195.4722,1676.9705,12.3672);//enter Koordinaten
    SetPlayerFacingAngle(playerid, 90.00);//Spieler drehung
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(3.0, playerid,246.3760,109.2460,1003.2188))//Haus 35, Innen Koordianten und dann Virtuele Welt
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1568.8380,-1690.8846,5.8906);//enter Koordinaten
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(3.0, playerid,246.2502,110.1090,1003.2257))//WK
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1568.7108,-1690.7501,5.8906);//enter Koordinaten
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
    }
    else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
    }
    else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
    }
    else if(NoFuel[playerid] == 1)
    {
    TogglePlayerControllable(playerid, 1);
    RemovePlayerFromVehicle(playerid);
    NoFuel[playerid] = 0;
    }
    }
    return 1;
    }


    //edit ² fuck off gl_property´s ^^

    Guten Morgen ,


    Ich habe ein Problem mit 2x Port Befehlen beide Zeigen keine Reaktion obwohl ich kein Fehler finde :S


    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,1481.1877,-1769.5936,18.7958))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Willkommen im Rathaus", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    else if (PlayerToPoint(3.0, playerid,-548.9719,-180.5455,78.4063))
    {
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerInterior(playerid,2); //normal 2
    SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219); //original
    PlayerInfo[playerid][pInt] = 2; //normal 2
    PlayerInfo[playerid][pLocal] = 242;
    }
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(5.0, playerid,2195.4722,1676.9705,12.3672))
    {
    if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,6299.318359375,-2245.9672851563,28.191822052002);
    }
    }
    else if (PlayerToPoint(5.0, playerid,2526.6165,-1035.5824,69.5789))
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4517.3721,-1732.8248,1.3128);
    }
    }

    else if (PlayerToPoint(5.0, playerid,1711.9500,-2103.9241,13.5469))
    {
    if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4563.2769,-1729.3535,1.3750);
    }
    }

    else if (PlayerToPoint(5.0, playerid,689.2095,-1276.3827,13.5590))
    {
    if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4468.2939,-1856.5135,6.4124);
    }
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    else if (PlayerToPoint(3.0, playerid,1258.6598,-785.2664,92.0302))//Haus 35, WO das man /enter macht
    {
    if(PlayerToPoint(3.0, playerid,1258.6598,-785.2664,92.0302))//Wo man /enter macht
    {
    SetPlayerPos(playerid,225.7898,1023.3518,1084.0122);//Interior ID (Innen Koordianten)
    SetPlayerInterior(playerid,7);//Interior
    PlayerInfo[playerid][pInt] = 7;//interior
    }
    }
    else if (PlayerToPoint(3.0, playerid,1568.8380,-1690.8846,5.8906))//Haus 35, WO das man /enter macht
    {
    if(PlayerToPoint(3.0, playerid,1568.8380,-1690.8846,5.8906))//Wo man /enter macht
    {
    SetPlayerPos(playerid,246.3760,109.2460,1003.2188);//Interior ID (Innen Koordianten)
    SetPlayerInterior(playerid,10);//Interior
    PlayerInfo[playerid][pInt] = 10;//interior
    }
    }
    else if (PlayerToPoint(3.0, playerid,1832.3160,-1125.1207,24.5590))///enter Punkt koordinaten einfügen
    {
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    GameTextForPlayer(playerid, "~w~La Cosa Nostra Casino", 5000, 1);// Text wenn ihr im Interior seit
    SetPlayerInterior(playerid,1);//Interior zahl
    SetPlayerVirtualWorld(playerid, 11); // Virtual World !!! So seht ihr keine anderen Spieler die diese IUnterior nutzen
    SetPlayerPos(playerid,2233.8032,1712.2303,1011.7632);// Poistion die ihr aus dem Wiki habt.
    }
    }
    }
    return 1;
    }

    Guten Tag ,


    hab ein neues Problem ^^ und zwar hab ich in eine GM eine Funktion gefunden die Den gameText in ein 3d Text label macht aber bei mir sind die Labels alle unter der Farm in Dillimore :S Der Code


    new house[35];
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(HouseInfo[h][hOwned] == 0)
    {
    format(house, sizeof(house),"HausNr.: %d, Preis: $%d \nLevel: %d",h+1, HouseInfo[h][hValue], HouseInfo[h][hLevel]);
    AddStaticPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
    pickups++;
    }
    if(HouseInfo[h][hOwned] == 1)
    {
    if(HouseInfo[h][hRentabil] != 0)
    {
    format(house, sizeof(house), "Besitzer: %s, Mietbar: Ja \nMietpreis: $%d",HouseInfo[h][hOwner],HouseInfo[h][hRent]);
    }
    else
    {
    format(house, sizeof(house), "Besitzer: %s, Mietbar: Nein",HouseInfo[h][hOwner]);
    }
    AddStaticPickup(1239, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
    pickups++;
    }
    Create3DTextLabel(house,COLOR_WHITE, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],20.0,0);
    }
    for(new h = 0; h < sizeof(BizzInfo); h++)
    {
    if(BizzInfo[h][bOwned] == 0)
    {
    AddStaticPickup(1272, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
    pickups++;
    }
    if(BizzInfo[h][bOwned] == 1)
    {
    AddStaticPickup(1239, 1, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
    pickups++;
    }
    }
    for(new h = 0; h < sizeof(SBizzInfo); h++)
    {
    if(SBizzInfo[h][sbOwned] == 0)
    {
    AddStaticPickup(1272, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
    pickups++;
    }
    if(SBizzInfo[h][sbOwned] == 1)
    {
    AddStaticPickup(1239, 1, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
    pickups++;
    }
    }


    Bekomme keine warning´s oder so nur die Labels sind an der falschen Position


    Mit Freundlichen Grüßen





    Danke, ich probier es gleich mal und melde mich dan wider


    //edit


    C:\Dokumente und Einstellungen\Fire_BnX\Desktop\Scripten\samp03bsvr_R2_win32\gamemodes\pate.pwn(29424) : error 017: undefined symbol "dcmd_anzeigen"


    dcmd(anzeigen, 8, cmdtext); :huh:


    //e Rechtschreibung

    Guten Abend


    Und zwar hab ich ein Problem mit einem Fs das ich geschrieben hab das Probelm immer wen ich /startwar mach geht der server off hier der code
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #include <dini>


    new Menu:VWar;


    #if defined FILTERSCRIPT


    new Menu:VWar;


    new Menu:ladenmenu;
    new Menu:getraenke;
    new Menu:fastfood;
    new Menu:snacks



    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    VWar = CreateMenu("War Eintragen",2, 200.0, 150.0, 120.0, 50.0);
    AddMenuItem(VWar,0, "Groove Street");
    AddMenuItem(VWar,0, "Ballas");
    AddMenuItem(VWar,0, "La Cosa Nostra");
    AddMenuItem(VWar,0, "Red Soldiers");
    AddMenuItem(VWar,0, "Nd´rangetha");
    AddMenuItem(VWar,0, "V.L.Aztecas");
    AddMenuItem(VWar,0, "Yakuza");



    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {


    if (strcmp("/startwar", cmdtext, true) == 0)
    {
    ShowMenuForPlayer(VWar, playerid);
    return 1;
    }

    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:CurrentMenu = GetPlayerMenu(playerid);

    if(CurrentMenu == VWar)
    {
    switch(row)
    {
    case 0:

    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "Groove Street");
    }
    case 1:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "Ballas");
    }
    case 2:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "La Cosa Nostra");
    }
    case 3:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "Red Soldiers");
    }
    case 4:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "ND´rangetha");
    }
    case 5:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "V.L.Aztecas");
    }
    case 6:
    {
    dini_Set("/scriptfiles/Warinfo/Vagos.ini", "Yakuza");
    }

    }
    }



    return 1;
    }


    ^
    Danke hatte es aus einem Tutorial |

    Guten Nachmittag,
    Ich habe mich soeben mal an dcmd versucht nur weis ich nicht ob der von mir gewünschte effekt erzielt wird ^^ deswegen wollte ich euch mal fragen was diese funktion bringt


    dcmd_anzeigen(playerid, params[])
    {
    new aid;
    new zid;
    GetPlayerPos(zid, Floatx , Floaty, Floatz);
    if (sscanf(params, "uu ", id)) SendClientMessage(playerid, 0xFF0000AA, "Benutze: \"/showpos <playerid> <Zielid>\"");
    else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "Spieler Nicht gefunden");
    else
    {
    SetPlayerCheckpoint(aid, Floatx, Floaty, Floatz);
    SetPlayerCheckpoint(playerid, Floatx, Floaty, Floatz);
    }
    return 1;
    }


    Ziel : Ich habe mir vorgestellt das man /anzeigen [A] [B]und man die position von A Person B zeigen kann


    Hab ich das richtig gemacht nun meine frage ?^^


    Mit Freundlichen Grüßen


    // ziel verbessert

    Guten Morgen !


    Ich habe grade ein Problem und zwar wird mein Text Label Nicht angezeigt


    bei den New´s
    new Text3D:FBID;
    new Text3D:NDR;


    GameModeInit
    NDR = Create3DTextLabel("Nd´rangetha base\n Level 99",0xFFFFFFFF,2195.4722,1676.9705,12.3672,0,0);
    FBID = Create3DTextLabel("FBI Waffenkammer\n Benutze /duty ",0xFFFFFFFF,2266.9443,2447.5205,3.5313,0,0);


    Mit Freundlichen Grüßen