ich habe da garnix gemacht ...
"// Limits and internal constants
#define MAX_PLAYER_NAME (24)
#define MAX_PLAYERS (500)
#define MAX_VEHICLES (2000)
#define INVALID_PLAYER_ID (0xFFFF)
#define INVALID_VEHICLE_ID (0xFFFF)
#define NO_TEAM (255)
#define MAX_OBJECTS (1000)
#define INVALID_OBJECT_ID (0xFFFF)
#define MAX_GANG_ZONES (1024)
#define MAX_TEXT_DRAWS (2048)
#define MAX_MENUS (128)
#define MAX_3DTEXT_GLOBAL (1024)
#define MAX_3DTEXT_PLAYER (1024)
#define MAX_PICKUPS (4096)
#define INVALID_MENU (0xFF)
#define INVALID_TEXT_DRAW (0xFFFF)
#define INVALID_GANG_ZONE (-1)
#define INVALID_3DTEXT_ID (0xFFFF)
"
das steht in der a_samp
(e)
un/sichtbar werden sie hier:
if(newstate == PLAYER_STATE_ONFOOT)
{
TextDrawHideForPlayer(playerid, KMDraw[playerid]);
TextDrawHideForPlayer(playerid, TankDraw[playerid]);
TextDrawHideForPlayer(playerid, KmhDraw[playerid]);
}
if(newstate == PLAYER_STATE_DRIVER)
{
TextDrawShowForPlayer(playerid, KMDraw[playerid]);
TextDrawShowForPlayer(playerid, TankDraw[playerid]);
TextDrawShowForPlayer(playerid, KmhDraw[playerid]);
}