Stadthalle Los Santos mit DOWNLOAD !

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    • Aurax schrieb:

      Guten Tag,

      Ich hätte eine Frage wie fügt man diese Map ein?

      Lg

      Aurax
      Soweit meine Kenntnisse reichen und ich kenne
      Mich null mit scripten und Maps Server aus.
      Entweder du pflegst es mit in dem Script ein oder hinterlegst es in den dafür hervorgesehen oder der sich zum Beispiel Maps nennen könnte.

      Aber wenn man einen Server eröffnen möchte sollte man das schon wissen!

      Greetz

      Marley2409




      Projekt Vare-Design.de

      Unsere Webpräsenz
      Klicke Hier !>>>>>>Vare-Design Homepage
      Inhaber: Marley2409 & J0a9
      Grafikanfragen bitte Per PN!
    • Wenn du das nicht weißt, brauchst du glaube ich keine Maps, hehe.

      Die Map ist zu schön zum Veröffentlichen. Schade aber trotzdem danke dafür!
      Bitte präsentiert eure Werke nicht, wenn ihr die Kritik am Ende nicht ertragen könnt. Denkt vorher drüber nach!


      Follow me on Youtube !

      ++ Mapping Service by dreamtex ++
      ++ Informationen auf meinen Profil ++

    • Neu

      JacLos schrieb:

      Hat jemand den RemoveBuilding für die Stadthalle parat? :)

      Sonst würde ich MTA mal neu installieren

      PAWN-Quellcode

      1. RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
      2. RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
      3. RemoveBuildingForPlayer(playerid, 4045, 1479.3359, -1802.2891, 12.5469, 0.25);
      4. RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
      5. RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
      6. RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
      7. RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
      8. RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
      9. RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
      10. RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
      11. RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
      12. RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
      13. RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
      14. RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
      15. RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
      16. RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
      17. RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
      18. RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
      19. RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
      20. RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
      21. RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
      22. RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
      23. RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
      24. RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
      25. RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
      26. RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
      27. RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
      28. RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
      29. RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
      30. RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
      31. RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
      32. RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
      33. RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
      34. RemoveBuildingForPlayer(playerid, 3997, 1479.3359, -1802.2891, 12.5469, 0.25);
      35. RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
      36. RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
      37. RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
      38. RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
      39. RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
      40. RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
      41. RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
      42. RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
      43. RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
      44. RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
      45. RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
      46. RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
      47. RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
      48. RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
      49. RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
      50. RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
      51. RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
      52. RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
      53. RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
      54. RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
      55. RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
      56. RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
      57. RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
      58. RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
      59. RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
      60. RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
      61. RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
      62. RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
      63. RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
      64. RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
      65. RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
      66. RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
      Alles anzeigen


      Nice nicht schlecht danke dafür :)
      10/10 :thumbup:

      Quellcode

      1. return Sieg****(playerid, COLOR_GREY, "Du bist nicht der Projektleiter");
    • Neu

      JacLos schrieb:

      Hat jemand den RemoveBuilding für die Stadthalle parat? :)

      Sonst würde ich MTA mal neu installieren
      Müssten diese sein:

      PAWN-Quellcode

      1. //Stadthalle LS
      2. RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
      3. RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
      4. RemoveBuildingForPlayer(playerid, 4045, 1479.3359, -1802.2891, 12.5469, 0.25);
      5. RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
      6. RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
      7. RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
      8. RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
      9. RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
      10. RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
      11. RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
      12. RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
      13. RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
      14. RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
      15. RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
      16. RemoveBuildingForPlayer(playerid, 3997, 1479.3359, -1802.2891, 12.5469, 0.25);
      17. RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
      18. RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
      19. RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
      20. RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
      21. RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
      22. RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
      23. RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
      24. RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
      25. RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
      26. RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
      27. RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
      28. RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
      29. RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25);
      30. RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
      31. RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
      32. RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
      33. RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
      34. RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
      35. RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
      36. RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
      37. RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
      38. RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
      39. RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
      40. RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
      Alles anzeigen

      @Hog
      Danke dir :)