native __SetPlayerPos(playerid, Float:x, Float:y, Float:z) = SetPlayerPos;
stock _SetPlayerPos(playerid, Float:x, Float:y, Float:z)//1
{
FreeTime[playerid] = 4;
Posis[playerid][0] = x;
Posis[playerid][1] = y;
Posis[playerid][2] = z;
return __SetPlayerPos(playerid, x, y, z);
}
#if defined _ALS_SetPlayerPos
#undef SetPlayerPos
#else
#define _ALS_SetPlayerPos
#endif
#define SetPlayerPos _SetPlayerPos
Das ist der richtige Code dafür