new PlayerText:TDEditor_PTD[MAX_PLAYERS][1];
ocmd:handy(playerid,params[])
{
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 487.312042, 349.109710, "s");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.400000, 1.600000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 21.020385, 258.954833);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
return 1;
}
es werden keine fehler ausgegeben aber im spiel wird es nicht angezeigt