Hey, habe mir einen Test Server gekauft ( Damit ich mit freunden testen kann ).
Nun ist das Problem, sobald ich auf dem Server connecte erscheint folgende Fehlermeldung:
Code
- (node:15808) ExperimentalWarning: The ESM module loader is experimental.
- (node:15808) ExperimentalWarning: The ESM module loader is experimental.
- (node:15808) ExperimentalWarning: The ESM module loader is experimental.
- (node:15808) ExperimentalWarning: The ESM module loader is experimental.
- [33m[INFO][0m Loading NodeJS packages...
- [33m[INFO][0m Starting packages...
- [32m[DONE][0m Server packages have been started.
- Initializing Bootstrapper.dll (1.1.0.0)..
- -> SERVER STARTED AT 25.05.2020 20:32:03
- Unable to load acl.xml
- ACLEnabled: False
- Loaded 667 entries from vehicleData.json
- Loading resources..
- Color conversion failed because a handle to the actual windows console was not found.
- -> Starting Deathmatch resource..
- Deathmatch: setting as Gamemode resource
- Deathmatch: loading scripts.. found 1 script(s)
- Deathmatch: instantiating Deathmatch.Commands..
- Deathmatch: instantiating Deathmatch.Settings..
- Deathmatch: instantiating Deathmatch.playerEvents..
- Deathmatch: instantiating Deathmatch.IPlayer..
- Deathmatch: instantiating Deathmatch.serverEvents..
- Deathmatch: instantiating Deathmatch.Database.PlayerData..
- Deathmatch: loading server events.. found 4 server event(s)
- Deathmatch: loading server events.. found 1 server event(s)
- Deathmatch: loaded 5 server events(s)
- Deathmatch: loading commands.. found 11 command(s)
- Deathmatch: loaded 11 commands(s)
- [Server] Settings wurden erfolgreich geladen.
- [Server] Der Server wurde erfolgreich gestartet.
- -> Resource Deathmatch started!
- Started! Waiting for connections..
- [32m[DONE] [0mStarted resource transfer server at 20972 port.
- [32m[DONE] [0mClient-side packages weight: [33m0.000000 MB[0m (uncompressed: [33m0.000000 MB[0m).
- [32m[DONE] [0mThe server is ready to accept connections.
- [N] Incoming connection from
- [Server] Der Spieler Kamisama hat den Server betreten.
- Exception has been thrown by the target of an invocation.
- Exception has been thrown by the target of an invocation.
- Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
- ---> System.MissingMethodException: Method not found: 'Void GTANetworkAPI.Entity.set_Position(GTANetworkAPI.Vector3)'.
- at void Deathmatch.playerEvents.OnPlayerSpawn(Player player)
- --- End of inner exception stack trace ---
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at GTANetworkInternals.EventHandler.Parse(Event _event, Object[] arguments)
- at Bootstrapper.EventInternalClass.OnPlayerSpawn(UInt16 playerId)
Auf meinem Local PC klappt alles ohne Probleme..