Beiträge von DJ Deagle

    HeyHoo,


    Ich habe mir ein kleines Fraktionssystem auf MySQL gebastelt.
    Leider, musste Ich beim compilen mit 8 Tag-mismatches erschrocken werden.
    Woran liegt das?


    Errors:

    Spoiler anzeigen
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8293) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8294) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8295) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8296) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8297) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8307) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8308) : warning 213: tag mismatch
    C:\Users\Zinne\Desktop\samp03x_svr_R1-2_win32\gamemodes\Lifestyle Roleplay\Lifestyle.pwn(8309) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    8 Warnings.


    Hier der stock vom Load:

    Spoiler anzeigen
    stock LoadFaction(Faction)
    {
    FacInfo[Faction][fID] = GetMySQLint("faction", "id", "id", FacInfo[Faction][fID]);
    format(FacInfo[Faction][fName],32,"%s",GetMySQLstring("faction", "Name", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fTyp],32,"%s",GetMySQLstring("faction", "Typ", "id", FacInfo[Faction][fID]));
    FacInfo[Faction][fMapIcon] = GetMySQLint("faction", "MapIcon", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMapIconX] = GetMySQLfloat("faction", "MapIconX", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMapIconY] = GetMySQLfloat("faction", "MapIconY", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMapIconZ] = GetMySQLfloat("faction", "MapIconZ", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fKasse] = GetMySQLint("faction", "Kasse", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fFacEnterX] = GetMySQLfloat("faction", "FacEnterX", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fFacEnterY] = GetMySQLfloat("faction", "FacEnterY", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fFacEnterZ] = GetMySQLfloat("faction", "FacEnterZ", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fFacExitX] = GetMySQLfloat("faction", "FacExitX", "id", SpielerInfo[Faction][fID]);
    /*HIER IST ZEILE 8294!!! DEN REST MALT IHR EUCH SELBER AUS*/FacInfo[Faction][fFacExitY] = GetMySQLfloat("faction", "FacExitY", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fFacExitZ] = GetMySQLfloat("faction", "FacExitZ", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fInterior] = GetMySQLint("faction", "Interior", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fVirtualWorld] = GetMySQLint("faction", "VirtualWorld", "id", SpielerInfo[Faction][fID]);
    format(FacInfo[Faction][fRankname1],16,"%s",GetMySQLstring("faction", "Rankname1", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fRankname2],16,"%s",GetMySQLstring("faction", "Rankname2", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fRankname3],16,"%s",GetMySQLstring("faction", "Rankname3", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fRankname4],16,"%s",GetMySQLstring("faction", "Rankname4", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fRankname5],16,"%s",GetMySQLstring("faction", "Rankname5", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fLeadrankname],16,"%s",GetMySQLstring("faction", "Leadrankname", "id", FacInfo[Faction][fID]));
    FacInfo[Faction][fWTposX] = GetMySQLfloat("faction", "WtposX", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fWTposY] = GetMySQLfloat("faction", "WtposY", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fWTposZ] = GetMySQLfloat("faction", "WtposZ", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fWaffenlagerX] = GetMySQLfloat("faction", "WaffenlagerX", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fWaffenlagerY] = GetMySQLfloat("faction", "WaffenlagerY", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fWaffenlagerZ] = GetMySQLfloat("faction", "WaffenlagerZ", "id", SpielerInfo[Faction][fID]);
    FacInfo[Faction][fMaxCars] = GetMySQLint("faction", "MaxCars", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMaxMember] = GetMySQLint("faction", "MaxMember", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar1X] = GetMySQLfloat("faction", "Fahrzeug1X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar1Y] = GetMySQLfloat("faction", "Fahrzeug1Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar1Z] = GetMySQLfloat("faction", "Fahrzeug1Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar1A] = GetMySQLfloat("faction", "Fahrzeug1A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar2X] = GetMySQLfloat("faction", "Fahrzeug2X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar2Y] = GetMySQLfloat("faction", "Fahrzeug2Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar2Z] = GetMySQLfloat("faction", "Fahrzeug2Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar2A] = GetMySQLfloat("faction", "Fahrzeug2A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar3X] = GetMySQLfloat("faction", "Fahrzeug3X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar3Y] = GetMySQLfloat("faction", "Fahrzeug3Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar3Z] = GetMySQLfloat("faction", "Fahrzeug3Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar3A] = GetMySQLfloat("faction", "Fahrzeug3A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar4X] = GetMySQLfloat("faction", "Fahrzeug4X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar4Y] = GetMySQLfloat("faction", "Fahrzeug4Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar4Z] = GetMySQLfloat("faction", "Fahrzeug4Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar4A] = GetMySQLfloat("faction", "Fahrzeu4A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar5X] = GetMySQLfloat("faction", "Fahrzeug5X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar5Y] = GetMySQLfloat("faction", "Fahrzeug5Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar5Z] = GetMySQLfloat("faction", "Fahrzeug5Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar5A] = GetMySQLfloat("faction", "Fahrzeug5A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar6X] = GetMySQLfloat("faction", "Fahrzeug6X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar6Y] = GetMySQLfloat("faction", "Fahrzeug6Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar6Z] = GetMySQLfloat("faction", "Fahrzeug6Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar6A] = GetMySQLfloat("faction", "Fahrzeug6A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar7X] = GetMySQLfloat("faction", "Fahrzeug7X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar7Y] = GetMySQLfloat("faction", "Fahrzeug7Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar7Z] = GetMySQLfloat("faction", "Fahrzeug7Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar7A] = GetMySQLfloat("faction", "Fahrzeug7A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar8X] = GetMySQLfloat("faction", "Fahrzeug8X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar8Y] = GetMySQLfloat("faction", "Fahrzeug8Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar8Z] = GetMySQLfloat("faction", "Fahrzeug8Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar8A] = GetMySQLfloat("faction", "Fahrzeug8A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar9X] = GetMySQLfloat("faction", "Fahrzeug9X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar9Y] = GetMySQLfloat("faction", "Fahrzeug9Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar9Z] = GetMySQLfloat("faction", "Fahrzeug9Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar9A] = GetMySQLfloat("faction", "Fahrzeug9A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar10X] = GetMySQLfloat("faction", "Fahrzeug10X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar10Y] = GetMySQLfloat("faction", "Fahrzeug10Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar10Z] = GetMySQLfloat("faction", "Fahrzeug10Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar10A] = GetMySQLfloat("faction", "Fahrzeug10A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar11X] = GetMySQLfloat("faction", "Fahrzeug11X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar11Y] = GetMySQLfloat("faction", "Fahrzeug11Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar11Z] = GetMySQLfloat("faction", "Fahrzeug11Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar11A] = GetMySQLfloat("faction", "Fahrzeug11A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar12X] = GetMySQLfloat("faction", "Fahrzeug12X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar12Y] = GetMySQLfloat("faction", "Fahrzeug12Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar12Z] = GetMySQLfloat("faction", "Fahrzeug12Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar12A] = GetMySQLfloat("faction", "Fahrzeug12A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar13X] = GetMySQLfloat("faction", "Fahrzeug13X", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar13Y] = GetMySQLfloat("faction", "Fahrzeug13Y", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar13Z] = GetMySQLfloat("faction", "Fahrzeug13Z", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCar13A] = GetMySQLfloat("faction", "Fahrzeug13A", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID1] = GetMySQLint("faction", "Fahrzeug1ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID2] = GetMySQLint("faction", "Fahrzeug2ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID3] = GetMySQLint("faction", "Fahrzeug3ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID4] = GetMySQLint("faction", "Fahrzeug4ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID5] = GetMySQLint("faction", "Fahrzeug5ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID6] = GetMySQLint("faction", "Fahrzeug6D", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID7] = GetMySQLint("faction", "Fahrzeug7ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID8] = GetMySQLint("faction", "Fahrzeug8ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID9] = GetMySQLint("faction", "Fahrzeug9ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID10] = GetMySQLint("faction", "Fahrzeug10ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID11] = GetMySQLint("faction", "Fahrzeug11ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID12] = GetMySQLint("faction", "Fahrzeug12ID", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fCarID13] = GetMySQLint("faction", "Fahrzeug13ID", "id", FacInfo[Faction][fID]);
    format(FacInfo[Faction][fMember1],24,"%s",GetMySQLstring("faction", "Member1", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember2],24,"%s",GetMySQLstring("faction", "Member2", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember3],24,"%s",GetMySQLstring("faction", "Member3", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember4],24,"%s",GetMySQLstring("faction", "Member4", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember5],24,"%s",GetMySQLstring("faction", "Member5", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember6],24,"%s",GetMySQLstring("faction", "Member6", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember7],24,"%s",GetMySQLstring("faction", "Member7", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember8],24,"%s",GetMySQLstring("faction", "Member8", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember9],24,"%s",GetMySQLstring("faction", "Member9", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember10],24,"%s",GetMySQLstring("faction", "Member10", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember11],24,"%s",GetMySQLstring("faction", "Member11", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember12],24,"%s",GetMySQLstring("faction", "Member12", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember13],24,"%s",GetMySQLstring("faction", "Member13", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember14],24,"%s",GetMySQLstring("faction", "Member14", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember15],24,"%s",GetMySQLstring("faction", "Member15", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember16],24,"%s",GetMySQLstring("faction", "Member16", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember17],24,"%s",GetMySQLstring("faction", "Member17", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember18],24,"%s",GetMySQLstring("faction", "Member18", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember19],24,"%s",GetMySQLstring("faction", "Member19", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fMember10],24,"%s",GetMySQLstring("faction", "Member20", "id", FacInfo[Faction][fID]));
    format(FacInfo[Faction][fLeader],24,"%s",GetMySQLstring("faction", "Leader", "id", FacInfo[Faction][fID]));
    FacInfo[Faction][fDrugs] = GetMySQLint("faction", "FacDrugs", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMats] = GetMySQLint("faction", "FacMats", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fDruglager] = GetMySQLint("faction", "FacDruglager", "id", FacInfo[Faction][fID]);
    FacInfo[Faction][fMatslager] = GetMySQLint("faction", "FacMatslager", "id", FacInfo[Faction][fID]);
    return 1;
    }


    Und das Enum:

    Spoiler anzeigen
    #define MAX_FACTIONS 21
    enum FraktionsDaten
    {
    fID,
    fName[64],
    fTyp[16],
    fMapIcon,
    Float:fMapIconX,
    Float:fMapIconY,
    Float:fMapIconZ,
    fKasse,
    Float:fFacEnterX,
    Float:fFacEnterY,
    Float:fFacEnterZ,
    Float:fFacExitX,
    Float:fFacExitY,
    Float:fFacExitZ,
    fInterior,
    fVirtualWorld,
    fRankname1[16],
    fRankname2[16],
    fRankname3[16],
    fRankname4[16],
    fRankname5[16],
    fLeadrankname[16],
    Float:fWTposX,
    Float:fWTposY,
    Float:fWTposZ,
    Float:fWaffenlagerX,
    Float:fWaffenlagerY,
    Float:fWaffenlagerZ,
    fMaxCars,
    fMaxMember,
    Float:fCar1X,
    Float:fCar1Y,
    Float:fCar1Z,
    Float:fCar1A,
    Float:fCar2X,
    Float:fCar2Y,
    Float:fCar2Z,
    Float:fCar2A,
    Float:fCar3X,
    Float:fCar3Y,
    Float:fCar3Z,
    Float:fCar3A,
    Float:fCar4X,
    Float:fCar4Y,
    Float:fCar4Z,
    Float:fCar4A,
    Float:fCar5X,
    Float:fCar5Y,
    Float:fCar5Z,
    Float:fCar5A,
    Float:fCar6X,
    Float:fCar6Y,
    Float:fCar6Z,
    Float:fCar6A,
    Float:fCar7X,
    Float:fCar7Y,
    Float:fCar7Z,
    Float:fCar7A,
    Float:fCar8X,
    Float:fCar8Y,
    Float:fCar8Z,
    Float:fCar8A,
    Float:fCar9X,
    Float:fCar9Y,
    Float:fCar9Z,
    Float:fCar9A,
    Float:fCar10X,
    Float:fCar10Y,
    Float:fCar10Z,
    Float:fCar10A,
    Float:fCar11X,
    Float:fCar11Y,
    Float:fCar11Z,
    Float:fCar11A,
    Float:fCar12X,
    Float:fCar12Y,
    Float:fCar12Z,
    Float:fCar12A,
    Float:fCar13X,
    Float:fCar13Y,
    Float:fCar13Z,
    Float:fCar13A,
    fCarID1,
    fCarID2,
    fCarID3,
    fCarID4,
    fCarID5,
    fCarID6,
    fCarID7,
    fCarID8,
    fCarID9,
    fCarID10,
    fCarID11,
    fCarID12,
    fCarID13,
    fMember1[24],
    fMember2[24],
    fMember3[24],
    fMember4[24],
    fMember5[24],
    fMember6[24],
    fMember7[24],
    fMember8[24],
    fMember9[24],
    fMember10[24],
    fMember11[24],
    fMember12[24],
    fMember13[24],
    fMember14[24],
    fMember15[24],
    fMember16[24],
    fMember17[24],
    fMember18[24],
    fMember19[24],
    fMember20[24],
    fLeader[24],
    fDrugs,
    fMats,
    fDruglager,
    fMatslager
    }
    new FacInfo[MAX_FACTIONS][FraktionsDaten];


    Woran liegts?


    lg

    Leute jetz mal ehrlich, man bekommt einen Editor, welcher FAST alles das kann, was Haukes auch kann im SAMP Wiki frei zum Download gestellt.
    Auch wenn wir ihn unterstützen würden, was hätte er davon, wenn wir im alle (sry für meine Ausdrucksweise nun) Geld in Arsch schieben?


    Wir geben ihm Kohle für eine Anwendung, welcher er mit seinem Hirn (naja die Kentnisse, welche da drin sind) gemacht hat, und von der Kohle macht er sich nen schönen Urlaub auf Hawaii oder sonstwo?!


    Ehrlich leute...

    Okay, aber was Ich auch komisch finde, ist das, sobald der Befehl drin ist, folgendes im Compiler steht:


    Header size: 7096 bytes
    Code size: 307692 bytes
    Data size: 568204 bytes
    Stack/heap size: 16384 bytes; estimated max. usage=4831 cells (19324 bytes)
    Total requirements: 899376 bytes


    Was is das? Kenne das garned, hatte des noch nie

    HeyHoo,


    Ich habe einen kleinen Statsbefehl gebastelt, aber es klappt nichts, habs mit printen versucht, er kommt immernur bis Breakpoint 1


    Hier der Code:

    Spoiler anzeigen
    ocmd:stats(playerid,params[])
    {
    if(!isPlayerAFK(playerid))
    {
    print("BREAKPOINT1!");
    new Gender[32],Job[32]/*,Fraktion[32]*/;
    new Level = GetPlayerScore(playerid);
    new Moneyy = SpielerInfo[playerid][pGeld];
    new Konto = SpielerInfo[playerid][pKonto];
    new Respekt = SpielerInfo[playerid][pRespekt];
    new Handynummer = SpielerInfo[playerid][pHandyNummer];
    new Age = SpielerInfo[playerid][pAlter];
    new Frakrank = SpielerInfo[playerid][pFrakrank];
    switch(SpielerInfo[playerid][pGeschlecht])
    {
    case 1: format(Gender,sizeof(Gender),"Männlich");
    case 2: format(Gender,sizeof(Gender),"Weiblich");
    }
    switch(SpielerInfo[playerid][pJob])
    {
    case 0: format(Job,sizeof(Job),"Arbeitslos");
    case 1: format(Job,sizeof(Job),"Detektiv");
    case 2: format(Job,sizeof(Job),"Anwalt");
    case 3: format(Job,sizeof(Job),"Hure");
    case 4: format(Job,sizeof(Job),"Automechaniker");
    case 5: format(Job,sizeof(Job),"Strassenreiniger");
    }
    if(isPlayerAnAdmin(playerid,1))
    {
    new Admlvl[64];
    new Admin = SpielerInfo[playerid][pAdmin];
    new Mute = SpielerInfo[playerid][pMute];
    new Warns = SpielerInfo[playerid][pWarns];
    new Kicks = SpielerInfo[playerid][pKicks];
    new Bans = SpielerInfo[playerid][pBans];
    new Supportpunkte = SpielerInfo[playerid][pSupportpunkte];
    if(SpielerInfo[playerid][pAdmin]==1){format(Admlvl,sizeof(Admlvl),"Supporter");}
    else if(SpielerInfo[playerid][pAdmin]==2){format(Admlvl,sizeof(Admlvl),"Moderator");}
    else if(SpielerInfo[playerid][pAdmin]==3){format(Admlvl,sizeof(Admlvl),"Administrator");}
    else if(SpielerInfo[playerid][pAdmin]==4){format(Admlvl,sizeof(Admlvl),"Lead-Admin");}
    else if(SpielerInfo[playerid][pAdmin]==5){format(Admlvl,sizeof(Admlvl),"Serverinhaber");}
    new ipadress[16];
    GetPlayerIp(playerid, ipadress, sizeof(ipadress));
    new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200],string21[200],string22[200],string23[200]/*,string24[200],string25[200],string26[200],string27[200],string28[200],string29[200]*/,rest[2000];
    format(string1, sizeof string1, "{00E500}======[Stats von %s %s auf Lifestyle Roleplay]======{FFFFFF}", Admlvl, PlayerName(playerid));
    format(string2, sizeof string2, "{FF0000}** Allgemeines ------------------------{FFFFFF}");
    format(string3, sizeof string3, "Level:\t\t %d", Level);
    format(string4, sizeof string4, "Geld:\t\t %d", Moneyy);
    format(string5, sizeof string5, "Kontostand:\t\t %d", Konto);
    format(string6, sizeof string6, "Respektpunkte:\t\t %d", Respekt);
    format(string7, sizeof string7, "Handynummer:\t %d", Handynummer);
    format(string8, sizeof string8, "Geschlecht:\t\t %s", Gender);
    format(string9, sizeof string9, "Alter:\t\t %d", Age);
    format(string10, sizeof string10, "Job:\t\t\t %s", Job);
    format(string11, sizeof string11, "{FF0000}** Fraktion ---------------------{FFFFFF}");
    format(string12, sizeof string12, "Fraktion:\t\t None"/*, Fraktion*/);
    format(string13, sizeof string13, "Rank:\t\t\t %d", Frakrank);
    format(string14, sizeof string14, "Gehalt (pro Payday):\t 0€"/*,Gehalt*/);
    format(string15, sizeof string15, "{FF0000}** Besitz -----------------------------{FFFFFF}");
    format(string16, sizeof string16, "{EEB900}** Admineinsicht -----------------------------{FFFFFF}");
    format(string17, sizeof string17, "Adminlevel:\t\t\t %d", Admin, Admlvl);
    format(string18, sizeof string18, "Mutezeit:\t\t\t %d", Mute);
    format(string19, sizeof string19, "Verwarnungen:\t\t\t %d", Warns);
    format(string20, sizeof string20, "Kicks:\t\t\t %d", Kicks);
    format(string21, sizeof string21, "Bans:\t\t\t %d", Bans);
    format(string22, sizeof string22, "Supportpunkte:\t\t\t %d", Supportpunkte);
    format(string23, sizeof string23, "IP-Adresse:\t\t\t %d", ipadress);
    print("BREAKPOINT3!");
    format(rest, sizeof rest, "%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23/*,string24,string25,string26,string27*/);
    ShowPlayerDialog(playerid,DIALOG_STATS,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Schliessen","");
    }
    else
    {
    new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200]/*,string16[200],string17[200],string18[200],string19[200],string20[200],string21[200],string22[200],string23[200],string24[200],string25[200],string26[200]*/,rest[2000];
    format(string1, sizeof string1, "{00E500}======[Stats von %s auf Lifestyle Roleplay]======{FFFFFF}", PlayerName(playerid));
    format(string2, sizeof string2, "{FF0000}** Allgemeines ------------------------{FFFFFF}");
    format(string3, sizeof string3, "Level:\t\t %d", Level);
    format(string4, sizeof string4, "Geld:\t\t %d", Moneyy);
    format(string5, sizeof string5, "Kontostand:\t\t %d", Konto);
    format(string6, sizeof string6, "Respektpunkte:\t\t %d", Respekt);
    format(string7, sizeof string7, "Handynummer:\t %d", Handynummer);
    format(string8, sizeof string8, "Geschlecht:\t\t %s", Gender);
    format(string9, sizeof string9, "Alter:\t\t %d", Age);
    format(string10, sizeof string10, "Job:\t\t\t %s", Job);
    format(string11, sizeof string11, "{FF0000}** Fraktion ---------------------{FFFFFF}");
    format(string12, sizeof string12, "Fraktion:\t\t None"/*, Fraktion*/);
    format(string13, sizeof string13, "Rank:\t\t\t %d", Frakrank);
    format(string14, sizeof string14, "Gehalt (pro Payday):\t 0€"/*,Gehalt*/);
    format(string15, sizeof string15, "{FF0000}** Besitz -----------------------------{FFFFFF}");
    print("BREAKPOINT2!");
    format(rest, sizeof rest, "%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15/*,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26*/);
    ShowPlayerDialog(playerid,DIALOG_STATS,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Schliessen","");
    }
    }
    else
    {
    SCM(playerid,AFK,"Du bist Abwesend gemeldet. Mit dem Befehl /back kannst du dich wieder Anwesend melden!");
    }
    return 1;
    }


    Server-Log:

    Code
    [23:29:40] [23:29:40] Filterscripts[23:29:40] ---------------[23:29:40]   Loading filterscript 'DT_DynamicCar.amx'...[23:29:40] [23:29:40] -------- www.dark-trigardon.eu --------[23:29:40]    [FS]DT_DynamicCar by [DT]Sniper[23:29:40]            V.: 1.3.6[23:29:40] ---------------------------------------[23:29:40]   Loading filterscript 'Spawns.amx'...[23:29:40]  [23:29:40]  Spawns wurden erfolgreich geladen![23:29:40]  [23:29:40]   Loaded 2 filterscripts.[23:29:40] <-| [MYSQL] Verbindung zur Datenbank wurde erfolgreich hergestellt![23:29:40]  [23:29:40]  SAMP - Testroleplay v0.3[23:29:40]  [23:29:40] Number of vehicle models: 0[23:30:05] Incoming connection:11.111.111.11:11111[23:30:06] [join] Zinne has joined the server (0:11.111.111.11)[23:30:13] BREAKPOINT1!

    Wie meinst du das?!
    Red bitte einmal im *Noob-Modus* damit ich auch etwas verstehe.


    Ich bin eine 0 im Thema Linux, bzw Webspace.
    Dann kommt ein "pro" wie du daher und labert mich mit Fachbegriffen voll, wovon Ich keine Ahnung hab...
    rappelt da was?

    Dann mach es alleine wenn du so frech bist wenn du nur FTP daten für Gameserver und Streamserver hast dann hast du auch keinen Vserver raff mal was danke


    1. Chill dein Leben
    2. Laut Hoster (Besitzer persönlich= darf Ich darauf alles installieren, was Legal ist.
    3. Frech?! Wenn du nicht lesen kannst :o

    Hallo Community,
    Ich habe seit Ende September einen vRoot-Server. Bis jetzt, habe Ich diesen nur für meinen CSS-Server genutzt. Als Ich durch den Support erfahren habe, dass Ich mir aus meinem vRoot auch eine art Webspace machen könnte, war Ich erstmal baff. Wie wollte das gehen?
    Nun habe Ich auf dem vRoot mithilfe eines YouTube-Tutorials Apache2, PHP5, MySQL phpmyadmin installiert.
    Nur Leider, komme Ich mit Apache2 garnicht klar. Wenn Ich die ServerIP als Website eingebe, erscheint dies:


    It works!
    This is the default web page for this server.
    The web server software is running but no content has been added, yet.


    Wie zur Hölle, kann Ich dort meine eigene Website (mit Enterpage o.ä.) konfigurieren?
    lg

    HeyHoo,


    Ich habe ein kleines Problem mit meinem /find-Befehl.
    InGame, wenn man Detektiv ist und eine ID eingibt, zeigt er nix mehr an, kein Checkpoint, NIX!


    Befehl:

    Spoiler anzeigen
    ocmd:find(playerid,params[])
    {
    if(!isPlayerAFK(playerid))
    {
    if(isPlayerInJob(playerid,1))
    {
    new pID;
    if(sscanf(params,"u",pID))return SCM(playerid,COLOR_GREY,"Benutze: /find [Spieler-ID]");
    {
    if(IPC(pID))
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(pID,X,Y,Z);
    if(SpielerInfo[playerid][pDeteSkill] == 1)
    {
    SpielerInfo[playerid][pGefunden] += 1;
    if(SpielerInfo[playerid][pGefunden] == 50)
    {
    SpielerInfo[playerid][pDeteSkill] = 2;
    SCM(playerid,COLOR_LIGHTGREEN,"Herzlichen Glückwunsch, du besitzt nun Detektivskill 2");
    }
    SavePlayer(playerid);
    SCM(playerid,COLOR_WHITE,"Die Markierung wird in 4 Sekunden gelöscht!");
    SetPlayerCheckpoint(playerid, X, Y, Z, 3);
    SetTimerEx("RemoveCheckpoint",4000,0,"%d",playerid);
    }
    else if(SpielerInfo[playerid][pDeteSkill] == 2)
    {
    SpielerInfo[playerid][pGefunden] += 1;
    if(SpielerInfo[playerid][pGefunden] == 100)
    {
    SpielerInfo[playerid][pDeteSkill] = 3;
    SCM(playerid,COLOR_LIGHTGREEN,"Herzlichen Glückwunsch, du besitzt nun Detektivskill 3");
    }
    SavePlayer(playerid);
    SCM(playerid,COLOR_WHITE,"Die Markierung wird in 6 Sekunden gelöscht!");
    SetPlayerCheckpoint(playerid, X, Y, Z, 3);
    SetTimerEx("RemoveCheckpoint",6000,0,"%d",playerid);
    }
    else if(SpielerInfo[playerid][pDeteSkill] == 3)
    {
    SpielerInfo[playerid][pGefunden] += 1;
    if(SpielerInfo[playerid][pGefunden] == 150)
    {
    SpielerInfo[playerid][pDeteSkill] = 4;
    SCM(playerid,COLOR_LIGHTGREEN,"Herzlichen Glückwunsch, du besitzt nun Detektivskill 4");
    }
    SavePlayer(playerid);
    SCM(playerid,COLOR_WHITE,"Die Markierung wird in 8 Sekunden gelöscht!");
    SetPlayerCheckpoint(playerid, X, Y, Z, 3);
    SetTimerEx("RemoveCheckpoint",8000,0,"%d",playerid);
    }
    else if(SpielerInfo[playerid][pDeteSkill] == 4)
    {
    SpielerInfo[playerid][pGefunden] += 1;
    if(SpielerInfo[playerid][pGefunden] == 200)
    {
    SpielerInfo[playerid][pDeteSkill] = 5;
    SCM(playerid,COLOR_LIGHTGREEN,"Herzlichen Glückwunsch, du besitzt nun Detektivskill 5");
    }
    SavePlayer(playerid);
    SCM(playerid,COLOR_WHITE,"Die Markierung wird in 10 Sekunden gelöscht!");
    SetPlayerCheckpoint(playerid, X, Y, Z, 3);
    SetTimerEx("RemoveCheckpoint",10000,0,"%d",playerid);
    }
    else if(SpielerInfo[playerid][pDeteSkill] == 5)
    {
    SpielerInfo[playerid][pGefunden] += 1;
    SavePlayer(playerid);
    SCM(playerid,COLOR_WHITE,"Die Markierung wird in 12 Sekunden gelöscht!");
    SetPlayerCheckpoint(playerid, X, Y, Z, 3);
    SetTimerEx("RemoveCheckpoint",12000,0,"%d",playerid);
    }
    }
    else
    {
    SCM(playerid,COLOR_LIGHTRED,"Dieser Spieler ist nicht mit dem Server verbunden!");
    }
    }
    }
    }
    else
    {
    SCM(playerid,AFK,"Du bist Abwesend gemeldet. Mit dem Befehl /back kannst du dich wieder Anwesend melden!");
    }
    return 1;
    }


    Hier der Command womit man sich Dete machen kann:

    Spoiler anzeigen
    ocmd:accept(playerid,params[])
    {
    if(!isPlayerAFK(playerid))
    {
    new text[32];
    if(sscanf(params,"s",text))return SCM(playerid,COLOR_GREY,"Benutze: /accept [Job / folgt / folgt / folgt]");
    {
    if(strcmp(text,"job",true) && GetPVarInt(playerid,"ChosenJob") != 0)
    {
    if(GetPVarInt(playerid,"ChosenJob") == 1)
    {
    SpielerInfo[playerid][pJob] = 1;
    SpielerInfo[playerid][pDeteSkill] = 1;
    SCM(playerid,COLOR_LIGHTGREEN,"Herzlichen Glückwunsch, du bist nun Detektiv!");
    SCM(playerid,COLOR_LIGHTGREEN,"Unter /help --> Job siehst du alle deine neuen Jobbefehle!");
    SavePlayer(playerid);
    }
    }
    }
    }
    else
    {
    SCM(playerid,AFK,"Du bist Abwesend gemeldet. Mit dem Befehl /back kannst du dich wieder Anwesend melden!");
    }
    return 1;
    }


    Bitte um Hilfe!


    lg
    Deagle