using System;
using AltV.Net;
using AltV.Net.Elements.Entities;
using AltV.Net.Data;
namespace GettingStarted
{
public class Server : Resource
{
public override void OnStart()
{
Alt.Log("Server is listening!");
//Event
Alt.OnPlayerConnect += OnPlayerConnect;
Alt.OnPlayerDead += OnPlayerDead;
}
private void OnPlayerDead(IPlayer player, IEntity killer, uint weapon)
{
player.Position = new Position((float)-814.6793823242188, (float)-1342.892822265625, (float)5.150262832641602);
}
private void OnPlayerConnect(IPlayer player, string reason)
{
player.Model = 0x705E61F2;
player.Position = new Position((float)-814.6793823242188, (float)-1342.892822265625, (float)5.150262832641602);
}
public override void OnStop()
{
Alt.Log("Server Stopped");
}
}
}
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