Fahrzeugslots[playerid][15] = CreatePlayerTextDraw(playerid, 251.999938, 262.714935, "~g~Orten");
PlayerTextDrawLetterSize(playerid, Fahrzeugslots[playerid][15], 0.316500, 1.285001);
PlayerTextDrawAlignment(playerid, Fahrzeugslots[playerid][15], 2);
PlayerTextDrawColor(playerid, Fahrzeugslots[playerid][15], -1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][15], 0);
PlayerTextDrawSetOutline(playerid, Fahrzeugslots[playerid][15], 0);
PlayerTextDrawBackgroundColor(playerid, Fahrzeugslots[playerid][15], 255);
PlayerTextDrawFont(playerid, Fahrzeugslots[playerid][15], 1);
PlayerTextDrawSetProportional(playerid, Fahrzeugslots[playerid][15], 1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][15], 0);
PlayerTextDrawSetSelectable(playerid, Fahrzeugslots[playerid][15], true);
Fahrzeugslots[playerid][23] = CreatePlayerTextDraw(playerid, 316.403869, 262.714935, "~g~Orten");
PlayerTextDrawLetterSize(playerid, Fahrzeugslots[playerid][23], 0.316500, 1.285001);
PlayerTextDrawAlignment(playerid, Fahrzeugslots[playerid][23], 2);
PlayerTextDrawColor(playerid, Fahrzeugslots[playerid][23], -1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][23], 0);
PlayerTextDrawSetOutline(playerid, Fahrzeugslots[playerid][23], 0);
PlayerTextDrawBackgroundColor(playerid, Fahrzeugslots[playerid][23], 255);
PlayerTextDrawFont(playerid, Fahrzeugslots[playerid][23], 1);
PlayerTextDrawSetProportional(playerid, Fahrzeugslots[playerid][23], 1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][23], 0);
PlayerTextDrawSetSelectable(playerid, Fahrzeugslots[playerid][23], true);
Fahrzeugslots[playerid][31] = CreatePlayerTextDraw(playerid, 382.707885, 263.352447, "~g~Orten");
PlayerTextDrawLetterSize(playerid, Fahrzeugslots[playerid][31], 0.316500, 1.285001);
PlayerTextDrawAlignment(playerid, Fahrzeugslots[playerid][31], 2);
PlayerTextDrawColor(playerid, Fahrzeugslots[playerid][31], -1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][31], 0);
PlayerTextDrawSetOutline(playerid, Fahrzeugslots[playerid][31], 0);
PlayerTextDrawBackgroundColor(playerid, Fahrzeugslots[playerid][31], 255);
PlayerTextDrawFont(playerid, Fahrzeugslots[playerid][31], 1);
PlayerTextDrawSetProportional(playerid, Fahrzeugslots[playerid][31], 1);
PlayerTextDrawSetShadow(playerid, Fahrzeugslots[playerid][31], 0);
PlayerTextDrawSetSelectable(playerid, Fahrzeugslots[playerid][31], true);
Alles anzeigen
Hab ich bereits es wird immer das 2 Ausgegeben "makiert2".