Kann mir jemand einen guten Minecraft Server empfehlen?
Finde einfach keinen...
[Sammelthread]Minecraft
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Warum kann man MineCraft nicht per PSC kaufen?
Finde das ziemlich schade, sonst hätt ichs mir schon lange gekauft. -
Kauf es dir doch über nen Middle-Man.
Schade, das die Keys auf CD-Keys.at nun schon 20€ kosten.. Früher gab es die dort für 5€.
Schau dich einfach mal um, oder frag Grex. Bei ihm kannst du mit PSC's bezahlen. Ob er das auch für MC-Keys macht weis ich aber leider nicht. -
Entdeckt: Melon:
ZitatMelons are a planned and confirmed feature to be added to Minecraft's 1.8 Adventure Update.[1]
BehaviorMelons have a central stem that slowly grows until it reaches its maximum size, at which point the melon will randomly spawn a fruit next to it if there isn't one already there.
Melon -
Das weis man schon seid ein paar Tagen. Das hatte Notch in einem Interview erwähnt, dass es erweiterte Landwirtschaft geben wird
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Mh Moin,
Ich will die ganze zeit Minecraft spielen doch bei mir laggt es ein wenig bzw hängt manchma kurz:
hat jemand vlt einen Plan wie ich es flüssig bekommen könnte? und mein Laptop wird auch richtig warm bzw naja
wird richtig warm am lüfter beim minecraft spielen:System:
CodeModel: Asus Notebook F5SR Series Festplatte: 500 Gb Arbeitsspeicher: 4 GB Rm (1 GB frei beim zocken) Prozessor: Intel(R) Pentium(R) DUal CPU T3400 @ 2.16Ghz 2,17 Ghz System: Windows Vista 32 Bit
Einstellungen: -
FPS auf Max FPS.
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Dann sollte es weg sein?
und wegen der wärme naja ich kann gut sagen es ist schon heis aber die grad zahl ist
unter 70 grad kann da was passieren? kb das mein laptop zum 4 mal kaputt geht -
Hm, sollte etwas höher gehen.
Dann lass's lieber, oder hol dir nen Kühler für unter dem Laptop. -
Minecraft Schluckt meist über 1Gb Ram. Für was verbrauchst du denn die anderen 3Gb?
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Hat jemand ein Server wo man frei bauen kann ?
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@AC/DC du suchst einen Freebuild server? Davon gibt es haufenweise o: Such mal bei YT oder Google nach anbietern solcher Server, da findest du immer was
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Kann mir keiner ein Schicken zu faul
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http://www.gidf.de Du wirst doch nicht zu faul sein um Google verwenden zu können oder?
Nicht Bös gemeint -
Zitat
Memory Implications: Due to the way chunks are architected internally, the only relatively-easy way of increasing level height is to double it. As a result, memory usage can spiral out of control very quickly when increasing the number of bits available to the Y axis. A somewhat short-sighted view would be to point out that this is wholly manageable in SSP, but pragmatically, SMP is already a hornet’s nest when it comes to RAM usage, and the only way to increase the level height would be to neatly double the memory footprint. Ouch!
- CPU Implications: Chunk terrain generation occurs in pieces on the X/Z plane, but expects the chunk to be fully populated along the Y axis, from bedrock to sky. To be fair, much of this can be mitigated by the fact that any terrain above a certain cutoff can be assumed to be completely air, and any terrain below a certain cutoff can be assumed to be completely stone, thus eliminating the need for temperature / humidity / biome calculations far down in the level or high up in the level. Nonetheless, it’s still a cache-thrashing memory-fill operation. Worse still, due to the fact that subterranean features are populated per-chunk, to maintain a consistent distribution of ore you would need to double the number of calls made to any given feature generator as well for each doubling of the Y axis. While this is relatively cheap for things like ore, it’s eclipsed by the idea that cave generation would need to occur along the entire Y axis, and being a recursive function, this has the potential to get very costly very quickly.
- Storage Implications: Anything stored in memory needs to be serialized to disk and read back from disk. Given the fact that in SSP, the number-one performance killer - even on my beastly computer - is disk I/O, it would be a highly questionable idea to double the amount of data that needs to be written out to disk. I’m not completely sure if chunks are gzipped before being written to disk, or if that only occurs to chunks when transmitted over the network, but if they are, this simply robs from Peter to pay Paul - it mitigates the disk I/O issue while increasing the enormity of the CPU issue.
- Network Implications: On SMP, Chunks need to be sent to many more people many times more often than in SSP. It can be taken for granted, from a client’s perspective, just how much data needs to be shoved around by the server, and although network packets are gzipped, it’s still an additional networking load, and still an additional CPU load as well.
Regarding changing the level height, it was “easy” to the extent that it took me around 4 hours yesterday morning to do it, but only because I’ve been poking around the engine internals since January and have been mentally keeping track of all of the assumptions in the code on exactly that topic. From top to bottom:
- Search through the codebase for « 11 and « 7, replace with « 12 and « 8 as necessary.
- Search through the codebase for 128, this will hit the majority of places that assume the map height as being 128, such as tile height checks.
- When changing the above locations, save yourself a recompile and make sure to change any variables from bytes to shorts or ints if you’re increasing them past 128. Being a C++ engineer, I keep forgetting that everything is implied as signed in Java.
- Search through the codebase for 127, this will hit the remainder of places that assume the map height as being 128.
- Search through the codebase for 64 and 63, this will hit the places that assume sea level is at 64, as well as Iron’s ore generator height cutoff. Personally, I dialed sea level up to 96 from 64, rather than fully double it up to 128, in order to have 32 additional tiles’ worth of water height, but have an entire 96 additional tiles’ worth of land height.
- Fix up the level feature generators for Redstone, diamond, gold et al.
- Visually grep through all of the level feature generator classes, doubling the RNG baseline and spread for each one.
- Change a few instances of 32768 to 65536 to accommodate 16*256*16 rather than 16*128*16.
- I’m not sure how much of this is a result of JAD and how much of it is actual code, but there are a few instances of “char whatever = ‘\200’;” in the MCP codebase, change it to a short or int containing 256 instead of 128.I have to say that the game was *remarkably* performant with the Y height pushed up to 256. I imagine 512 might not be too bad on my beast of a machine, either, though 1024 would be pushing it. That said, one of my short-term “just for fun” goals is to see if I can’t get the Nether to populate from 0-127, the main world from 128-255, your Sky dimension from 256-383, and then that one group of modders’ new dimension, the Aether, from 384-511. That would be epic.
Additionally, there’s a mod that some guy made that re-works chunks to be 16x16x16 (it appears), but I’m rather nonplused by it. The bug list is as long as my arm, and it doesn’t actually rescale any of the terrain-generation features, so you don’t get neat things like this: http://moogle-tech.com/bce/gorge.png
As a result, I’m in the process of just trying to re-do what he did on my own. I’m filling all chunks above Y=256 entirely with air, filling all chunks below 0 with stone, manually invoking the cave generator, and theoretically things should just work. In principle, theory is a flimsy thing to go on, and to that end I’ve been chasing down bugs for the past 4-5 hours. At present I’m able to get in-game, but the chunks are horribly mis-arranged, so I suspect I’ve missed an important hashing function somewhere, since that would also explain why it’s spitting out reams of “Wrong location!” exceptions that it’s spitting out whenever it tries to spawn animals - the level provider is providing the wrong chunk.
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Auf gut deutsch arbeitet notch an der auslastung des spiels? weil es zuviel verbraucht?
oder habe ich da was nicht richtig verstanden? -
Chunks werden wieder mal neu gemacht, von der grösse, Länderhöhe auf 512. Wenn man unter 0 Gräbt kommt nurnoch Stone.
Dann gibt s eben Berge wie die:
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Was sind das für Keulen & diese Dunkle Leiste daunten?
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Hungeranzeige
Hungeranzeige
Der Beitrag ist zu kurz. Der Beitrag muss mindestens 10 Zeichen lang sein und 3 Wörter enthalten -
Kan es sein dass dieser MobCatcher nicht mehr funktioniert?
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